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Khaikaa

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Everything posted by Khaikaa

  1. I'm not questioning skyward's experience or knowledge, I don't know him(only readed a few posts about his experience) but that was not my intention. What I'm trying to say is that there is nothing wrote about success, you don't know if your game, youtube channel, commerce... whatever will success until you launch it and give it enough time. Flappy birds was a so crappy game(when talking about features), just a tapping game, and that game earned more money that a lot of extraordinary games. ElRubius is a spanish youtuber who only recorded gameplays of him shouting stupidities with some dubstep backgrounds and he is one of the most popular youtubers on earth. You can create the new call of duty or the new monster hunter and never earn 1000$ and, at the same time, earn millions with a "crappy" social game as habbo hotel.
  2. I disagree, and I'm not any kind of fanboy of intersect, I'm just a normal user. Although I don't know how many players can be handled by the server or how severe is the server malfunction over time, intersect gives all features you need for doing a lot of 100% finished games. Also, you can create "player oriented servers"(by letting players to host their own server of your game to play by themselves or with their friends) so you could not worry about these 2 issues. The point is knowing how to exploit the resources we have in front of our face. You have as much probability of doing a successful game as using strong engines like unity or unreal, so many successful games were made using weaker engines than intersect, so that is not a valid excuse if any intersect-made game doesn't success. I see almost every week how people (who is supposed to be working with intersect more time than I) asks for adding new intersect features that actually can be made by using some variables. Even when you can't do something by variables, a lot of times you can solve that just by being a little smart taking advantage of how intersect works. But, of course, if someone need a very complex npc behaviour to make a successful game(for example), intersect is not their engine. Even when intersect's source is released, they should stop wasting time and start learning unity or unreal and contracting a team to work with.
  3. So cool! Thank you all for the hard work!
  4. got it, will use it carefully, thank you
  5. Thank you so much, I was about asking the same, didn't know how to use the z dimension Also, it would be great if someone creates a z dimension tutorial, that would help a lot. Any other hidden feature that we can use by modifying files?
  6. So great! This surely will help a lot of people, thank you!
  7. Actually there is one way to fix that(not a good way, but a way). You need an 24/7 online character. You have to add him any kind of switch or variable that only this character would have on a certain value. Then, when creating the timer event, you call it to be attached to that character by using a conditional branch. This way, timer event will run on that control character instead of the players, so it doesn't matter if all players disconnect and never connect again, the timer will run until time is over(or until you stop it with other events). This is a mess because you have to look out that account, because if it gets disconnected you're basically f*cked until you relogin, but well, it should solve that problem.
  8. Great job guys! Now I can finally use bows and shurikens on my games! Good luck!
  9. Well, my opinion is so simple, maybe someone will agree, maybe someone won't. The fact is that the intersect developers did all this stuff for free. I give money only in 2 cases: because I love something and wanna help selflessly and give some support or because I wanna someone to do something for me. It would be great if someone want to develop intersect engine plugins, but if he doesn't work for me I won't give any anticipated money. Maybe if he develops sooooooo many plugins and I like them a lot and I use them I'll help donating some money(as I do with the ascension game dev). If not... I'm sorry, we all have problems and no time, I won't pay someone only because he doesn't want to lose money while developing intersect plugins instead working or playing ps4.
  10. In fact this actually worked. What a shame that I didn't realize before. Thank you.
  11. It doesn't work. If you want I'll record it in more situations so you can see exactly what is happening.
  12. When removing that line the event only triggers right the first time, then it only triggers on the player who turns the global switch on. I can record that on video too if you want.
  13. Oh, ok, in that case I'll wait until the release to start messing with that
  14. Sure, why not? But I'll need a few days as I never used these files
  15. Hi guys, I was wondering if someone could make an gui edit tutorial. I saw the xml files and they are big, so maybe someone could explain the basics(both main and in game) so we all can save some time. For example, how to resize windows or modify what they show. If nobody want to I'll when I study it well, but may take a few days. Good luck!
  16. panda of course but...
  17. mped you, I love your work!
  18. Hi everyone, as some of you may know, I'm looking for pixel artists. I currently have 1 pixel artist on my team, but there are too many resources we need for just 1 person. If you are a pixel artist looking for some work this is your place. Show me some of your work and if I like what do you do I'll pm you. I'll pay, but I'll ask for little jobs maybe each week. I'm a non-working student so it takes a bit for me getting some money. I will never ask for a job if I don't have the money to afford it.
  19. love these mushrooms
  20. Got it!
  21. Of course! Monster hunter is one of my favourite sagas since the PSP ones, my brother and I will buy it the very first momment it is on the store. We'll play on PS4.
  22. Hi, I was wondering if the default resources (all or some) have some kind of rights, I mean, are they usable on a real project without any legal problem or they are there just for example and must not be used? For example, can we use the fogs or should we make them by ourselves? If them(all or some) can be used, do they need some special kind of credits? Good luck!
  23. You're totally right, using commands is the simpler way to do this Thank you and good luck!
  24. I think that the only way of doing such thing is just by using variables. You can create as event pages as you need, each one with a different sprite. Then you create a global variable. Finally, you need to create a clock common event which changes that variable value each "x" seconds. You then only have to modify the spawn/execution conditions of that butterfly. This should work for all other moving events you want. In my opinion, too much work for a simple effect. I'd wait for the source.
  25. Thank you! It's content is not very advanced, I'm sure anyone can do something like this by himself, but it maybe helps some new intersect users Good luck!
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