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Voltramas

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  1. Not sure the format for suggestions, but I think it would be neat to use something like Swagger UI for API documentation. https://swagger.io/tools/swagger-ui/ Swagger UI would also allow users to execute requests against their server for learning/testing the API. It's lightweight and easy to setup as well. It's also opensource. If I am totally off-base, no worries, you can delete
  2. Looks like the issue is fixed. Thank you! BTW, map rendering is much smoother now. Virtually no skips!
  3. Hello All, I have an odd issue that I am struggling to figure out. Issue: Every 10 to 50 seconds, the Editor and/or Client will disconnect from the server. In the error logs for the Client/Editor, the following statements are logged: 2017-08-24 04:11:59.449 [Info] Connecting to DNSNAME:5400... 2017-08-24 04:12:00.174 [Warn] WarningMessage: Received unhandled library message Ping from IPADDRESS:5400 2017-08-24 04:12:00.231 [Info] Connection approved [00000000-0000-0000-0000-000000000000]. 2017-08-24 04:12:00.237 [Info] Connected [00000000-0000-0000-0000-000000000000]. 2017-08-24 04:14:29.667 [Info] Disconnected [00000000-0000-0000-0000-000000000000]. Please note, DNS name and Ip address were omitted from the logs. Background info: Up until 4.1, I was successfully hosting my game and connecting in version 3.1. After the upgrade is when the issue started. Port is set to 5400. UPnP automatically port forwards and the issue happens. I have tried disabling UPnP on my router and manually creating the Port Forward rules with the same issue occurring. When connecting to my server, I am connecting from a different machine. The server is hosted within the same LAN as the computer I am connecting from. However, the server is being accessed through a NO-IP hostname. Does anyone have any recommendations or suggestions on what I should try? I realize it may be difficult to determine the cause. The only change in my setup was the upgrade, so I feel there may be a configuration I am not seeing within the server that could cause this or perhaps the client/editor. Thank you!
  4. As suggested by the error statement, did you try updating the drivers for your graphics card to the latest version?
  5. This can be done in Intersect ver 3.1 beta. -Create the NPC -Create a common event -In the common event, use the 'Spawn NPC' around entity event. -Create a spell. Type -- event. Point to the common event that spawns your NPC. Those are basic steps, and I imagine you would want to tweak your NPC to your liking as well as the spell that summons it. But technically it is possible.
  6. Got a chance to play today. Really enjoyed! Keep up the good work!
  7. Long shot here since I do not know the code.... -But can you confirm your server is running and has not crashed? Based on the screenshot, it does not look like the case, but due diligence -Do you get the exception when using the Intersect Client (i.e. a pop-up box saying an error has occurred)? Or does it still run, but the exception is only in the log file? -Are you running the Intersect Server as an administrator? -Is your client pointing to the server on loopback (127.0.0.1) within the client's Config.xml, or are you using a hostname (machine name, website, etc.)? Also, your error log information between the server and client appears to be out of sync. The error trace from the Server log is on 7-23, while the error from the client log is 7-21. In my experience with other web application/services (such as IIS), the forcibly closed by the remote host typically means a user has exited the application from client side by a method that does not allow the connection to close properly. Maybe someone on the forums with a little more knowledge can step in.
  8. I'm with JC. I do IT work for a Beauty Salon and Real Estate firm on the side. They are always in need of assistance. Basic things too. The nice part about smaller businesses is they usually do not have any server/network equipment setup. So when the time comes and they want to setup things like an AD domain, a VPN, etc. it is a perfect opportunity to learn new technologies and get paid (obviously be careful of security issues!). Also, I get the chance to manage their websites. As a full time job I work in a litigation software support role where I interact with our clients (B2B) and I get to write custom applications, write queries and manage MS SQL servers, etc. To get to this point, I worked as an intern for a cloud computing firm. Be careful with support jobs tho, as they most likely are actually call centers. Look for basic helpdesk roles first if you have no prior IT job experience.
  9. JC, thank you for clearing this up. I was under the impression that all files are to be .OGG. I will make changes accordingly. Thanks again!
  10. Hello All, For as long as I have had Intersect, I have been unable to get the editor to recognize sounds files. As in, when selecting a sound within a map properties, only 'None' shows within the dropdown. This also occurs when selecting sounds for events/animations. Please see the screenshot attached. Currently, I have my sound files as .ogg within the following folder relative to the engine: \Client and Editor\resources\sounds Is there anything I am missing? Any help would be appreciated!
  11. Love it! I especially love how you had that portion where the player was riding the bird as a mount! I have been wondering how you could do almost a taxi system like in WoW to fly from one place to another. Good work!!
  12. Great post! Really loving your graphics btw. Did you make these yourself?
  13. I did not, which would explain why I encountered the issue -- just thought I should share in case anyone else sees this.
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