Aker

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  1. (Suggestion) Weather System

    If this is indeed added to the engine along with the ability to add light to items I will be 100% sold and start making donations.
  2. Suggestion: Creating a weather editor that will give designers the ability to create weather patterns ranging from rain, snow, lightning, and etc. This could be similar to the time editor though I would suggest giving the designer the ability to select a group of maps or to make it global as different locations could have different patterns. Benefit: Ability to give each region it's own unique feel and environment for example we could make a rain forest have more rain than a desert area. This would also help for people who are developing dark themed games as they could make it more of a global pattern.
  3. I am unsure if this is the correct place to post this suggestion so if not please move to the proper forum. Suggestion: I would like to make the suggestion that we have the ability to add light effects to items. I decided to remove the default light from around my character in order to give a more authentic night time experience. So I was faced with the problem that when my players are outside of town how would they be able to see so I decided I would make a torch equip but the only problem I am having is that I am unable to add lighting onto this item in order to give it this effect. Benefit: Ability to make torches, flash lights, and etc.
  4. Moving Character Name

    After removing the background the floating icon doesn't appear as large or off centered, though it does still appear to be too far up I can live with this until something is done with our ability to adjust the position of the icon. I have provided a picture of what the icon looks like without the background but still with the outline.
  5. Moving Character Name

    Here is a few suggestions I have for the floating name icon; 1. Remove the black bg and make it transparent. 1a. Makes the icon look more professional and cleaner. 2. Remove it as a static icon and make it a mouse over icon or an on attack icon just like the hp bar. 2a. Cleans up the map and makes the game itself look more professional. 3. Give designers the ability to change the color and size of the icon 2a. Gives us the ability to let players know, judging by the color or size of the icon, if the mob is a boss, elite, and etc. I am sure others can add onto this but I was in a hurry so I just through together a few suggestions off the top of my head.
  6. Moving Character Name

    Awesome! Thanks everyone for the help and quick responses
  7. Moving Character Name

    I am thinking that it has something to do with the size of the sprite itself and yes any smaller and things start to get funky lol. Do you know of any way to possibly remove that floating icon? or is there a way to fix it to where it just appears when the character is moused over?
  8. Moving Character Name

    You will notice that in the spoiler not only is the name logo slightly too high but it is also positioned slightly too far left. I have even attempted to play around with resizing but it just seems too mess the images up even after moving the images around on the sheet =\
  9. Moving Character Name

    Edit: I was able to resize and while the character did move farther up to the name icon it is still rather high and when I tried to resize the sheet further the character directional images became different sizes (meaning facing down became larger than facing up and etc.)
  10. First I would like to start by saying that I am not 100% sure if this is where I should be posting this request if not please let me know where I should be posting guide requests. The issue that I am facing is the floating character name. The character that I am using is a bit on the smaller side of the float ends up being too high above my characters head. The question that I have is how do I adjust the height of this or is there a way to remove it until someone hovers their mouse over the character?