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jcsnider

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Everything posted by jcsnider

  1. Health Damage: -20 (Negative damage heals) Damage Type: True Damage Check the Friendly Box Set the target type to self.
  2. Bugs should be posted in the bugs section. A bug report is already open for the loss of inventory items and you can find the status and contribute to the discussion here: https://www.ascensiongamedev.com/community/bug_tracker/intersect/ieb46-inventory-r974/
  3. Type cps into the server and report back the value it shows.
  4. Intersect Beta 4.7 Released! November 26th 2017 News/Updates Moar bug fixes! Bug Fixes/Problems Solved: Maps failing to load when warping/respawning. Editor crashing when switching maps Not being able to modify class editor sprites Not being able to set map panorama Stacks of unstackable items being sold for tons of money Losing items when dropping stacks of unstackable items Projectiles crashing the server when crossing maps Mana restoration skills not working and more! Updates: Database backups now compress so they don't take up too much space. Up Next Beta 5 is on the way! Download If you're already using 4.3, 4.4, 4.5, or 4.6 just download 4.7 and overwrite your .exes. Download As always please keep in touch with us and report all bugs that you find!
  5. So I made a script that would run on my servers each night -- it was very simple.. it would run a list of specified commands (for backing up databases), then compress a list of folders into a single archive, password protect everything, and then upload the archive to Google Drive. It even allowed me to specify how many backups to keep and delete the oldest when past that threshhold. Finally, I was emailed a log of how the backup went each night just so I could keep an eye on it. This script worked for over a year but last week I noticed that I stopped receiving the emails -- and sure enough no new backups had been uploaded to google drive in over a week. I thought this was a little strange so I went to investigate. Needless to say my script had a "On Failure: Retry" policy -- and the backups were failing, and they kept retrying and they never stopped. We had over 7 days of backups trying to upload at the same time over and over again for awhile... It's fixed now.. but I'm glad our bandwidth limit is just a suggestion! Anyone else have weird stories where scripts have gone off the reservation? Share them!
  6. Dynamic Requirements are several lists of different conditions. If you want the requirements to pass then all requirements must be met on any 1 list. Your example will not work because that is 1 list with multiple requirements that contradict each other: Must be Class 1 Must be Class 2 Must be Class 3 Must be Class 4 etc That will never work because the player can only have 1 class. This is intended behavior, and yes, this is harder to setup than what you intended but it also provides a lot more power to developers to do funky stuff like (Class X, and Level 10+, and Gender Male OR Completed Quest Y, and Switch 257 is true)
  7. For coding it's easy. From a developers standpoint you give a price estimate, you make the change, then you send a compiled app/demo (no source) for them to play with and a final price. Once the buyer has the compiled app it is their job to find any bugs and report them, it is also their job at this point to determine if the changes/additions work and are acceptable. The buyer should take all the time they need to test because all sales should be considered AS-IS. Some developers will fix bugs in their code free of charge but you can't count on it. Any bugs you miss during the testing stage are on the buyer. ---------------------------------------------------------------- So for scenario 1 where you paid for the work but aren't happy with it: Thats unfortunate but you should have tested further and made sure you liked the product in the testing/demo stage. If you've already paid then this is buyers remorse and you have to find a way to live with it. For scenario 2 where you don't like their work but they still want payment: Don't give it to them. Some deals fall through even after work is done - this is a known risk to the seller. What if they did a poor job in hopes that you wouldn't notice, do you want to encourage that behavior further? A few extra thoughts: From a selling standpoint you could require that buyers pay half up front (especially when dealing with new people) to divide the risk amoungst both of you. A lot of people do this, arguments can be made that it's fair -- I hate doing this especially if I'm dealing with someone who has paid in the past. I think this is the same in a lot of way for art/graphics. Sellers need to give proofs (watermarked is fine) and buyers need to make sure they're happy before paying and assume that the seller won't make further changes after receiving payment. Hourly rates suck and are scary for buyers, but they are the most fair for sellers. We don't know how long your job will take and if you change your vision/requirements over and over again after we implement them you should be billed for it. If you don't like the sellers policies or you don't think the seller will remain honest then go find someone willing to do the same job at a flat rate. Finally, always look up the history of who you're dealing with. Buyers usually leave reviews of sellers and discuss their experiences (good and bad) so you should know what you're getting into. If there are no reviews then the seller probably has a bad history or is just starting out. It's up to you to decide whether or not to give them a chance. More thoughts coming soon.
  8. I actually just released a silent update that does prune old backups and compresses them Those options do need to be pulled out into config files though.
