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Xenogene

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Xenogene last won the day on April 22

Xenogene had the most liked content!

About Xenogene

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    Nightmare | Others
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  1. Xenogene

    Event collision

    The first passes over the second. Is this because the first is global? Also, for events that people talk to for quests and so on do you recommend making them global or local? Naturally some of them would be stationary and others would move.
  2. Xenogene

    Event move proximity

    For tracking and organizational purposes, please include ONLY ONE bug or suggestion per report. Thank you! Reports not in English will be removed. /////////////////////////////////////////////////// Error Description /////////////////////////////////////////////////// I would like to suggest the ability to use npc avoid (or a separate event avoid attribute) to determine how far an event can move. /////////////////////////////////////////////////// Replication Steps /////////////////////////////////////////////////// /////////////////////////////////////////////////// Attach Screenshots/Other media //////////////////////////////////////////////////// /////////////////////////////////////////////////// Attach Error Logs //////////////////////////////////////////////////// If you are using Intersect, please find and attach BOTH your Client/Resources/Logs folder and Server/Resources/Logs folder to help us debug your problem. Without these logs we often cannot fix bugs in the engine.
  3. Xenogene

    Event collision

    For tracking and organizational purposes, please include ONLY ONE bug or suggestion per report. Thank you! Reports not in English will be removed. /////////////////////////////////////////////////// Error Description /////////////////////////////////////////////////// Events can walk over other events not set to passable. /////////////////////////////////////////////////// Replication Steps /////////////////////////////////////////////////// /////////////////////////////////////////////////// Attach Screenshots/Other media //////////////////////////////////////////////////// /////////////////////////////////////////////////// Attach Error Logs //////////////////////////////////////////////////// If you are using Intersect, please find and attach BOTH your Client/Resources/Logs folder and Server/Resources/Logs folder to help us debug your problem. Without these logs we often cannot fix bugs in the engine.
  4. Xenogene

    Crafting table sfx

    For tracking and organizational purposes, please include ONLY ONE bug or suggestion per report. Thank you! Reports not in English will be removed. /////////////////////////////////////////////////// Error Description /////////////////////////////////////////////////// I think it would add a lot to the engine if each crafting table had a sound that was played when the craft button is clicked. For example an anvil sound for an anvil, saw for sawbench, crackling when cooking something etc /////////////////////////////////////////////////// Replication Steps /////////////////////////////////////////////////// /////////////////////////////////////////////////// Attach Screenshots/Other media //////////////////////////////////////////////////// /////////////////////////////////////////////////// Attach Error Logs //////////////////////////////////////////////////// If you are using Intersect, please find and attach BOTH your Client/Resources/Logs folder and Server/Resources/Logs folder to help us debug your problem. Without these logs we often cannot fix bugs in the engine.
  5. For tracking and organizational purposes, please include ONLY ONE bug or suggestion per report. Thank you! Reports not in English will be removed. /////////////////////////////////////////////////// Error Description /////////////////////////////////////////////////// See error log. /////////////////////////////////////////////////// Replication Steps /////////////////////////////////////////////////// /////////////////////////////////////////////////// Attach Screenshots/Other media //////////////////////////////////////////////////// /////////////////////////////////////////////////// Attach Error Logs //////////////////////////////////////////////////// 2018-12-07 16:28:26.572 [Info] Listening on 0.0.0.0:5400. 2018-12-07 16:28:28.358 [Warn] UPnP Could Not Open UDP Port 5400 Open.Nat.MappingException: Error 718: ConflictInMappingEntry at Open.Nat.SoapClient.GetXmlDocument(String response) at Open.Nat.SoapClient.<InvokeAsync>d__3.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at Open.Nat.StreamExtensions.<TimeoutAfter>d__7`1.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at Open.Nat.UpnpNatDevice.<CreatePortMapAsync>d__4.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at System.Runtime.CompilerServices.TaskAwaiter.GetResult() at Intersect.Server.Networking.Helpers.UpnP.<OpenServerPort>d__5.MoveNext() in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect.Server\Classes\Networking\Helpers\UPnP.cs:line 45
  6. For tracking and organizational purposes, please include ONLY ONE bug or suggestion per report. Thank you! Reports not in English will be removed. /////////////////////////////////////////////////// Error Description /////////////////////////////////////////////////// Events can walk over resources. /////////////////////////////////////////////////// Replication Steps /////////////////////////////////////////////////// /////////////////////////////////////////////////// Attach Screenshots/Other media //////////////////////////////////////////////////// /////////////////////////////////////////////////// Attach Error Logs //////////////////////////////////////////////////// If you are using Intersect, please find and attach BOTH your Client/Resources/Logs folder and Server/Resources/Logs folder to help us debug your problem. Without these logs we often cannot fix bugs in the engine.
  7. Xenogene

