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Khaikaa

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Everything posted by Khaikaa

  1. That sprite is really cool and original, well done mate. Also, welcome to the AGD surface
  2. Khaikaa

    WIP World of Adea

    I just tested your game. Congrats, I saw some cool things when playing it, the jail riot was very original, and the world actually is realy big(I got lost a few times lol). Obviously you spent a lot of time designing it and not too many projects gave me that feeling when I tested them. I will spend more time on it. All the graphic resources are from external fonts or do you own some of them?(maybe the equipment on the equipment box?)
  3. I think there are reasons to keep the rotation method. I'm not against the possibility to add mirroring(actually, it would be a great add on in my opinion), but we need rotation(for example, when working with projectiles, if we draw them from up to down, we need the rotation if we shoot them to the right or to the left[mirroring will only serve when shooting it to down]).
  4. you can solve this just by giving the same item on the event. Edit: ok I didn't read well, just saw you know this way to solve that, sorry!
  5. so great job, watched one of the yesterday's streamings and liked it a lot(as always). Great to see all these fixes!
  6. Actually you can use classes as sex instead of the current sex and, as the paperdoll's system works, it's solution is pretty good.
  7. These bars look so great, good job! Also, these tilesets are yours?
  8. While working on my main project I'm creating another game to see how many players can hold the server. The most simple game on the world lol
  9. First screenshot of our project. All graphics are custom except the hotbar slots and the send button from the chatbox. This example map looks a bit empty at the momment(and we didn't add shadows and lights yet), but we are working hard in order to improve our mapping skills and our graphic variety. Feel free to share your opinions, maybe they will help us improving our project. (sorry about the double post)
  10. Quizá un poco tarde como para presentarse(pero bueno, más vale tarde que nunca jajaja), me llamo Gonzalo y soy de España. Soy técnico superior en imágen para el diagnóstico y estoy a punto de ser técnico superior en desarrollo de aplicaciones multiplataforma. Actualmente tengo un proyecto activo utilizando Intersect Engine en el que trabajo con otras 3 personas(y que pronto empezaremos a promocionar para empezar a formar una comunidad). Saludos!!
  11. Khaikaa

    Concept DOULF

    Love to see more original content games, keep going!!
  12. I love seeing people projects using their own resources. I may attach my first screenshots soon too, I'm just waiting for some icons. Maybe we could make an extra thread of screenshots of own resources-made projects.
  13. I think that extra effects are not working yet(or at least they didn't on 4.8)
  14. yup, just reported it a few minutes ago.
  15. So easy to do, but buggy You can create a spell which costs negative health and do the same amount of true damage to an enemy. The bad point is that you can surpass your maximum health doing that.
  16. I dislike this kind of pokemon games so hard. I also always hated that pokemon don't grow with their players, they seem to be stuck on 8-10 year old target players. What a waste.
  17. I wish you all good luck with your recruitments and projects. I'm sure you'll be doing something really big soon. Keep going!
  18. How is it going, bros? My name is peeeew... ok I stop, I stop. I see that there is an AGD youtube channel with a few videos and I think it is a great way to improve the documentation(a picture is worth a thousand words, and videos are made of a lot of pictures, so... lol). Would you uppload more videos? If you didn't know about the channel, you can check it out here: https://www.youtube.com/channel/UCmUXjCW5o2NJwf0t_WqA2zA
  19. Khaikaa

    races

    Yes, you can manage that in many ways. For example, you can do one class for each race x class or you can manage that using variables: you can create the player variable "playerClass" where 0 = human, 1 = elf... and classes warrior and mage. If you try this way, you may use a common event to select the skill the player will learn defining a leveling up trigger and a simple command block, such as: 1 if player level is equals to 5: 2 if player variable playerClass is equals to 0: 3 if player class is mage: 4 learn spell human thunder 3 else 4 if player class is warrior 5 learn spell human punch 4 3 2 else 3 if player variable playerClass is equals to 1: 4 if player class is mage: 5 learn spell elf thunder 4 else 5 if player class is warrior 6 learn spell elf punch 5 4 3 2 1
  20. If this is your main problem with the engine you have a long way to walk before releasing a good game.
  21. I thought it was an intersect project with the name of the engine changed lol
  22. what is he using?
  23. Hi everybody, I've a little question about hotbar. I saw that you only have 10 hotbar containers on the inGame.xml file a few time ago. I tried to add more hotbar containers but didn't work, so I thought we can't add more. But, right now, I accidentally saw this topic: And, in the picture of that game, the hotbar window has 2 more hotbar containers. How could I add more hotbar slots? I searched but didn't find anything. Also, I would like to know if there is any way to change the hotbar slot related key without messing with the source. Thank you!
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