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Refur

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Everything posted by Refur

  1. con "IDEM" me refiero a que es la misma respuesta que el punto 2.
  2. 1. Si y no. Puedes mover el conjunto entero de los cuadrados pero no cada uno por separado. 2. Lamentablente no锛宲ode铆as sugerirlo en la secci贸n de sugerencias del foro. 3. Idem
  3. Refur

    WIP Nimue

  4. Refur

    WIP Nimue

    - Brocelandia Armor - Brocelandia Pants - Tizona Sword - Fire Rune
  5. haha don't worry!, I made it hiding at office, in five minutes . When I get home i'll try something better
  6. Super Naked Broly
  7. Every time it gets better!, Like the objects and the clothing, keep the good work
  8. I like it, specially how do you played with shadows and details. Really good!
  9. Refur

    WIP Nimue

    I think it's finished
  10. It looks really good to me! I think the Shenlong mask stroke is different to the rest of the graphics, it looks more marked, but is just a style detail. Good work !
  11. Refur

    WIP Nimue

    Thanks @Beefy Kasplant ! Yeah, I think I'll remade all chairs also
  12. Refur

    WIP Nimue

    You are right, I was insecure about that, but now that you are saying it, I think I have to add more stuffs , thanks @Sethis
  13. Refur

    WIP Nimue

    Clothing Store (in development)
  14. Mmm la verdad el error no dice mucho. Te sugiero abrir un tema en la secci贸n de Bugs: https://www.ascensiongamedev.com/bug_tracker/intersect/ Ahi puedes pegar el error del LOG y esperar que un administrador pueda dar con una soluci贸n. Saludos
  15. I really would like to say a date, but I'd be lying. I just can say that I hope to have it soon
  16. Today I finished the new potion store;
  17. I love your work!, keep doing nice pixel art
  18. Refur

    WIP Nimue

    Thanks for the preocupation :)! We haven't stop, on the contrary, we have been working on a lot of new stuffs, but with a silent work
  19. Refur

    WIP Nimue

    A new store is arriving to Brocelandia (in development)
  20. Nice news. Do you recommend still working the UI with xml? I mean锛宼he json files will have the same properties? @jcsnider
  21. Can you show us your NPC template image?
  22. I think no, but I have an idea for for something similar. Put the enemy with Npc Avoid attribute around it. The enemy template must have only one view to make looks him like he isn't walking. The idea is enclose the enemy with that attribute, he will not walk in that way. Now you have to think how to make the enemy don麓t attack.
  23. Amigos hispanos, @panda ha corregido un problema en la traducci贸n actual del programa para la versi贸n en Espa帽ol. El problema consist铆a en que, dentro del editor, hab铆an ciertas palabras que no se pod铆an traducir y en su lugar s贸lo se mostraba ''None". Para corregir este problema es necesario descargar este parche: http://www.ascensiongamedev.com/resources/filehost/437469f9cb3a23a5349047e5c34ffd38.zip Saludos
  24. Go GameEditors> Switch and Variables Editor, create a new player switch. Create your event. At the end of your first page; insert>set switch "your switch" true. Add a new page. In the new page go to Spawn/Execution Conditions Add List>Add Condition > player switch "your switch you created" is True. That should work
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