    Sound FX duration

    For tracking and organizational purposes, please include ONLY ONE bug or suggestion per report. Thank you! Reports not in English will be removed. /////////////////////////////////////////////////// Error Description /////////////////////////////////////////////////// Currently sound fx for animations only play as long as the animation is running. In the case of a projectile hitting an enemy, sometimes they dont play if the enemy happens to be close because the animation stops. In my opinion, it would much better if sound fx played all the way through regardless of animation duration. This way sound files don't get chopped up if they are a little longer. /////////////////////////////////////////////////// Replication Steps /////////////////////////////////////////////////// /////////////////////////////////////////////////// Attach Screenshots/Other media //////////////////////////////////////////////////// /////////////////////////////////////////////////// Attach Error Logs //////////////////////////////////////////////////// If you are using Intersect, please find and attach BOTH your Client/Resources/Logs folder and Server/Resources/Logs folder to help us debug your problem. Without these logs we often cannot fix bugs in the engine.
  8. Xenogene

    Hide / Show player

    For tracking and organizational purposes, please include ONLY ONE bug or suggestion per report. Thank you! Reports not in English will be removed. /////////////////////////////////////////////////// Error Description /////////////////////////////////////////////////// This would be great for cut scenes, where you don't want the player to be on screen. /////////////////////////////////////////////////// Replication Steps /////////////////////////////////////////////////// /////////////////////////////////////////////////// Attach Screenshots/Other media //////////////////////////////////////////////////// /////////////////////////////////////////////////// Attach Error Logs //////////////////////////////////////////////////// If you are using Intersect, please find and attach BOTH your Client/Resources/Logs folder and Server/Resources/Logs folder to help us debug your problem. Without these logs we often cannot fix bugs in the engine.
  9. For tracking and organizational purposes, please include ONLY ONE bug or suggestion per report. Thank you! Reports not in English will be removed. /////////////////////////////////////////////////// Error Description /////////////////////////////////////////////////// Global events with random move route tend to glitch on maps, moving quickly from one place to another. It's not consistent but happens enough to warrant further investigation. (This is not new to 5.0 as far as I know) /////////////////////////////////////////////////// Replication Steps /////////////////////////////////////////////////// /////////////////////////////////////////////////// Attach Screenshots/Other media //////////////////////////////////////////////////// /////////////////////////////////////////////////// Attach Error Logs //////////////////////////////////////////////////// If you are using Intersect, please find and attach BOTH your Client/Resources/Logs folder and Server/Resources/Logs folder to help us debug your problem. Without these logs we often cannot fix bugs in the engine.
  10. For tracking and organizational purposes, please include ONLY ONE bug or suggestion per report. Thank you! Reports not in English will be removed. /////////////////////////////////////////////////// Error Description /////////////////////////////////////////////////// If you delete a character and create a new one, when the server restarts the new character is replaced by the old one. /////////////////////////////////////////////////// Replication Steps /////////////////////////////////////////////////// /////////////////////////////////////////////////// Attach Screenshots/Other media //////////////////////////////////////////////////// /////////////////////////////////////////////////// Attach Error Logs //////////////////////////////////////////////////// If you are using Intersect, please find and attach BOTH your Client/Resources/Logs folder and Server/Resources/Logs folder to help us debug your problem. Without these logs we often cannot fix bugs in the engine.
  11. Xenogene

    Server crash

    An extra .exe.config file was causing the crash. Removing resolved the issue.
  12. Xenogene

    Server crash

    For tracking and organizational purposes, please include ONLY ONE bug or suggestion per report. Thank you! Reports not in English will be removed. /////////////////////////////////////////////////// Error Description /////////////////////////////////////////////////// Server is crashing with following log report: 2018-12-06 21:36:33.388 [Error] Received unhandled exception from . 2018-12-06 21:36:33.392 [Error] Message: Method not found: 'Void Intersect.Network.LidgrenInterface..ctor(Intersect.Network.INetwork, System.Type, System.Security.Cryptography.RSAParameters)'. 2018-12-06 21:36:33.424 [Error] Stack Trace: at Intersect.Server.Networking.Lidgren.ServerNetwork..ctor(NetworkConfiguration configuration, RSAParameters rsaParameters) at Intersect.Server.ServerStart.Start(String[] args) in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect.Server\Classes\Core\ServerStart.cs:line 96 2018-12-06 21:36:33.424 [Error] Time: 12/6/2018 9:36:33 PM -------------------------------------------------------------------------------- 2018-12-06 21:36:38.682 [Error] Received unhandled exception from Name:Intersect Server.exe There are no context policies. . 2018-12-06 21:36:38.685 [Error] Message: Object reference not set to an instance of an object. 2018-12-06 21:36:38.685 [Error] Stack Trace: 2018-12-06 21:36:38.685 [Error] Time: 12/6/2018 9:36:38 PM -------------------------------------------------------------------------------- /////////////////////////////////////////////////// Replication Steps /////////////////////////////////////////////////// /////////////////////////////////////////////////// Attach Screenshots/Other media //////////////////////////////////////////////////// /////////////////////////////////////////////////// Attach Error Logs //////////////////////////////////////////////////// If you are using Intersect, please find and attach BOTH your Client/Resources/Logs folder and Server/Resources/Logs folder to help us debug your problem. Without these logs we often cannot fix bugs in the engine.
  13. Xenogene

