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Youtube.com/c/ColonelloRS
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USA
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Game Dev, YouTube Content Creation, Watches, Gaming.
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Colonello's Achievements
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Colonello reacted to a post in a topic: MMORPG Basics: Planning
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Vio reacted to a post in a topic: AGD Ownership Update
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Count as high as you can while staff are sleeping!!!
Colonello replied to Giligis's topic in Forum Games
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Colonello reacted to a post in a topic: Count as high as you can while staff are sleeping!!!
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Count as high as you can while staff are sleeping!!!
Colonello replied to Giligis's topic in Forum Games
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Count as high as you can while staff are sleeping!!!
Colonello replied to Giligis's topic in Forum Games
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Count as high as you can while staff are sleeping!!!
Colonello replied to Giligis's topic in Forum Games
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jcsnider reacted to a post in a topic: AGD Ownership Update
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Aesthetic reacted to a post in a topic: AGD Ownership Update
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Excited for the future of AGD.
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Colonello reacted to a post in a topic: Sonic Arena Remake recruitment
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Colonello reacted to a post in a topic: Intersect Beta 4.1 Released!
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Amazing work as always!
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jesusbleach reacted to a post in a topic: Undertale MMO (NOW ONLINE)
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Undertale is pretty much my favorite game of all time, will be cool to see this project grow!
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That's so cool how this was all made in RPG Maker, didn't even think something like this was possible.
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Colonello reacted to a post in a topic: Tile Animator - Quick and Easy!
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Colonello reacted to an answer to a question: World maps amount
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Colonello reacted to a post in a topic: Dev Blog 7/17/2017 - Automatic Port Forwarding, Multi-Char and More!
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These are all so amazing! Automatic portforwarding is definitely a major feature, I remember the first time I ever portforwarded it took like half the day to figure it out. I also love the ability to change keybinds, great way to make the engine suitable for all types of players.
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Colonello reacted to a status update: Couple surprise features worked their way into Intersect and I think our play tests w
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Henry reacted to a post in a topic: [VB6] Legacy Game Engines
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Ranqe reacted to an answer to a question: Max number of players
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jcsnider reacted to an answer to a question: Max number of players
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Colonello reacted to a status update: Never, ever, a single problem stop you from progressing or achieving your goals. Gett
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Eclipse is still limited by VB6 though. I could be wrong but as far as I know it's impossible to use more than one core no matter what you change as that's how VB6 works. Any engine made in C# will outperform it.
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Like everyone else, second for sure!
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Ranqe reacted to a post in a topic: [VB6] Legacy Game Engines
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Definitely fun to look back on but yeah nobody use these engines as a base for an actual project. Intersect source is just around the corner so there's no point. Even if the features from some of these old engines sound appealing it's not worth it.
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Screenshot thread - and so it begins!
Colonello replied to Puregamemale's topic in General Discussion
Agreed, the style looks great! I think my favorite part are the signs showing what each building is. I imagine that'll be quite helpful for players.