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holor

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  1. holor

    Prefab system

    Yes, you can do that, but what if I needed to place 10 different trees and several events on 5 different maps? I would need to do this at least once manually, and after that I would need to go back to the first map in order to copy the trees or events.
  2. holor

    Prefab system

    It's so annoying to put trees up. You need to switch between layers and place blocks. Of course I can handle that, but what if needed to put a large chunks of something with a lot of events or blocks and NPCs? With a prefab system, you can do this once, and then just select the thing and place it where you want.
  3. Can't really understand how animations work with projectiles, can someone explain? What's a "spawn range" and what's numbers mean? I found this tutorial but i still don't really understand
  4. В оригинальном движке такой возможности нет, но ты можешь купить эту модификацию
  5. Все просто на самом деле! У оружия может быть 3 вида анимации: 1. Это "Анимация"(если что я использую перевод от hiroman). Эта анимация будет отображаться на самом персонаже когда тот возьмет оружие в руки! 2. Это "Анимация атаки" Эта анимация будет отображаться перед персонажем(сверху, слева, справа или снизу) 3. Это "Анимация снаряжения" Эта анимация тоже самое что и 1 только отображается постоянно.
  6. Перевод от hiroman (Накидайте ему репы)
  7. Version 1.0.0

    405 downloads

    Перевод версии Beta 6 на русский. Туториал внутри файла Перевод от hiroman (накидайте ему репы)
  8. holor

    Debuffs

    How do I add a debuff in an event, and is this even possible?
  9. I need to spawn enemies in one of the quests, but there is a problem! When a player comes to where they appeared, they are not there, because other players kill them. I need to do so that other players could not see these enemies. Is it possible?
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