Jump to content

jcsnider

Administrators
  • Posts

    4905
  • Joined

  • Last visited

  • Days Won

    477

Everything posted by jcsnider

  1. No, no more hidden features. Z-Dimension is like a half coded feature and should only be used in very small, limited areas. (Like bridges) Some people were using them for entire islands and then were wondering why events and such were acting up. People were also reporting bugs all the time that they could not interact with events/npcs and that they were walking on top of them. (because they were on the upper level and never stepping on the lower level tile) All of this was caused by improper use of z dimensions which, in my opinion, are poorly coded and very rudimentary. Due to the above issues I told Kibz that I'm hiding the option from all but those who seek it out (didn't really give him a choice in the matter)
  2. Current State: Beta
  3. Server/Resources/Colors.xml <EventName>argb(255,255,255,255)</EventName> <EventNameBorder>argb(255,0,0,0)</EventNameBorder> <EventNameBackground>argb(180,0,0,0)</EventNameBackground> <AgressiveNpcName>argb(255,255,40,0)</AgressiveNpcName> <AgressiveNpcNameBorder>argb(255,0,0,0)</AgressiveNpcNameBorder> <AgressiveNpcNameBackground>argb(180,0,0,0)</AgressiveNpcNameBackground> <AttackWhenAttackedName>argb(255,255,255,255)</AttackWhenAttackedName> <AttackWhenAttackedNameBorder>argb(255,0,0,0)</AttackWhenAttackedNameBorder> <AttackWhenAttackedNameBackground>argb(180,0,0,0)</AttackWhenAttackedNameBackground> <AttackOnSightName>argb(255,255,200,0)</AttackOnSightName> <AttackOnSightNameBorder>argb(255,0,0,0)</AttackOnSightNameBorder> <AttackOnSightNameBackground>argb(180,0,0,0)</AttackOnSightNameBackground> <NeutralName>argb(255,100,230,100)</NeutralName> <NeutralNameBorder>argb(255,0,0,0)</NeutralNameBorder> <NeutralNameBackground>argb(180,0,0,0)</NeutralNameBackground> <GuardName>argb(255,240,142,105)</GuardName> <GuardNameBorder>argb(255,0,0,0)</GuardNameBorder> <GuardNameBackground>argb(180,0,0,0)</GuardNameBackground> <PlayerNameNormal>argb(255,255,255,255)</PlayerNameNormal> <PlayerNameNormalBorder>argb(255,0,0,0)</PlayerNameNormalBorder> <PlayerNameNormalBackground>argb(180,0,0,0)</PlayerNameNormalBackground> <PlayerNameMod>argb(255,0,255,255)</PlayerNameMod> <PlayerNameModBorder>argb(255,0,0,0)</PlayerNameModBorder> <PlayerNameModBackground>argb(180,0,0,0)</PlayerNameModBackground> <PlayerNameAdmin>argb(255,255,255,0)</PlayerNameAdmin> <PlayerNameAdminBorder>argb(255,0,0,0)</PlayerNameAdminBorder> <PlayerNameAdminBackground>argb(180,0,0,0)</PlayerNameAdminBackground> Needless to say, set the alpha to 0 on the background/borders and only the names will be visible if that's really what you want. We added the black background for readability. Lots of customization here, more customization will be available once the source code has been released.
  4. No, but I might be taking a closer look into the logic later today
  5. It will not play nice with auto updaters.
  6. Still doin better than what I get at my house
  7. We don't have an accurate measurement of network requirements per player. We know it's not very much. It's vastly more important to have the hardware and pipe that can send the information out quickly (low latency). That being said, here is the speedtest result from one of the servers from my hosting service.
  8. Try 4.8
  9. Intersect Beta 4.8.1 Released! February 14th 2018 News/Updates Moar bug fixes! Bug Fixes/Problems Solved: Bank errors when withdrawing items and storing bags. Npc combat and targeting bugs Global events not updating for players on maps that are being saved Grapple hooks not working Parties not showing players or crashing the client when viewing the party window Z-Dimension level not saving Quest editor cutting off the save/cancel buttons for some users Event animations appearing randomly on maps that they shouldn't Event animations not being set correctly via move routes Npcs not casting spells Projectiles harvesting resources when they shouldn't So much more! Updates: Parties can now see members in their party that are stealthed! 4.8.1 Mini Hotfix Release: Fixed dots killing you after death or ending when killing enemies Fixed npc attack animations not displaying Fixed npc warp spells not warping Fixed map sounds again Fixed party chat strings & other misc strings Stopped bags from stacking and errors resulting if that happened in your game Fixed npcs moving and attacking while casting spells and more! Up Next Beta 5 is on the way! Download If you're already using 4.3, 4.4, 4.5, 4.6, 4.7, or 4.8 just download 4.8.1 and overwrite your .pdbs and .exes. Download As always please keep in touch with us and report all bugs that you find!
  10. @PhenomenalDev: This project will never stop growing/evolving and being updated.
