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Everything posted by Khaikaa
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What happens with events when you exit the map theyre on?
Khaikaa replied to Beefy Kasplant's question in Event Questions
You only have to trigger it and the event itself can warp the player whenever you want and it will keep working until it completes. But the best you can do is try that yourself, it isn't any complicated feature hard to test, will take only 5 minutes. -
Intersect Beta 5 Release Plans - Updated!
Khaikaa replied to jcsnider's topic in Announcements & Quick Links
I've been in this community for less than a year and it is awesome to see how the engine grew in this time. I would never imagine that this engine would be this important for me as it is now, I use it almost everyday, talk about it almost everyday and think about it a few times each day. It is making possible my dream of developing a mmo even when I'm not very good at coding yet, and for free. Not much more to say but thank you so much for the hard work, I understand that its hard not only because the engine itself but the crowd(including myself) asking for more work, asking stupid and/or answered questions... etc. Thank you. -
I can confirm you can set level restriction tu items on 4.9.1 and it works as it should. I don't know what are you doing wrong but I tested that right now and it reads player's level correctly and works in consequence(or at least it works to me)
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Count as high as you can while staff are sleeping!!!
Khaikaa replied to Giligis's topic in Forum Games
no 1 won't!! -
Count as high as you can while staff are sleeping!!!
Khaikaa replied to Giligis's topic in Forum Games
this game is so stupid, 1'm not playing it anymore. -
Intersect will support real time after b5, which will be released soon.
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WUUUUUUUUUUUUUUUUUUT!?!?!?!?! GOD DAMNIT! SOMEONE IS GETTING FIRED FOR THAT!
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Finally!
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You can't create new windows, you'll need the source to do that. However, you can modify the characterwindow so it only shows your character stats, but you won't be able to show extra stuff(such as switches/variables).
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No, but you can emulate that. Imagine you are going to travel using a boat so your character teleports for your current city pier to another city pier. Well, what you can do is creating an empty and safe map with the image you want to use as a cutscene as the overlay graphics(you can set this in the intersect editor, map properties, misc settings). So you make your character to teleport from your current map to this empty, safe map with the cutscene, make it wait a few seconds and then teleport it again to the final destination. The bad point is that it is an static picture, so you won't be able to use loading bars.
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Oh man I love that feature, didn't notice that you added that
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As you can see in your formulas, a difference of 4 points in defense doesn't make any difference. You have to adjust them as you need.
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Have you checked your current damage formulas?
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I definitelly recommend you visual studio 2015 + xamarin
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Not possible at the momment, only way to modify stats is by leveling up.
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I'm so glad, every time I see new projects I get so excited, can't wait to give it a try. As Kasplant said, it seems to be a little mix of different tileset styles, but anyways, at least part of them are custom(and hope they all will be in the future), so go ahead, good luck!
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Count as high as you can while staff are sleeping!!!
Khaikaa replied to Giligis's topic in Forum Games
bad dam1an -
if you don't choose any trigger the event won't launch doesn't matter if the conditions are met or not.
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You should try to turn hidden and even disabled tags to True. Anyways, you should not do that because any player could modify that document, enable the button and increase their speed, and their will get an advantage while others don't even know about the existence of that document. You should wait until source release to customize the points usage.
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If you made that event in the "on completion event" it will never work because that event only runs once, I think only 1 of the 2 pages will work. You should make a common event for that instead.
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About the intersect logo on the main menu
Khaikaa replied to Khaikaa's question in Questions & Answers
Thank you for the answers. I'm not removing the logo, I'll have proper credits for all people involved and, in my head, that includes a big cartel saying "hey, we made this using intersect", but the default logo is just too big for us. -
Hi everybody, I'm now working the MainMenu gui and I was wondering if we could modify the intersect default logo. I.e, I'm not removing it, but maybe it would be cool if we could modify it so it can fit more with the interface style. If we can modify it, how much could we modify it? only size changes? size and colors? or total modifications? I want to give proper credits to the engine and to the devs, but for me it is hard to work with it as it is right now, it is too big and its style doesn't fit well with the style I want to apply. Thank you
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I can't see that video because its blocked on my country Here, a masterpiece made by the very best internet god singing about the people that lost their life playing league of leyends.
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Wordwrapping with questslog & EXP Rollover?
Khaikaa replied to Garlic's question in Questions & Answers
You can edit the windows' sizes modifying the InGame.xml file in the resources/gui file. About the second question, there is no way to do that without source modifications. You'll have to wait until source release. -
I guess you should explain to us what is not working as expected. We can't help if we don't know what fails.
