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  1. Has anyone used Wonderdraft - https://www.wonderdraft.net/ before? I started getting back into my story from years ago and want to expand on my idea before I delve into the game portion. So I have been looking for a world/map making program and Wonderdraft is what I found. I see a lot of reviews raving about it. And it comes with a huge community. Though before I jump in I was wondering if anyone else has used this or heard of it before. It seems to be mostly used for D&D overworld maps.
  2. Been doing some mapping of the first city "Newcastle". Map is far from finished but thought Id share what I have done so far
  3. I have been building a world using all open source resources with some adjustments. Due to limited resources, I have used a tile blending technique much like that commonly used in Minecraft. Any feedback on the outcome and if it works or not - would greatly be appreciated. Thanks! ^Normal Zoom ^Zoom Out ^Zoom In
  4. Wow, perfect world, where they are an open world Diablo Path of Exile where maps are areas or zones not an open world where we go through acts I would like to know the preference of you friends and opnion are welcome because you prefer each type of world and area, sorry English
  5. Hi all, I'm about to get started on the main hub / area where players will spend most of their time. I want it to be very nice so I'm thinking about creating the maps outside of the editor and just creating tilesets out of these maps. The area will span a couple of maps so I have a few questions: 1. Is this a stupid idea? 2. Anyone have experience with this? -> Please give me some tips 3. I'm thinking about making 2 layers, under player and over player. That way I can really just copy paste the whole thing into the engine. Smart or no? 4. What do you think is a good way to test if the tiles work? Anyway, hoping to get some input/feedback from you guys before I start with this. Thanks!
  6. What can you say about my mapping? What to add, what to remove, pros and cons of mapping and your opinion about it. P.S. This is not my best job. Could be much better
  7. My girlfriend is creating a map in Intersect. She's a beginner artist and mapper and we would like some constructive criticism from the community to improve the map. We are aware that it needs more details and feel like there is a bit of a creativity block. It's still work in progress. Is there any tips/tricks and/or tutorials to help with designing maps in general and making them professional and attractive? How do we know when there's too little or too many trees and so forth? Is there a general distance we should use between trees? Any other suggestions is welcome! I'm sure all of this is vague, but art and creativity is definitely not my strong suit and it's hard to help her with mapping. I am a programmer and logical by heart, so I lack creativity. Any help would be much appreciated by both of us, thank you very much! Here's the map: http://ascensiongamedev.com/resources/filehost/4dce8f345bf5bfce5ace45adee711cb5.png
  8. Hello ! I have work on some map recently and i want to share them with u to have some advices because it can help me to progress... So there is three map with the DBZ LOG and Buu's fury style : First : Second : And the third : So i will post other creations later, have a good day
  9. Hello everyone. I'm try to develop a technique to avoid square (and big) maps, so, I'm thinking to make maps like this: surrounded by black screen. What do you think? Empty? Good? The menu contrast bother you?
  10. Hello bro and broettes! So I have made a series of maps for practice forming a very small "dungeon". It uses the default art tile sets and was made as a creative test to see if I could start making some decent maps for my game. I am a programmer by trade. I have worked in the game industry as a contractor before but never from this end. However one thing I know about art is you can not grow and get better unless you show other people and let them critique it. These are extremely rough drafts and I would put them on a par of being only about 60% done. I still have much of my designed "production process" left to go through including shine. Think of these as "rough sketches". With that being said I am looking for positive critique and not "OMG YOU ARE SO TRASH HERE IS WHY". I know these maps are poor, I am looking for tips to improve them not for someone to explain to why I am bad. This is about two days worth of work for me. (It took me a solid four hours just to learn how auto tile and cliffs worked lmao!) Anyway enough stalling here you guys go!
