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Everything posted by EVOLV
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Can confirm Intersect 4.1 is handling lag issues (brought on by my inability to write an event properly) better than any previous version of the software.
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Was thinking about doing a Linux hosting tutorial. Seems to still be a lot of questions about how to do it, step-by-step. I think most people will be pleasantly surprised with how easy it is, and how cheap.
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Pain in the rear lighting system is go. Free to use if you want to try it, yourself -- download the one I'm using on my local machine and make it into an animation (1x5), then set an event to play it:


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More vid'yas. More stuff. More dina'saars. http://www.dinosaurmmo.com

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So far we have 92(? maybe more?) maps ready for people to run around with. We have another 40 or so in development. 3 "cities" with class trainers, warpmasters, shops and inns (providing our current go-home spell) in each. I just put in these long-necked brachiosaurs, giving us six unique dinosaur types to fight with lots of variations on each (visually they are mainly recolors for now, but we're working on that). From our three starting classes, we have sprites for three branch-off classes each, 9 spells/skills complete which players can learn at the trainers' quarters, and a bunch of clothes/weapons/paperdoll stuff to wear.
We had a great time opening it up for our early Alpha through this year until our host put up a firewall which blocked maybe 50% of people trying to login. We couldn't reconcile with them so we just took our business elsewhere and will be finding further hosting, soon. Definitely getting us back online before end of summer. Probably before July if we just wanted a quick'n'dirty Windows VPS setup.

