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jcsnider

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Everything posted by jcsnider

  1. @PhenomenalDev: He is talking about the latest video. A lot of the tiles and graphics are custom made. Whatever remains is Reiners graphics which can be found here: http://www.reinerstilesets.de/2d-grafiken/2d-environment/
  2. jcsnider

    Error

    @Essence your database got corrupted. Likely due to a server crash. Can you send me your database via PM. I'd love to see if I can recover it. In the meantime you can use SqliteBrowser and delete row 105 of the tilesets table. That will let you get back to work with (hopefully minor, if any data loss)
  3. I don't think we have. Try programming group select on that map list.. its a bitch XD
  4. Global event means that all players can see the animation and the event exists in the same location for all players. It should work. Will investigate.
  5. @Justn is should work exactly like RPG Maker. Can you post a screenshot of your event commands that aren't working? I'd likely set a wait 100 in between the various door opening frames just to make sure the whole animation is seen.
  6. New Layer Icons & Hiding Layers January 15th 2017 News/Updates I'm tired of working on localization of the game editor so I figured I would share a cool new addition to Intersect. I want to give a huge shoutout and thanks to @Zetasis, he has made us new icons for the Intersect editor to represent the various layers on a map. Starting in Beta 3 we will ditch the drop down list and make it so you can switch layers with a single mouse click instead of 2. Switching between layers will make the face light up. The face is overlapped by the fringe and fringe 2 layers to show character placement in game. We also added a new feature for everyone, if you right click on the new icons a red X will appear, and that layer will be hidden in the map editor: http://www.ascensiongamedev.com/resources/filehost/073485739beb29f73bc8e241e7ccf100.mp4 You can look forward to this in Beta 3! Whats next? Make sure to check out the Intersect Road Map as for what features we have next planned in line! We are going to be fixing all reported bugs and then getting another release out to you all. After that we are going to explore adding multi-language support to Intersect and going from there. As always, feel free to post comments and questions below! We are excited to hear your thoughts on our progress!
  7. Like the client, the editor reads the config.xml file in its resources folder to get the ip and port number so it can communicate with the server. Just make sure you enter the ip and port of where your friend hosts your server and you should be good to go.
  8. Yup, it just needs the extra frame. I believe this tool will do it for you
  9. What was wrong? We might have tools here to help ya make em work.
  10. Yes. Or they can easily be converted so they are. I would recommend buying them off of gamedevmarkeplace or something like that so you don't end up with a license saying you can only use them in rpg maker. http://timefantasy.net/
  11. The original Beta 2 download was bugged for some members. If you are having trouble try downloading it again. Overwrite your files and see if it works.
  12. You're correct. Fixed.
  13. Intersect Beta 2 Released! January 14th 2017 News/Updates Tons of Beta 1 bug fixes and the new combat overhaul is here. Welcome to Beta 2 everyone!!! Combat Overhaul is Done! Formulas can now be changed! Upgrade Instructions (Required for Beta 1 users!) 1. Make a backup of your game!!!!! 2. Open the Server folder. Delete the libs directory! 3. Download the Beta 2 Installation. Extract the files into their respective folders. 4. Open the Server folder and run the Intersect Migration Tool. Once that is done you are good to go! Download Click here to visit the download page. As always, feel free to post comments and questions below!
  14. Combat Upgrades! January 14th 2017 News/Updates Intersect has been fairly bumpy and consistent with how stats, levels, and combat works up to this point and we simply can't have that being a problem now that we're in Beta. People want games that they can start balancing so users can start exploring the worlds you all are creating and not perish due to bad coding on our part. I am very happy to introduce new default combat formulas and new options that now exist in our class, spell, item, and npc editors. Let's start by looking at our new panel in the class editor: Every weapon, spell, npc, and class will have similar options to these. Base damage is a static amount of damage done on each hit. Critical chance is the chance your hit has to critically strike. Damage type can be physical, magical, or true damage. Physical damage is blocked by armor, magical damage is blocked by magic resist. True damage cannot be blocked and your enemies will take the full hit with no resistances being accounted for. Scaling stat and the scaling value will alter your damage. For example, if your attack stat is 20, and the scaling amount is 1.5x then your attack will do an extra 30 damage on average. Having these options in the npc editor will allow you to make stronger npcs that do different types of damage (not just physical.) Spells and Weapons can critically strike, and every weapon can be unique. Having these options in the class editor could potentially allow players to do damage without a weapon equipped, such as when making martial arts classes. All of these stats are used together to provide an immersive and balanced combat experience. With this update we also took the time to pull our combat formulas out of the engines source code and make them available for you all to edit immediately. Starting in Beta 2 you can find a formulas.xml file in your server/resources folder. Feel free to edit this file to use your own formulas as desired Whats next? Make sure to check out the Intersect Road Map as for what features we have next planned in line! We are going to be fixing all reported bugs and then getting another release out to you all. After that we are going to explore adding multi-language support to Intersect and going from there. As always, feel free to post comments and questions below! We are excited to hear your thoughts on our progress!
  15. Not a cat person. Not by a long shot. Just stating the obvious ya know? Sorry not sorry.
  16. That's simply offensive to all the kibble eating cats in the world.
  17. No. Probably not. But we encourage you to give it a try. Each release fixes bugs brought on by the previous one, however, we really won't know if we are ready for the traffic of a real game until someone takes the plunge and gets the traffic a real game would. I don't think Beta 1 is stable enough. Beta 2 will be better. I'd say by the time we get to Release Candidate 1 you should be good enough to go live. PS: I personally keep up to games that are online and active. If they have problems they receive priority support as they are generally finding the most bugs and have the members needed to recreate and help fix them. Edit: @MCADAMS, experience rates are under the class editor. Combat formulas will be available for edit in a .xml file in beta 2
  18. Construct 2
  19. No. That would be a source edit. This would be especially tough for games using paper dolls because you would need 2 paper dolls for weapon (one for each hand) for the game to look right. This is not a functionality we plan to add.
  20. Blobs only used for objects like maps, items, resources, spells, etc. Anything related to the actual players or accounts was done correctly. (Or can at least be managed normally)
  21. Fixed the upgrade resources link in the OP and downloads section for anyone who was having trouble downloading it.
  22. Try that link again.. I think I fixed it.

    1. Virtiz

      Virtiz

      Omg ,You are the best thank you ^^ !

  23. Premium systems are something I am against in the base code but you will likely see a lot of source tutorials for something like this once the source is actually released. DLC for online games does not work like single player. You don't want person X getting into restricted sections for free because person Y bought the dlc file and just send it to him. Instead you'd set up a switch or variable for players like Chronos said. In theory this could be done now as long as your payment processing system could edit the character_switches table in the Sqlite database.
  24. Hi @Senraise welcome to AGD. Yeah Elysium was my life many years ago. Elements of Elysium made it into Intersect Bug reports generally go here http://www.ascensiongamedev.com/community/bug_tracker/intersect/ But let me save you the time. You can find a server replacement here with a fix to your problem. This fix will also be pushed into Beta 2. Regards, JC
  25. We discussed in the shoutbox. The licensing will be as follows: Client & Intersect Library (MIT) Editor & Server (GPL) We want users to feel like they are in full control of their game. They can make profit and do anything they want with the client. At the same time we don't want anyone releasing variants of our engine closed source. GPL will allow you to make your own games privately, but if you re-release as an engine we expect the source to be released along with it.
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