  11. Nah I have a better idea. No matter how your current setup is designed it is still flawed due to timing and how the event system works at it's core. Instead, try this: Keep your global switch exactly how it is. Make a player switch called "Should run event: [event name here]" Make a common event with an autorun trigger. The event will set the player switch to true. This common event should have a condition so that it only runs when the global switch is true. Make another common event with an autorun trigger. The condition for this event running is that the player switch is true. This common event will do your stuff and eventually turn the player switch off. Finally, change the map npc. It should turn the global switch on, wait 500ms, turn the global switch off. I think that will work. Let me know.
  12. Few quick updates for everyone: Intersect Hosting Solutions now supports 2 Factor Authentication for the accounts that you create with us! This adds a much needed extra layer of security. In the event that someone guesses your password they will not be able to harm your account or server! As of mid January, IHS became self sustaining, which means that existing users are covering the costs of running this. After we release Intersect Beta version 4.8 I will be reaching out to everyone who has filling out the inquiry form above and start the process of expanding to new areas. A server in France will be first! NA East options have been mostly out of stock, they will be restocked within the next week! If you are interested in hosting and haven't already, please take a second and fill out this form! Knowing how much interest I have in each region will really help with the expansion process. Thanks for the support everyone!
  13. I don't like this. Mainly because Intersect will never stop evolving. One week we could crowd source a new feature (for example, guilds) and then the next week it wouldn't work because we release a major Intersect update that overhauls networking. All of a sudden we paid for a feature that no longer works, and it's not the developer's fault so we can't expect him to fix it without crowd funding again. Something like this would have to be managed by an individual. I would not be up for it as I do not want that added responsibility on top of everything else on my plate. Furthermore you really want developers to create these features because they're passionate about the engine and sharing their work. Those are the people who will write the best installation guides, write the best code, and keep their features up to date as opposed to those after a quick pay day. I'd wouldn't mind seeing a few individual developers potentially attempt something like this though. They could start with a topic to see what the most popular requests are. Then open a development thread where they try to raise X amount for the system. Once they decide that it'd be worth their time, they complete the request and release the code. As time goes on they can either keep their features up to date and working, or they can choose not to support them whatsoever. If their feature worked well, and it was well supported then they would likely get funding for the next project and so on.
  14. Pretty sure I'm constantly living under the symptoms of LPS
  15. What if you remove that line, and then wait 5 seconds before triggering it again?
  16. @Khaikaa: How about removing the "Start Common Event" line in the first image. That should work.
  17. I take it that once this gets out of hand someone will let me know? /s
  18. Also be careful, they're changing in Beta 5. The options and their meaning will remain the same, but the file format will change and changes made now would have to be manually transferred over later. For reference: https://www.ascensiongamedev.com/topic/2430-dev-blog-11282017-jsonification/?do=findComment&comment=27904 Once we're happy with the state of UI I will be taking the liberty to do a rather large write up in the official docs.
  19. Intersects "Can You See Me?" System hasn't been working since early December. Intersect has been telling everyone that their accessible servers are not accessible. This is fixed in 4.8 :)

    971427b809277824b94f24ec44755f5f.png

    1. Shilo

      Shilo

      Yes sir! You should be well known by now. You are a knowledgeable and respectable developer. I hope to learn a thing or two from you and Intersect. :D
      Keep up the great work and hope everything goes smooth for you.

  20. Annnnnddddd that's a wrap folks!
  21. If you can connect to the server and either login or create a character then your port forwarding and networking is fine. If there is a problem with events, then that's completely and entirely unrelated to your networking config. Edit: Gibby didn't configure his event right. See more here. Closing this out.
  22. It's because this pesky line of code wasn't removed when creating the dynamic ui system: _expLbl.X = _expBackground.X + _expBackground.Width / 2 - _expLbl.Width / 2; I have now removed it for the next hotfix release.
  23. There is a bug that doesn't make server events refresh for clients when maps are saved in some instances. Nothing to worry about though, events ARE handled server sided and relogging or leaving the area and coming back will refresh everything until we fix it up.
×
×
  • Create New...