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jcsnider

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Everything posted by jcsnider

  1. Great question. In C# we use the DateTime class and store the value using the ToBinary() function: https://msdn.microsoft.com/en-us/library/system.datetime.tobinary(v=vs.110).aspx?f=255&MSPPError=-2147217396 It stores the ticks and whether or not the time is local or utc.. I believe we use local time for everything.
  2. It would be really cool if you could hijack players death and run event logic to determine if they should actually die or not. Sadly this isn't possible or planned in base Intersect. Maybe this can be done as a post-release source modification.
  3. Sadly this isn't possible right now. Maybe in a future version of Intersect.. or it can be done as a post-release source modification.
  4. @reaksiyon is this still a problem in 4.9?
  5. This will be added in B5 You can checkout the updated roadmap here: https://www.ascensiongamedev.com/topic/691-intersect-development-road-map/?page=1
  6. Fixed Direction aka Dir Fix simply means that the event won't change the direction that it's facing when moving or interacted with:
  7. This will be possible in Beta 5
  8. Trying to clean out our Q/A section, answering questions that never got a good response.... For this one there is no good way to do perishable items over time. Could be done with source in the future I guess.
  9. In Beta4+ just select the global channel in the chatbox
  10. This will be available in B5
  11. Here are the official specs: https://www.freemmorpgmaker.com/docs/en/Welcome.html#page_Requirements I can guarantee the issue was or still is your internet connection (from us working together in the past). Your best bet is to use a VPS or other service to host your game.
  12. Not really a tutorial, but this docs page goes over the basics for anyone who stumbles upon this thread in the future: https://www.freemmorpgmaker.com/docs/en/Game_Design/Content_Editors/Animations/index.html
  13. For #1 see this: For #2 it's not possible right now, but we might add after source release. (Otherwise you can add it into the source yourself )
  14. Will likely be adding consumable cooldowns in B5, if not then B6. Do we have a bug report for the npcs killing each other? Does that still happen in 4.9? @Capivarinha
  15. There is currently no limit to the number of status effects on a player/npc at any given time. Custom limits can be set once source is out I guess.
  16. Not with the current state of the engine. Possibly in the future though!
  17. There are no issues with any specific versions of Windows 10. If you experience performance problems make sure you meet the minimum requirements, your drives are up to date, and you're using the latest version of Intersect. If problems persist please make another Q/A thread with your machine specs.
  18. jcsnider

    Sqlite

    I know this is late but it's generally going to be easiest to shut down the server (whether its on my service or elsewhere), download the db to your local machine, do whatever you need to do, and upload the database back to your server.
  19. So I could foresee us at some point in the future adding event commands to "Warp Party" and such -- these are not currently planned for any specific release though. Already in B5 we have it planned so you can run an event when an npc dies for the killer and the killers party so they all get credit or variables set or whatever else you may want.
  20. Trying to clean up our Q/A section. Sorry this is so late. (Maybe my response will help someone in the future.) Any Windows or Linux VPS will work... I personally like OVH for renting servers. If you don't want to deal with managing the operating system (Windows/Linux), configuring firewalls, or anything like that then obviously I gotta recommend using my own service https://www.ascensiongamedev.com/topic/2352-intersect-hosting-solutions-easiest-way-to-host-your-games/?page=1
  21. annnnnddddddd @Kasplant
  22. Okay.. so I uploaded a new version of my graphics splitter. Grab it here: https://www.ascensiongamedev.com/files/file/16-multi-purpose-graphic-splitter/ Set the column count to 4 and the number of rows as 2. You will then get 3 frame character sets like this: Then you will need to use Chronos' tool here to convert those from 3 frame to 4 frame sprites: https://www.ascensiongamedev.com/files/file/28-rpg-maker-vx-to-rpg-maker-xp-sprite-converter/ Follow the directions his app provides and you will end up with sprites that are safe to use in Intersect like these:
  23. Not possible at this time. With how events are currently coded they must be tied/owned by a player.
  24. The UPNP system is a little finicky... even when it says it fails it sometimes succeeds. Your best and guaranteed to work solution would be to manually port forward.
  25. The "answer" is that currently stats are not recalculated right now, but they should be. We will change how this works in Beta 5. Also going to add a checkbox to stat conditionals so you can define whether it should check stats + equipment or just character stats. These changes are officially on the roadmap: https://www.ascensiongamedev.com/topic/691-intersect-development-road-map/
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