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jcsnider

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Everything posted by jcsnider

  1. We desperately need to make the storing/selling/trading control to be right click instead of double. Would flow so much better in every way, shape, and form. I'm adding this to our to-do list for Beta 5 Edit: Updated the roadmap to reflect that https://www.ascensiongamedev.com/community/topic/691-intersect-development-road-map/
  2. Just made a FAQ thread with more information, please see here: https://www.ascensiongamedev.com/community/topic/2165-faq-failed-to-create-graphics-device/?do=findComment&comment=26144
  3. Just made an official FAQ thread for this. Please see here: https://www.ascensiongamedev.com/community/topic/2165-faq-failed-to-create-graphics-device/
  4. Answer included in the OP above. TLDR? Update your graphics drivers. If that doesn't work you're out of luck for now. Sorry!!!!
  5. I've seen this error posted twice tonight and several times in the past so I'm finally making an FAQ thread for it. So you startup your client and you're greeted with a terrible crash and you find the following error: 2017-09-23 06:32:26.599 [Error] Message: Failed to create graphics device! 2017-09-23 06:32:26.608 [Error] Stack Trace: at Microsoft.Xna.Framework.GraphicsDeviceManager.CreateDevice() at Microsoft.Xna.Framework.Game.DoInitialize() at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) at Intersect_MonoGameDx.Program.Main() in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect Client\ClientMain.cs:line 25 2017-09-23 06:32:26.608 [Error] Time: 9/23/2017 6:32:26 AM What does it mean? We use a library called MonoGame for graphic rendering, audio playback, and input (keyboard/mouse) recognition. From a programming standpoint, MonoGame acts as a middleman between our commands and your graphics card. We tell MonoGame what to draw, and what music to play, and it does a lot of the heavy lifting. Okay, background knowledge out of the way. This error is from within MonoGame, it means that your graphics card in it's current state does not support the features required by our client. What can you do? Update your graphic drivers!!!! This might fix it! If you have Intel HD Graphics & Windows 10: Someone from the Minecraft community made a driver patch. It's rather sketchy if I do say so myself but it resolved the issue for @KingAether. Antiviruses obviously won't like it, this does patch dll files. I invite you to try it at your own risk: Intel.HD.Graphics.Driver.Win10.32-bit.&.64-bit.Fix.by.MST.rar (Password is: iaccepttherisks) Why does the editor work, but the client doesn't? Some people will find that the editor works fine but the client does not. This is because MonoGame uses OpenGL or DirectX for graphic rendering. DirectX which the editor uses is a lot more compatible with lower end machines/graphic cards. The client is built so it can run on Linux and Mac machines and must use OpenGL under the hood. OpenGL is much less forgiving so the editor might work for some when the client does not. Is there a DirectX client? Not at this time. What are the /actual/ graphics card requirements? According to MonoGame your graphics card and drivers must support OpenGl Version 2.1+ & ARB Extensions. That being said we've found a few instances where having these features still didn't work. It's a mystery to us at this time. If your device supports OpenGL Version 2.1+ & ARB Extensions and the client still doesn't work then this is likely a MonoGame error/mistake and you might find it working in the future. TLDR? Update your graphics drivers. If that doesn't work you're out of luck for now. Sorry!!!!
  6. Calling on all of the crazy people that follow me, help us out and send us screenshots of your games, editor, etc for a new website :) 

    https://www.ascensiongamedev.com/community/topic/2163-intersect-showoff-thread/?do=findComment&comment=26141

     

  7. Working on a new website for Intersect, and I'd like to show off all the cool stuff you all are doing! If you don't mind, share any and all screenshots from your WIP games here. Posting here will also indicate that I have permission to use your images on our site. Everything is accepted and encouraged! I'd love to show of all aspects of our engine and editor with a wide variety of graphics/styles/and games. Maps Various Editor Windows Lots of players online Uses of lighting/animations Combat Crazy Events Anything and everything you all want to show off would help a lot! Thanks! JC
  8. Thanks so much for sharing this!!! Edit: this is so freaking cool! It looks mighty professional too with the colors and instructions. Absolutely incredible.
  9. jcsnider

