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Im the Developer of Orion+#, Its Incredibly buggy and hasent had much Testing Which JC already pointed out. Though I do have some plans for Orion+# but not promising anything. Im working on Another engine which will also be in c#.
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What did you get for Christmas?
TheNuclearWolf replied to Mighty Professional's topic in General Discussion
socks... -
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Count as high as you can while staff are sleeping!!!
TheNuclearWolf replied to Giligis's topic in Forum Games
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[C#] Orion+# - The First Complete Open Source C# Engine
TheNuclearWolf posted a topic in Other Game Engines
ORION+# The Sharpest Engine.... Orion+# is a complete recreation of Orion+ in c# instead of VB.net I'm Frequently working on adding and fixing things to this engine. Features: Event System Auction House - Triggered by Events (Needs a lot of work) Multiple Screen Sizes Lots of Bug Fixes a HELL of a lot more bugs Housing System Auto Tiles, Normal and Animated Knock-back and screen-shake on Critical hit Projectiles Party Trading NPC Stat generator - Support for Boss's GUI Drawn to screen, including chat Gather Skills which level up Adjustments to Npc Drops Instanced Maps Randomized Items Day/Night cycle Lighting system Brightness Value for Indoors (Dark houses and caves and so on) Dynamic Lighting rendered in Editor New Server Commands Weather Procedural Random Maps Quest System Toggleable Auto Attack Crafting System Global Experience Multiplier Multiple Characters per account Planned: Mounts - Not started. Procedural Dungeons - Not started. Guilds - Not Started. Seamless maps - Not Started. Particle System - Started but not much progress. Custom scripts - Not Started. Bounty System - Started but not much progress. Download: Github Changelog: -
For tracking and organizational purposes, please include ONLY ONE bug or suggestion per report. Thank you! Reports not in English will be removed. Paperdoll faces that can match the paperdolls, just to add that little more Immersion into your games.
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For tracking and organizational purposes, please include ONLY ONE bug or suggestion per report. Thank you! Reports not in English will be removed. A Button to instantly Duplicate instead of Copy and Pasting, Quick little addition that will make some peoples lives a little easier.
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For tracking and organizational purposes, please include ONLY ONE bug or suggestion per report. Thank you! Reports not in English will be removed. the Warp event has sliders for the position, these sliders are very sensitive hard to get a specific value. Also unable to click and drag the sliders?
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For tracking and organizational purposes, please include ONLY ONE bug or suggestion per report. Thank you! Reports not in English will be removed. Randomly change the speed and direction of fog movement.
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For tracking and organizational purposes, please include ONLY ONE bug or suggestion per report. Thank you! Reports not in English will be removed. As title says: Adjustable Per Item Stack Limit
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For tracking and organizational purposes, please include ONLY ONE bug or suggestion per report. Thank you! Reports not in English will be removed. Item Bound Unless Pvp: Bound item unless died from Pvp. Item Bound Unless On Hotbar: Bound item unless died with it on hotbar Item Bound Unless Equiped: Bound item unless died with it equiped And so on
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For tracking and organizational purposes, please include ONLY ONE bug or suggestion per report. Thank you! Reports not in English will be removed. Weapon types, Bow, Mace and so on, Would allow for more Events based on what Weapon type a person is holding or something similiar. and make an editor for adding weapon types, and an option to block some weapon types for classes.
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For tracking and organizational purposes, please include ONLY ONE bug or suggestion per report. Thank you! Reports not in English will be removed. A Particle system, it beats having to make thousands of Animations via Images, a powerful Particle system could completely replace the current animation system. Could even replace the weather system and more! Should check out Unity's Particle system, its quite flexible.
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Toggle for Auto Tiles to Connect to other Auto Tiles
TheNuclearWolf posted a bug in Intersect Engine
For tracking and organizational purposes, please include ONLY ONE bug or suggestion per report. Thank you! Reports not in English will be removed. Atm an auto tile can only connect to another auto tile of the same tile, maybe a toggle to open that up to allow multiple auto tiles to connect together. -
For tracking and organizational purposes, please include ONLY ONE bug or suggestion per report. Thank you! Reports not in English will be removed. Light Flicker: Randomly adjust the Intensity of a light between a range over time.
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For tracking and organizational purposes, please include ONLY ONE bug or suggestion per report. Thank you! Reports not in English will be removed. Adding a new item should Auto Select that item to simplify the process of making a large quantity of items.