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Xeno

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  1. Xeno's post in How do I move the scroll bar? was marked as the answer   
    Change the color by changing the color under Bar in InventoryWindow.json

    The scroll bar config is in InventoryWindow.json under VerticalScrollBar

    You're welcome
  2. Xeno's post in How to spawn enemies only for a player was marked as the answer   
    Instanced areas are possible, just not until source is out unfortunately.

    As a sidenote, this is something that I'm sure a lot of people will want, and there will likely be a tutorial at some point if you can't get someone to code once source is released.
  3. Xeno's post in the emergence of the ability at a certain level ? was marked as the answer   
    @Jackson This is not the best way to go about it imo. If you want the player to automatically get the skill a certain level put it in here:



    The way you are currently doing it applies to the item usage (Can't use the item until a certain level), but it doesn't automatically teach you.
  4. Xeno's post in Weather Animations was marked as the answer   
    As far as Intersect goes your best scenario in this case is to use a combination of fog and weather. ie. a thunderstorm would have cloud fog, and periodic lightning weather animation that is not set to move. This animation could also have a light radius to make the screen flash (although ideally you would have that as a separate function). The reason why filling the screen with an animation is not a good idea, is because whenyou change the screen size that animation would stretch and likely then not fit the resolution of your in game art. Unless we're talking about vector art, which is a whole other story. Hope this helps.
  5. Xeno's post in Player direction variable: was marked as the answer   
    This is not possible with the current engine. Would only be possible, if a condition was created for movement. You can always make a request in bugs/suggestions. Otherwise it would be possible to add your own conditions once source is released.
  6. Xeno's post in 8 Directional Movement was marked as the answer   
    Once source is released, yes.
  7. Xeno's post in Faction system through Events? was marked as the answer   
    What McAdams said, basically. Let's say you have 4 factions: Create a variable called Faction. Have an event that allows the player to choose an option (Can even be on login), then depending on the option selected set the variable to 1,2,3 or 4 (Faction 1,2,3 or 4). Then either throw a condition down in the quest requirement OR make a conditional branch on the event that gives the quest. ie. Conditional branch (Faction is equal to 1) - > Show option: "You're just the person I'm looking for.. will you do this task etc" - > When "Yes": Start Quest -> When "No": Show text: "That's too bad." 

    Hope that helps
  8. Xeno's post in How to make the switch triggered at the end of the quest? was marked as the answer   
    Set the switch to true in the "Edit Quest Completion Event" section.

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