    Concept The Wheel

    Umm.. you were concerned this might not get insta-approved? This looks fantastic! This is an online rpg, are you using Intersect? Custom coding? Something else? PM or tag me when there's beta/alpha tests (Also 5.5 misspelled?)
  10. You're in the right place. Specifying you want resources for Intersect is good here, but this is still a resource request and not an engine related question.
  11. Topic moved to Resource Requests. On mobile so I can't properly quote but @Gravelord suggested browsing: https://www.gamedevmarket.net/category/2d/ and https://opengameart.org/
  12. Drivers. You need to update your graphics drivers.
  13. http://www.wired.co.uk/article/investigation-are-fan-games-legal That's a good read. Couple excerpts for you: Basically, even if you change elements it wouldn't be hard for them to prove that your project is overly similar to their copyright. Furthermore, even if they like your project, they still need to act and shut you down to protect their copyright status. If they let you live, then their copyright weakens along with the value of their assets. While it's definitely not what you want to hear, you should try to create your own ideas and content completely so you know for sure that your time is well spent.
  14. Not a lawyer, none of us are. But I believe if they can find enough similarities to prove there is a considerable likeness between your content and theirs then you'd still be considered 'in the wrong'.
  15. I can't help with the art or provide any tips there. As far as making a Naruto fan game, you are making a game using content, characters, and property that you do not own or have any rights to. You'd likely be fine as long as your game remained small, didn't make a profit, and didn't appear on their radar but you could receive a nasty cease and desist letter at any point in time followed by legal action if you did not comply.
  16. That might very well be a change we make in the future. Would require a little custom coding down the line.
  17. Text decoration and selling fan based projects before today won't be warnable offenses. These were never explicitly discussed as being okay or not. Not being aggressive, rude, or insulting should have been implied all along as common sense. I have no problem warning for this for events that have transpired before today. All warnings are technically at moderator discretion. There's no program that we can type in text that comes back and tells us that "he/she meant this, and should/shouldn't be warned" Site rules DO apply to the shoutbox. If you see a rule broken report it. Cursing isn't against the rules. If the shoutbox is a bother it can be hidden. (At least I think there's a button for it)
  18. No, not really. For anything more complex than shifting the math a little you will need the source code.
  19. Hello everyone, This will be short and brief, but I wanted to enlighten everyone on new site rules and warning changes that we're implementing and will be actively using from now on. New Rules Moderation Changes As always feel free to leave comments and critique below. We're really hoping to see more people collaborating, chit chatting, and building games as opposed to butting heads all day long. Hopefully these changes do not come as a huge shock. All the best, JC
  20. Nope, only png.
  21. No.
  22. We're limited by MonoGame in the audio regard. .ogg for music and .wav for sound is all we /can/ support using our current audio libraries - and we really don't want to switch. While MP3 and other audio formats should be trivial I think it becomes more complex for the monogame team when dealing with cross platform. Best, JC
  23. Welcome to AGD, old friend.

    1. Agoraphobic
    2. dxxknight

      dxxknight

      Thank you guys! It's good to be back that's for sure. I'm happy to see alot of people I remember from years back.

  24. When setting up a npc, class, or weapons you select the damage formula to use (physical, magical or true). You also select the scaling stat for the damage to be based off of. The scaling stat value is pulled from the character/npcs stats whether its attack, speed, ability power or anything else -- so these values are important. The defensive stat is either defense or magic resist and this solely depends on whether you choose the attack to be physical or magical. True damage does not take defensive stats into account whatsoever. In the formula itself the Random(,) function works in such a way that if you give it 2 values it will return something within those values. Ie: Random (0,5) might return 0, 1, 2, 3, 4, or 5. So the comma you see in the formulas isn't for defense but rather separating the lowest and highest damage calculations that could happen and picking something in the middle.
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