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jcsnider

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Everything posted by jcsnider

  1. Actually almost no progress has been made for several weeks. Kibz and I are currently prioritizing more important aspects of our life and we will get back to Intersect whenever we can. We actually do have a Suggestion/Bug Tracker. For the moment bugs are weighted a lot more than suggestions. You will generally see all bugs wiped out with each release of Intersect. http://www.ascensiongamedev.com/community/bug_tracker/intersect/ Progress towards beta has been made. Kibz has started on parties, and trading and has hit a snag with multi-threading that I will need to look into at some point. He has also completely added a crafting system that was originally unplanned. We already have a quest editor designed but that design was done before the event system was created. So once I get back to it I will be re-working the quest editor so it's easier to use and works well with event conditions, variables and switches. Here is a sneak peak of the first iteration that was created forever ago:
  2. Nope, not possible at this time.
  3. ^ True point. I started out as simply an idea guy... except my ideas weren't even original. My first attempt at a MMO was a Pokemon clone which is laughable since I didn't have the skills to find/collect needed resources let alone write a line of code. It has taken many years but here I am today, I can write some code now.. not a whole lot has changed but at the very least I could work or contribute on a few projects... that's something
  4. You tell us. It was always my intention for the paperdoll graphics to be split into 16 frames no matter their size and then centered on the player sprite so you could infact have paperdolls that were larger and smaller than the characters themselves. (But using paperdolls of the same size would also work) This system might be a tad bit broken, if so we will have to look into fixing it as we move into beta.
  5. OP obviously doesn't want to discuss engine specifics here, as such I am locking this topic. If you want to reach out to him he said to do so via PM. I encourage no one to pursue this without getting a working demo that you can play with before purchasing as there is very little info available.
  6. Can we get a demo? A closed source version to test and make sure everything works before we consider buying this engine?
  7. The server is completley contained in its own folder. No registry edits or anything you should be good to migrate right over and run the server via Mono. Best of luck!
  8. https://github.com/jcsnider Random game dev stuff and some hackintosh stuff mostly.
  9. Multiple elevated accounts will allow multiple users to edit events. Things to keep in mind. Only let one person edit a events on a particular map at a time. Other developers can work on events on different maps. Common events are similar. Make sure you don't have 2 people working on the save common event at the same time, but multiple people can design different common events concurrently. If you try to edit a map or the same event at the same time one of you will lose changes.
  10. I expect to eventually see games with thousands of maps and Intersect should be able to handle that no problem. Go ahead and work on your 784. If you run into performance trouble we will work with you to fix it up.
  11. Loading fine. Do you have them blocked? Gwen, the AGD filehost is always an option http://www.ascensiongamedev.com/community/filehost/
  12. Yeah so NPCs and Events are different. You cannot run event commands from normal NPCS. You can, however make part of your event spawn an NPC of the same name/sprite where the event is standing and then hide the event for some type of combat after dialogue if you'd like.
  13. You gain massive points for the clay figures. That is really unique and as such I have never seen those type of animations/motions in a video game before. Topic approved, I like it, good luck! PS: You've already been Greenlit, congratz!
  14. Sorry Colonello this is a feature I intentionally avoided. Pathfinding for NPCs and Events is important to us and it is also one of the most intensive processes within the server. In order to keep that running as quickly as possible I opted not to include directional based blocks to save it potentially significant work.
  15. jcsnider

    Pking

    Map morality should allow pking if it's set to normal and not allow it if it's set to safe.
  16. Nope just hours of the day right now. It should be rather easy to expand upon once the source is out though.
  17. We'll get updates out as soon as we can. I'm back in school and simply have no time right now.
  18. You can open the server/resources/intersect.db file in SQLite Browser, browse to the Tilesets table and simply remove the rows of the tilesets you no longer want to deal with. That is what I would suggest if you already have maps and content that you don't want to lose. I could program an interface to remove tilesets within the editor but it wouldn't be much simpler than using Sqlite Browser therefore I am going to recommend using Sqlite Browser to manually fix this problem for the time being and possibly revisit this post-release.
  19. Cleaning up this thread too. There is no need to question what everyone does. Even if it isn't written from scratch it's still work to show off and while I have never done this I'm sure it helps develop skills when it comes to identifying music, creating your own music, and using whatever software that maybe.
  20. Idea just came to me... anyone have any idea how much it'd cost to host an AGD Con? I'm thinking of renting out some hotel... maybe in Vegas?
  21. Thanks to so many amazing donations this month from @or3o, @Craig1020, @熊猫みたい, @Kidlion, @Boat, @John, @Azerdeath, @Owellow, @Niko, and @MCADAMS we have met and exceeded the $334.11 needed to break even. AGD has officially paid for itself and has started to turn a profit. With that being said don't let the donations stop! Moving forward we intend to start hosting contests/competitions were we will likely have decent cash prizes. Eventually we will want to upgrade our site some and maybe acquire a stronger server. We want to greenlight Intersect upon release and get it on Steam. If a good opportunity came along we'd love to commission art/resources that we could distribute to AGD members. Outside of that we're entirely open to suggestions on how to future spend your money Yet again we want to say thanks, you all are awesome! Here's to AGD; May it live long and prosper!
  22. Sadly no. Intersect was never designed to allow porting from Eclipse based engines. Because of the seamless mapping system we never had a good reason to allow dynamic map sizes. (It would actually be a massive headache to work with alongside seamless mapping) I would not expect this option to ever come about. Sorry!
  23. No. Kibz is high and/or drunk. It will be final release not beta.
  24. You will have the ability to encrypt your graphics/resources from 99% of users once the source is released. In the meantime you can work on creating your game, designing your world, story, events, etc
  25. The router won't look at port-forwarding rules without the firewall enabled. Without port forwarding rules it doesn't know how to direct traffic. Glad you got it working
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