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jcsnider

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Everything posted by jcsnider

  1. The translation is bad. But if you want to go get a Linux Server then go for it. The server will run with mono. Linux machines are just a little harder to deal with since you will be restricted to a terminal.
  2. The general steps to get others into your game are as follows. 1. Open port 4500 on your router. You can find the specific guide for your router here - http://portforward.com/ 2. Find your public ip address. You can find that here: http://ascensiongamedev.com/resources/myip.php 3. Finally, open the config.xml in your client/resources folder and change localhsot to your public ip address from step 2. That should be all you have to do. If it still doesn't work try disabling Windows firewall and/or your Antivirus. Once you find what's blocking the connection you can add an exemption for Intersect. Goodluck!
  3. http://portforward.com/english/routers/port_forwarding/Arris/default.htm Edit: You can follow the guide for any application. Apache for example, and just use port 4500 (for Intersect) instead of whatever they tell you to use.
  4. The original question by Phenomenal has been answered. I think what Azizele said will help you out. If you have a different question please make a new topic here instead of using his thread. Thanks
  5. Just broke 400 members folks!

    1. Mcadams
    2. Agoraphobic

      Agoraphobic

      Awesome! Great work, everyone!

  6. So it's Noah that's got his shit backwards XD Regardless welcome to the site
  7. I think you meant Noah XD
  8. I don't see how this could be confusing at all XD Welcome to the forum Noah!!! ... i mean.. Nate!!
  9. Not in v1.6, not in v1.7. One of these updates will include scene controls where you can fade in/fade out, show images, etc
  10. Officially got all the 1.7 changes done :P

    1. lurv

      lurv

      TOO BAD SERVER CRASHES ONCE IN A WHILE ; ) )) )9

  11. He actually posted a review here and I think he lost it XD We haven't deleted a thing.
  12. Yes, you could try to hot swap with other MonoGame fonts but that would only get you so far if you were to succeed.
  13. Player light is set by map properties. (So you can have a smaller light in caves or whatever.) I didn't have time to configure it for this video so I turned it off but it does work as well and will be ready for you to run with.
  14. Day/Night System Added! (and bug fixes...) August 4th 2016 News/Updates Way too tired to write a whole lot, so I am going to post a screenshot of the new day/night system editor and how it looks in game when you set a whole day to go by in a minute. Will go over how to use it and more later. The system allows you to set color tints for many different intervals. This is set at every 6 hours but you could increase that to every 5 minutes if you were willing to do a ton of work to set it all up. You can preview what the different times will look like in the editor before going live. I'll show that off too. Time editor and map preview in the background. Time list in editor to view your map at different times of the day and finally, what all this looks like in game! {option} Whats next? Make sure to check out the Intersect Road Map as for what features we have next planned in line! We will be working for the next several days on performance improvements, and many many bug fixes. As always, feel free to post comments and questions below! We are excited to hear your thoughts on our progress!
  15. Sorry about my delay in answering this, been really busy debugging and with work the past several days. Whenever you use a conditional branch there, an else {} set of code is generated and you can use that for negative. {option} All switches are false by default. All variables are 0 by default. This is true for global and player until changed. If you want to change the starting values you can create a common event that runs on login. Checks if switch 1 is false. If so it changes all kinds of values and changes switch 1 to true. Then their variables are set correctly to get started and next time switch 1 is true meaning that the script won't run. Something we may eventually add. Not currently planned. (You can do this yourself after the source is out though.) Strength = Damage Ability Power = Spell Damage (currently broken) Defense = Blocks some damage from basic attacks Magic Resist = Blocks some damage from spells Speed = Affects movement and attack speed HP = How much health you have Mana = How much power you have to cast spells.
  16. HI all, 1.6 was pretty buggy upon release. Instead of making you all wait until 1.7 I have made several bug fixes to 1.6 and re-uploaded it. Just download and replace files like normal for all the sweet, sweet fixes! Enjoy, JC
  17. What he didn't mention in stream is that I also said "Anyone who liked it will be perma banned" ......
  18. I'm literally trying to fall asleep XD. 0
  19. Intersect Alpha 1.6 Released! August 2nd 2016 News/Updates There are a TON of bug fixes! All other updates are discussed in @Kibbelz's dev blog below: Npc Vs Npc Combat In Action: {option} Upgrade Instructions (Required for 1.5 Alpha users!) 1. Overwrite your current 1.5 installation with all of the 1.6 files below. 3. Then navigate to your server folder and run the Intersect Migration Tool. It will find your database. Hit 'y' to start the upgrade process (don't fret, it will make a backup for you!). 3. Once that finishes you are good to go! (Here is a demonstration video of myself performing the upgrade.) Download Click here to visit the download page. As always, feel free to post comments and questions below!
  20. Finished cleaning it up When banning/muting someone a second window pops up for info. Much cleaner IMO. I'm off to get the migration tool ready for 1.6 - once it is I can release this update.
  21. I agree. Haven't approached it from a logical layout position yet
  22. Just kinda following up. Been doing a ton of bug fixing. Prepping for a 1.6 release and the Day/Night system in 1.7. I am currently cleaning up the Admin Panel, it is slow and tedious but it's a little cleaner now
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