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Intersect Beta 3.1 Released!

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Intersect Beta 3.1 Released!

March 26th 2017

 

News/Updates

This is simply a hotfix release. We have fixed a lot of problems with the Beta 3 launch and want you all to use Beta 3 as bug free as possible while we develop Beta 4.

 

With that being said we do have a few big updates, for example @Kibbelz has implemented two new autotile options.

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And pathfinding has been both fixed and optimized so npcs no longer pause whenever their target moves while in pursuit. 

 

Download

Users using Beta 3 OR wanting a clean install can grab the download here.

 

Beta 3 Users: Simply overwrite your files with those in the Beta 3.1 download.  You should delete the language directories in the Client and Editor/Resources folder and Server/Resources folder for the new strings and language fixes.

 

As always, feel free to post comments and questions below!

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wtf.........why is this so good! Why has it taken years.....literally years.....for someone to make a useable engine.....Iv had my fair share and nothing compares......JC is an IDOL.

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I realized that the auto-rotate option of projectile displays the animation upside down of how i knew it, did you change the sense  or it's a bug?

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22 minutes ago, Refur said:

I realized that the auto-rotate option of projectile displays the animation upside down of how i knew it, did you change the sense  or it's a bug?

The angles were all off by 180 degrees before, so no, what you were used to was the bug.

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1 hour ago, PhenomenalDev said:

Does this fix crafting?

If by "fix crafting" you are referring to craft benches freezing at the end, then no. I just fixed that and it's sitting in the repo waiting for JC.

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You guys have been making quite great progress and nearing final release that I am getting both excited and hyped by the minute! Well done guys!

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