While this page is vastly incomplete and out of date I believe it contains all of the answers you are looking for as far as those five options go @Polarbear
https://www.freemmorpgmaker.com/docs/en/Game_Design/Advanced_Configuration/ServerConfig.html
@TAFKA Kasplant: Whilst it's true that tinkering with the engine will help new users learn what these properties are, this remains a question/answer support forum. I do agree with encouraging users to play with Intersect.. but if you're going to respond please also include what information you do have in the future.
It's a software bug. Outside of that we need information in order to figure out what's going on and provide potential solutions/workarounds.
Give us debug logs, PC specs, screenshot of the error occurring, reproduction steps, and anything else you think might help us help you.
He's been wanting out since Avengers 1 (before Iron Man 3). I think he played hardball and negotiated a VERY good pay check to stay on through Avengers 4. I think there will be a time where he's happy with how much he's made, and he will look to star in other movies with less action and tell Marvel that he's out of the game.
I sorta expected Stark to die in this movie... but since he didn't I definitely expect it in Avengers 4.
I sorta expect Iron Man, Hulk, Black Widow, War Machine, Cap, Winter Solider, and Hawkeye to go.
I think Falcon will hang out with Ant man afterwards. I expect to see a Doctor Strange 2 at some point so I think he lives on.
Yeah so it has to come down to the time stone being used to reverse stuff (for whatever reason) or some sort of parallel universes shiz.
I think it's important that the heros that are still alive are the ones that are being phased out.. I was sorta thinking of some sort of deal with the devil or a trade where the dead tne the alive swap places.. idk.
Good movie nonetheless.
So I thought the movie was dope... I loved all the quips... It's not what I expected but I still enjoyed it! Share your thoughts here and feel free to post spoilers -- this is a post viewing thread after all.
@Kibbelz
Could you make a list or array in godot and pass that to put_packet?
It looks like you could do this:
var pos = "2,500,400"
var packet = pos.to_ascii()
socketUDP.put_packet(packet)
Then on the other side you'd have to split that string by commas to get your three values.
When it comes directly to godot I don't know anyone who has used it so im not sure how much help we will be.
Does godot have a forum community? They might be able to fill in the remaining blanks better than we can.
In each packet the first set of information (before the coordinates) would be an identifier of what kind of packet it is.
For example:
Packet 1 would be login
Packet 2 would be movement
Packet 3 would be logout.
So if you got a packet with the following values (2, 500, 300) you'd know that you should process the data as a movement packet and the coords would be 500,300.
Then all you need to do is match the connection where you received that info to a player/client and set their position to those coords.
Edit: There are other methods for handling this but for learning and getting started purposes simple integer identifiers will be fine.
I won't be doing it. Intersect is a beast that is too complex for mobile.
Would need to strip a chuck of the engine out before having this discussion imo.
That said, this doesn't stop anyone from giving it a go once we are open source.
Best stay away from now I guess @Khaikaa. We will revisit at some point and make it so it works and detects ALL npcs on the map including event spawned npcs.
@Kibbelz originally coded it. I'm looking at the code now.
It appears that it is /supposed/ to trigger if and only if all the npcs in the npcs tab on the map editor are dead. This does not account for npcs spawned via events. I have not used the feature, nor do I really know his intent with it, so I'm not sure if it's working or not.
Sadly that is not possible at this time. The only solution in that case would be to manually open the database and reset the switch for all players once a week.
Global switches and variables are for the entire server and at e same value for everyone!
If you want every player to open your chest once you have to use player switches and variables.
Lots of work, but sure.
Set a variable to a random value.
Then use a conditional to read the variables value and distribute items based on the variable.
Quest system isn't necessary but the event system sure is.
Make a player switch called ("Opened Chest 1").
Then make an event for your chest. In your event do the following:
Conditional Branch (Switch "Opened Chest 1 = false")
Show Text - You opened a chest!
Give Items
Set Switch (Opened Chest 1 = true)
else
Show Text - You've already opened this chest!
end branch