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TheNuclearWolf

[C#] Orion+# - The First Complete Open Source C# Engine

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ORION+#

The Sharpest Engine....

 

 

Orion+# is a complete recreation of Orion+ in c# instead of VB.net

 

I'm Frequently working on adding and fixing things to this engine.

 

 

Features:

  1. Event System
  2. Auction House - Triggered by Events (Needs a lot of work)
  3. Multiple Screen Sizes
  4. Lots of Bug Fixes a HELL of a lot more bugs :D
  5. Housing System
  6. Auto Tiles, Normal and Animated
  7. Knock-back and screen-shake on Critical hit
  8. Projectiles
  9. Party
  10. Trading
  11. NPC Stat generator - Support for Boss's
  12. GUI Drawn to screen, including chat
  13. Gather Skills which level up
  14. Adjustments to Npc Drops
  15. Instanced Maps
  16. Randomized Items
  17. Day/Night cycle
  18. Lighting system
  19. Brightness Value for Indoors (Dark houses and caves and so on)
  20. Dynamic Lighting rendered in Editor
  21. New Server Commands
  22. Weather
  23. Procedural Random Maps
  24. Quest System
  25. Toggleable Auto Attack
  26. Crafting System
  27. Global Experience Multiplier
  28. Multiple Characters per account
  29. Pets

 

Planned:

  1. Mounts - Not started.
  2. Procedural Dungeons - Not started.
  3. Guilds - Not Started.
  4. Seamless maps - Started but mostly just researching/thinking atm.
  5. Particle System - Started but not much progress.
  6. Custom scripts - Not Started.
  7. Bounty System - Started but not much progress.

 

Download:
Github

 

 

 

 

 

Changelog:

Spoiler

21/01/2019:

Camera no longer is confined by the map (Preparing for Seamless maps)

20/01/2019:

Added Auction House (Needs a bit of work)

19/01/2019:

Added NPC Stat generator

Fixed lights dissapearing when at the egde of the screen.

Added Toggleable Auto Attack.

Added Light around player.

 

 

 

 

 

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Oh sorry i didnt get any Notification for your message.
Im currently on full throttle with Project Build so i havent had to much time to work on this. Ill try to get some work done soon, i honestly didnt think anyone was really interested in it.

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1 hour ago, TheNuclearWolf said:

Oh sorry i didnt get any Notification for your message.
Im currently on full throttle with Project Build so i havent had to much time to work on this. Ill try to get some work done soon, i honestly didnt think anyone was really interested in it.

Ill be interested to see how you do instanced seemless maps. I have played around with this seems pretty cool. Did you write the procedural random maps yourself?

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2 hours ago, TheNuclearWolf said:

i honestly didnt think anyone was really interested in it.

Tbh I've been following this project since it was in eclipse origins and I would gladly help, I have some knowledge of C#.

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On 6/5/2019 at 12:13 AM, Kibbelz said:

Ill be interested to see how you do instanced seemless maps. I have played around with this seems pretty cool. Did you write the procedural random maps yourself?

Oh I didnt think about that haha, Not sure yet I'll have to do some more research.
Na the Procedural Map was actually already in the Orion+ I believe.

 

On 6/5/2019 at 12:52 AM, Solstice said:

Well I'm always interested in there being more engines about. Especially since some of us can't render the Intersect editor on some of their older devices.

Oh? didnt know Older devices had a problem with it.. Kinda brings more Purpose to this engine I guess.


 

On 6/5/2019 at 1:58 AM, Melow417 said:

Tbh I've been following this project since it was in eclipse origins and I would gladly help, I have some knowledge of C#.

I would love any assistance! Right now the biggest thing I need help with is Bug fixing, Orion+ already had some bugs, This just took that to the extreme xD And also seamless maps.

Auction house is also VERY broken, I tried porting it over from an old vb6 engine, which worked... almost... had to change a bit and its still barely functional. Also if anyone has access to more vb6 tutorials and stuff they would like to see ported into this engine, just ask me, I would love todo it! no promised though.

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10 hours ago, Whitespirits said:

with this engine does it copy over all the vb6 issues into the new engine? I know player limit was a huge issue and obviously stability.

 

ps the editor throws me an error I cant access it

Whats the error?
This engine was ported over from Orion+ which was in vb.net
So im not entirely sure but its very likely it will have the same issues.

If its the Server crashing upon trying to login with the editor, I know that one.

 

Update:

I made a temp Hacky solution, ill commit it.
I also made an Issue on github regarding that problem if anyone is interested in helping solve it, im probably just being retarded and its something real simple.

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On 6/5/2019 at 11:25 AM, TheNuclearWolf said:

I would love any assistance! Right now the biggest thing I need help with is Bug fixing, Orion+ already had some bugs, This just took that to the extreme xD And also seamless maps.

Auction house is also VERY broken, I tried porting it over from an old vb6 engine, which worked... almost... had to change a bit and its still barely functional. 

Just got the source code, I'll read the code and see what I can get fixed

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