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Khaikaa

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Everything posted by Khaikaa

  1. Does resource placing mean extra server/client memory/resources usage? For example, if I design a forest and all trees are resources(so player can interact with them), should I let all trees as resources(even when the player can't reach some of them) or should I delete the unused trees and draw them as tiles?
  2. I'm just wondering if there is any server/client resources use in this cases: - If map brightness == 100 and player light intensity & size > 0 - If map brightness == 100 and player light intensity > 0 but player light size == 0 - If map brightness == 100 and player light intensity == 0 but player light size > 0 - If map brightness < 100 && > 0 and player light intensity & size > 0 - If map brightness < 100 && > 0 and player light intensity > 0 but player light size == 0 - If map brightness < 100 && > 0and player light intensity == 0 but player light size > 0 - If map brightness == 0 and player light intensity & size > 0 - If map brightness == 0 and player light intensity > 0 but player light size == 0 - If map brightness == 0 and player light intensity == 0 but player light size > 0 Thank you
  3. it should be, yes. If you have never edited the formulas.xml file and you are working with low damage(for example, each time a npc hits you it deals 3 damage points) you will never feel any variation because the default damage formula variance is so small. WARNING: Be carefull when editing damage formula. Mathematic errors such as dividing by 0 would result on a server several error.
  4. You can set the max and the min damage ratio on the server/resources/forumas.xml file. Everyone's damage is calculated using that formula. The final damage value is a random number between the max and the min damage ratio.
  5. If you have internet conection there maybe you should give pixlr a try: https://pixlr.com/ You don't have to download anything
  6. I see, then, if I want to change, for example, the chat bubbles, how should I change them?(if I can, of course)
  7. Hi everybody, As the tittle sais, i need some help with that picture. I'm changing all the gui of my project but I have no idea of how should I handle this picture. I thought that this could be a recurrent problem for all people who want to make their own gui, and I did not find any topic solving this issue, so this may be the perfect oportunity. This is the picture I'm talking about: I really have no idea how to manage this picture, which part affects which window/element, why is the color palette there and if it is important or not... please, could someone explain how intersect uses this image?
  8. yup, that's why I said that he should wait until newer versions. I'm not sure if API will be working on b5, maybe on b5.0.x or even b5.1, but yup, API system will make leaderboards possible with no much effort.
  9. Hi Alex, The short answer is no, there are no leaderboards at the momment, you should wait until newer versions or even source release for doing something like that. The long answer is maybe, it depends on how much effort do you want to spend on that, and also depends on your programming skills. But, even if you are a great programmer, the way intersect works with data won't make it easy for you to have a leaderboard that updates itself "live". So... your best option is wait until source.
  10. I don't think so. Of course, @jcsnider and @Kibbelz are the ones who should talk about it, but I don't think that it would work if you change the .png extension for a .whatever extension. This, in my opinion, should be a hardcoded feature, so there is nothing to do until they release the source(or until they develop any security filter). Following the philosophy of this place(or what I belive is the philosophy of this site), we (community members developing games using intersect) should release everything as it is, with no more protection than a license. In my opinion, I don't see the problem of people using my assets as long as they don't earn any money using them without my permission. Good boys are gonna respect the license and use the assets for fun or for free projects, bad boys are gonna try to earn money with our assets no matter if we try to protect them or not. I'm one of the good boys, I like playing with other's assets, and we are always the fucked ones because people usually think about the bad boys first instead of the good boys. But well, of course that's just my opinion.
  11. There is not any way to protect any file or resource and there are not plans to develop it because it would mean so much work and won't prevent people for getting them anyways. You'll have to wait for the source.
  12. Your welcome, good luck!
  13. if that happens even changing layers may be a problem of the tilesets, are they in png format and with empty background?(0 alpha)
  14. Even Damian will remember the name of our game ( ͡° ͜ʖ ͡°)

  15. Also you can use the selection tool to select a whole map, use the copy tool, go to the new map and use the paste tool, that's the way I do it and you only need a few seconds for map. The copy tool is powerfull, it gets also the map atributes and else, so you won't need to add all these block atribute squares and else.
  16. Por el momento eso no es posible debido a que el código fuente no trata por igual a los npcs que a los jugadores y, por tanto, los npc son incapaces de invocar el common event adjunto al hechizo. Me temo que deberás esperar a que liberen el código para eso.
  17. All that I have to say in this topic.
  18. By default intersect sets a drop percentage that makes players losing random items from their inventory. You can change that in the server config.xml file.
  19. I don't think that's editable at the momment, maybe you should wait until source release to change that.
  20. No tengo ni idea de qué clase de error es ese. Te recomiendo que escribas un reporte en inglés para que los desarrolladores puedan echarte una mano.
  21. Hi everybody, My mate and I are looking for a new pixel artist in order to make the designs of our project. As we had a previous artist making our designs until now so we want somebody who can keep the style as much as possible. Overview of our project: Embedded Video Link http://ascensiongamedev.com/resources/filehost/5fd1fba2a6eaa3df0ac3113b232fb3df.mp4 We are looking for someone who is interested in long term work, we'll be asking for new assets each 1-2 weeks. We're paying all the assets we get and also giving credits both credits screen and custom npc in-game. If you are interested please send me a pm or answer to this post. Thank you!
  22. I like the tileset too, but the point is that these tilesets had been used for many people. Of course you can use whatever you want, but we like to watch people using custom assets, that always gives originality points to the projects. It's not easy for us enjoying screenshots of different games using the same assets because of the "this assets again" feelings, but anyways, what really matters is if you like them or not, if you want to use these assets in your project then don't listen to assholes like me and be happy creating your own universe.
  23. Hi guys, Don't know if everybody knows that there will be an API system soon. For these who don't know about this: An API(Application programming interface) is something like a developers' toolkit which is used for a lot of purposes, specially sending and receiving information from external programs. Intersect devs are gonna add(if they havn't added it yet) an API system on intersect, so we'll be able to get and set info from our intersect game's servers externally(this will be great, for example, to showing player's info on a website, creating stores... etc). That being said, I have a few questions about the API, and I thought it would be a good idea asking all of them here so if someone has the same questions they won't need to open a thread and devs won't need to answer the same things twice. - How will we get the information from the server? Will it be xml files? json files? simple information data(string, double... etc)? - How could we use the API on our software? - Will we have total control over our db info? or there will be db info we won't be able to pull? - How will the token system work? how will we get our authtokens?
  24. Vaya, moderador de AlterEngine, @Alatar? Ese fue el primer motor de desarrollo de mmo que utilicé jajaja que tiempos. No participaba activamente en la comunidad pero sí que le dediqué muchas horas(aunque nunca conseguí hacer nada que me dejara satisfecho con él jajaja pero he de reconocer que de aquellas yo era mucho más patoso). Recurerdo un bug con el que no supe lidiar que era algo así como que a veces los hechizos de curación quitaban vida y los hechizos de combate la restauraban, me volví loco con eso jajaja. Un saludo.
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