Jump to content


  • Content Count

  • Donations

  • Joined

  • Last visited

About Gallus

  • Birthday 08/05/1992

Profile Information

  • Gender
  • Location
    Lancaster, PA

Profile Fields

  • My Project
  • GamerTag
    KSI XxJello36xX
  • Steam ID

Recent Profile Visitors

1,315 profile views
  1. Not sure if I'm just doing this wrong but, I've created an image to display when a player has completed a quest. I just added the first on into the resources but when I tried to test it out, it will not display. I created an event, and had the event: -> Show Picture - Size Original - Click To Close Image [Checked] It will not display the image. Not sure if I just don't know what I'm doing or if there is something else I need do? Edit: For some reason I had to restart the server a few times for it to work.
  2. Hey, Gallus here yet again. I know there used to be a way to screenshot the entire map (and surrounding maps) to make one big world map. Is this option still available? If so, I'm unable to find it lol I've looked a few places.
  3. It would be nice if we could organize our items folder into sub-folders. For example Items > Weapons > Bronze > Iron > Mithril > Sword.png Dagger.png Items > Food > Raw Items > Cooked Items > Cooked Beef Having this ability would be AMAZING to be able to organize and find things in a nice way rather than having to dig through possibly thousands of sprites. It would also be nice if inside the client, instead of trying to pick sprites from a drop-down menu, if we could instead open the folder and be able to select the sprite we want from the folder itself, this way we can visually see the sprite we are selecting (in case we have multiple versions of 1 sprite for different situations).
  4. Thank you! That did the trick. Forgot that I clicked that earlier today by accident. <3
  5. I've restarted client / server / everything. it is still showing the old resources.
  6. Hello, I've created new paperdolls for armour. I've replaced the files for the armor but my client is still showing the old sprites for the armor. Is there a cache or something I need reset so new resources load properly?
  7. Thank you for the info! I'm going to assume that you can't destroy multiple items on cast? If not then I'll just add a new mechanic to the game to craft spell tabs from runes lol.
  8. Hello, I am trying to add a spell. I've gotten it added but, how do I scale the damage? Currently it 1 hits my test npc. I'd like to make the damage to be in a range from 0 - 3 only. Also, I've set the casting requirements to need "runes" (my game is inspired / modeled after RuneScape (yeah...) ) but, is there a way to delete items upon casting the spell?
  9. Thank you very much! I was unaware that I was able to just resize like that. Will be very helpful to me with this knew knowledge! Thanks!
  10. With making the margins bigger, is there a setting I have to change somewhere in the editor / server files to compensate so that there is no clipping in the end result? P.S. - Thank you for the quick answer!
  11. Hello, so I am new to making paperdolls ( just read the quick screenshot tutorial on here ). I am having a small issue with it. I have provided a video below, as well as some images for reference. If anyone has a solution for this that I'm just overlooking, please let me know! Embedded Video Link Still Frame of the Issue If you look in the hair at the back of the head, you can see the overlapped portion of the paperdoll. These are the constraints I have within photoshop (based on the sprite pixel size) I would like the entire sword to show up in the paperdoll (it just looks professional), but due to the size of the sword and the size of the sprite I cannot have the entire sword shown. In lieu of just swapping the hand that the sword is in (which would be a simple solution) I am curious if anyone knows of another way I could go about fixing this issue without having to swap weapon hands just because the character is facing a certain way.
  12. Keep up the good word! It's been a while since I've dabbled with this engine and I look forward to getting back into it and restarting development for my game!
  13. Gallus

    NPC v NPC

    Hey, unsure if this has been asked before, havent been on here for some time as well. I'm curious if were able to have npcs fight other npcs around the world. I'm about to begin work on remaking a currently existing mmorpg game, but in a 2d engine such as intersect, and one of the areas of land there are NPCs that fight one another. Curious if that's a feature of this engine.
  14. Gallus

    Sound Files

    Hello, I've just added a lot of sound files to my sounds resources folder. I restarted the server and editor but, my sound files aren't showing. They are .oog like my music. Is this the proper filetype for sound files, or have I just stumbled upon a bug?
  • Create New...