  11. Alone Online Alone Online is Currently built in the Intersect Engine awaiting for source. We have been working on Alone Online for only a few weeks now and our progression has increased heaps. We are so far focusing on graphics and mapping. Short story The world is in turmoil. Warlords and Fiefdoms rule the wilderness in the wake of an apocalyptic zombie outbreak. You are a Warlord, cunning and ruthless. To survive the hordes, band together with your fellow outlaws and establish your territory. Cast down other Warlords in combat to expand your domain. But allegiances are frail and no fealty certain. In the wilds, you are alone... Staff Owner Bluedragon Management Both Solitary Graphics Ivy Felreach Levels Sounds Lil False Programming SubRosa Writer Arcmind Plans Currently we can't promise anything because we would get much complaints so we do our best to surprise players. We are also in progress of making character sprites for customization. Looking for: Volunteer Programmers Volunteer Mappers Volunteer Graphic designers Volunteer SFX unless high quality tracks. we can pay We want to be able to add these things in the future for players to enjoy. β€’Forming Alliances β€’Mass amount of weapons β€’Character customization β€’Open world ( Done ) β€’Make friends but never trust anyone β€’Survive the z.o.m.b.i.e horde ( Done ) β€’Take over sections β€’Craft items & Gather resources β€’Day/Night System ( Done ) β€’Holding lands for rewards You our can contact me via discord or forum dms. Our server link: https://discord.gg/kxCYqgW
  12. So yes, as I said in title. I was just messing around and made this. Figured I'd post it as it's been awhile since I did anything.
  13. What do you think? What could I improve? I did it on Intersect.
  14. Hi guys, so I have had a big game mapped on intersect for some time now! I just moved and changed all graphics to the ever popular time fantasy! being a dbz fan I noticed the similarity in style to GBA games. Hence I did some tone changes and wanted to ask opinion on the sprite/tile mix
  15. This is the very first time I ran the client and server. I am recording this for the history books because I plan to completely port Ambardia over to this new engine. Can't wait to see how it goes!
  16. Some maps from our old EO game. I still develop it for fun.
  17. Just exploring tile type and tiles i will used for my game, and it came out ok. just ignore the GUI. familiarizing the properties. Screenshot from Editor: http://www.ascensiongamedev.com/resources/filehost/26f07d6c4f86483db0bbbf8dd58e572c.png
  18. We don't wanna show off the entire world yet, but we'll update pics when we can! Leave any feedback or comments you feel like
  19. I called this Lava Dungeon map ahaha took me long enough, any feedback or Critics? So i can do better next time.
  20. When I've taught people how to use Eclipse, Xtremeworlds, Intersect etc in the past, people got somewhat confused at layers, making some of their maps look like a mess and be even more of a mess to edit. Layers are extremely important in mapping, whether or not you're using Intersect, Eclipse, RPG Maker etc. To make a good map and to avoid trouble when later on editing your maps, it is best to put tiles on layers where they fit the most. In this small guide i'll teach you what layers are and how to effectively use them. Map layers are the order of where your graphics are drawn, which tile is on top and which tile is on the bottom. There's five layers in total, and can be changed accessing the Layers drop down menu to the left of the map editor. Layers are drawn from bottom to top, starting with Ground and finishing at Fringe2. Ground Ground is what you should use for ground textures, such as grass, mud, sand, paths, floors etc. It is what is drawn the undermost of all the tiles. Transparency also doesn't work here, so use this for textures that cover the entire tile. Mask Mask is the next layer drawn over the ground tiles. For this, you can use tiles that don't take up the entire 32x32 space and have transparency or opacity. Mask2 Mask 2 is like the previous mask layer, but drawn over the first Mask layer, in case you need more than one masked tile in one space. Fringe Fringe is drawn over all previous layers, except that while Ground, Mask and Mask2 are drawn under characters, Fringe is drawn OVER characters. Can be used for roofs or other tiles that overlap your player, like tall but thin structures like trees and lampposts, so you can walk behind them. Fringe2 Just like I explained in Mask2, Fringe2 is drawn over the first Fringe layer.
  21. Just the very very small beginning of how @George and @QuoteFox inspired me with, will be doing tons of edits, this is the start to a giant main city. Yes I'm aware of the weird mistakes XD
  22. So after seeing George's amazing tileset that he has been working on I was inspired to do something with all the tiles I have made myself. I thought a map showing off the four seasons would be fun to do so I gave it a shot. Looking back now, I probably should have made the map a little bigger so I could have shown off more. Anyways, here it is:
  23. So I've been playing around with Intersect here and there and just thought I would show off the map I made to test things out. Nothing special but, anyways, here it is:
  24. So, you can take screenshots of the grid view, making world maps in the process. Here's a picture of my tileset and map i'm working on. (in progress)
  25. Howdy, I'm here to proudly show you the latest map of Ascent Online. A project run by myself and Murdoc. Map was designed by myself and Murdoc created the graphics! I hope you guys like it! Link to full image!
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