    Weather crash

    For tracking and organizational purposes, please include ONLY ONE bug or suggestion per report. Thank you! Reports not in English will be removed. /////////////////////////////////////////////////// Error Description /////////////////////////////////////////////////// The following error occurs when setting weather intensity to 99 or 100 and X, Y speed to 5 (Doesn't occur on 50 intensity): 2018-12-06 12:26:35.157 [Error] Message: External component has thrown an exception. 2018-12-06 12:26:35.212 [Error] Stack Trace: at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() at Intersect.Client.MonoGame.Audio.MonoSoundInstance.Play() at Intersect.Client.MapSound..ctor(String filename, Int32 x, Int32 y, Guid mapId, Boolean loop, Int32 distance) at Intersect.Client.GameAudio.AddMapSound(String filename, Int32 x, Int32 y, Guid mapId, Boolean loop, Int32 distance) at Intersect.Client.Entities.AnimationInstance..ctor(AnimationBase animBase, Boolean loopForever, Boolean autoRotate, Int32 zDimension, Entity parent) at Intersect.Client.Maps.WeatherParticle..ctor(List`1 RemoveParticle, Int32 xvelocity, Int32 yvelocity, AnimationBase anim) at Intersect.Client.Maps.MapInstance.DrawWeather() at Intersect.Client.GameGraphics.DrawInGame() at Intersect.Client.GameGraphics.Render() at Intersect.Client.IntersectGame.Draw(GameTime gameTime) at Microsoft.Xna.Framework.Game.DoDraw(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) 2018-12-06 12:26:35.212 [Error] Time: 12/6/2018 12:26:35 PM -------------------------------------------------------------------------------- /////////////////////////////////////////////////// Replication Steps /////////////////////////////////////////////////// /////////////////////////////////////////////////// Attach Screenshots/Other media //////////////////////////////////////////////////// /////////////////////////////////////////////////// Attach Error Logs //////////////////////////////////////////////////// If you are using Intersect, please find and attach BOTH your Client/Resources/Logs folder and Server/Resources/Logs folder to help us debug your problem. Without these logs we often cannot fix bugs in the engine.
  14. Xenogene

    Cooldown Method

    For tracking and organizational purposes, please include ONLY ONE bug or suggestion per report. Thank you! Reports not in English will be removed. /////////////////////////////////////////////////// Error Description /////////////////////////////////////////////////// I would suggest making cooldown affect all consumables of the same type ie. Health or Mana This makes cool-down a more effective mechanic, as players are not able to spam consumables. /////////////////////////////////////////////////// Replication Steps /////////////////////////////////////////////////// /////////////////////////////////////////////////// Attach Screenshots/Other media //////////////////////////////////////////////////// /////////////////////////////////////////////////// Attach Error Logs //////////////////////////////////////////////////// If you are using Intersect, please find and attach BOTH your Client/Resources/Logs folder and Server/Resources/Logs folder to help us debug your problem. Without these logs we often cannot fix bugs in the engine.
  15. Xenogene

    Resource Lifesteal

    For tracking and organizational purposes, please include ONLY ONE bug or suggestion per report. Thank you! Reports not in English will be removed. /////////////////////////////////////////////////// Error Description /////////////////////////////////////////////////// Lifesteal also works on resources. Not sure if this is the intended result or not. /////////////////////////////////////////////////// Replication Steps /////////////////////////////////////////////////// /////////////////////////////////////////////////// Attach Screenshots/Other media //////////////////////////////////////////////////// /////////////////////////////////////////////////// Attach Error Logs //////////////////////////////////////////////////// If you are using Intersect, please find and attach BOTH your Client/Resources/Logs folder and Server/Resources/Logs folder to help us debug your problem. Without these logs we often cannot fix bugs in the engine.
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