  9. Someone make some that are free to use!
  10. https://www.ascensiongamedev.com/community/topic/2165-faq-failed-to-create-graphics-device/
  11. Intersect Beta 4.6 Released! November 20th 2017 News/Updates Moar bug fixes! Bug Fixes/Problems Solved: Maps failing to load/crashing entering the game Long pause when closing the client/server. Fixed "None" value when using Intersect in different languages. Removed condition that attacks must do at least 1 damage. (Guards with 0 damage won't hurt players now) Fixed item description window quantity not updating Fixed item name not showing up when hovering over equipment Fixed map sounds playing at 100% audio before maps loaded completely Removed ability to attack friendly npcs and for friendly npcs to get angry Fixed event pathfinding when common events were running Fixed npcs not being able to fire projectiles. and more! Updates: Database backup system! -- Backups your database on launch and every 2 hours thereafter. Backups can be found in Server/Resources/Backups Options for how many backups to keep, how often to backup, etc coming in Beta 5! Up Next Beta 5 is on the way! Download If you're already using 4.3, 4.4, or 4.5 just download 4.6 and overwrite your .exes. Download As always please keep in touch with us and report all bugs that you find!
  12. 4.6 npcs with 0 base damage and 0 scaling won't do damage.
  13. Feel free to delete it
  14. He didn't -- not yet anyways
  15. If you downloaded in the last hour, download again for Editor optimizations!
  16. Intersect Beta 4.5 Released! November 16th 2017 News/Updates More bug fixes this time around, and more important optimizations! Tell me your results but I'm logging into the game 2x as fast, I no longer see maps loading around me very often, it's much nicer now Bug Fixes/Problems Solved: Health Pots not working Animations Sometimes not Despawning (Confirmed fixed this time) Massive FPS Drops (seemingly random) Quest editor, kill npc task not setting/saving correctly. Stats not showing in shop item descriptions. and more! Editor Optimizations! The following no longer runs at 1fps!!! Click & Drag Copy/Paste Rectangle Tools etc Up Next Beta 5 is on the way! Download If you're already using 4.3 or 4.4, just download 4.5 and overwrite your .exes. Download As always please keep in touch with us and report all bugs that you find!
  17. So probably the BEST way to accomplish this is wait until we implement the show/hide picture functions in the event system. You should then, on the events you want, show any graphic off to the side or top of the window and hide it at will. ETA of such a function though is unknown and likely won't come until after the source release.
  18. Retracting my original answer since the code required would break stuff. This IS possible, but you have to get creative. The first step is making the game engine think that the event window should be a lot bigger. So open event eventdefault.png, increase the height ~300 pixels and move the window to the very bottom so it looks like this. My version. Everything from this point on happens in Client/Resources/Gui/InGame.xml. Open that file and find <EventDialogWindow_Max1Response> <Bounds>247,210,530,162</Bounds> The values are (X, Y, Width, and Height). Increase the height by 300 to 462. Save the xml and login to the game. You will see this: The window is moved downward some, but everything is now outside of it. So now you have to find the bounds for the following and set the second value (the Y value) to be 300px greater to shift everything down to the window. You will want to change: EventDialogueArea EventDialogueAreaNoFace Response1Button You will end up with this: Which is closer to what we want. Next up, though, we need to increase the size of our portrait. This is easy, find the bounds for EventFacePanel and tweak them to your liking. I'm setting mine to <Bounds>22,100,200,200</Bounds> More tweaks are then needed, the dialogue text could be moved to the left, and then expanded to fill the whole window.. and this process would need to be repeated for Event windows with 2, 3, and 4 responses. There are other changes that could be made.. it will definitely take a lot of tinkering but that's the jist of it. It's POSSIBLE but not intuitive.
  19. -- I'm speechless. I love it! Everything looks fantastic to me.. just need to border the top of the chatbox ^^
  20. We actually don't credit them and we really should be doing so. I'd recommend following those instructions and including the file they request. In our next release we're actually replacing those graphics with these custom alternatives created by members of our community: (credits within) https://drive.google.com/drive/folders/0B9ZwewpngPoteS1HYXQ2S2YycWM?usp=sharing
  21. Can actually get it here: https://www.ascensiongamedev.com/community/bug_tracker/intersect/health-potions-does-not-work-44-r897/?do=findComment&comment=1958
  22. Yes health healing consumables are broken. I will be releasing a fix today.
  23. And if this expands we will be getting a 250/250 line maybe even 500/500. That said, these servers use almost no bandwidth, the important part is how fast we can push packets out to players. (Ping and Latency) The hardware in these data centers are better at doing that than your standard isp -- and there are other benefits too like DDOS protection and more.
  24. Nope. No such thing exists or will exist for a very very long time.
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