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Kibbelz

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Everything posted by Kibbelz

  1. He is using Intersect
  2. That was our plan too, we should totally join up. I'll see if I can get us a convo going when @Xenogene wakes up haha
  3. Myself and @Xenogene were thinking of making a 2D sidescroller as our next project, preferably with guns a little like machena and megaman. If you would be Interested we could always join forces . If ya interested hit me up on discord.
  4. Should I call theft for using my maps in the background there? :^)
  5. Intersect uses the real size of a graphic, it wont scale it to be smaller. You need to reduce the size so its sensible. Also you have not perfectly spaced each frame evenly as I can see a wing from another frame.
  6. Alright clearly im out of the loop since he didn't say events once in his post o.O
  7. Im confused here. You can already equip and unequip items in your inventory. Am I missing somthing?
  8. I added this myself personally for you all in B5 via the server config file
  9. Its not going to work with intersect or in a game as you need movement frames in all 4 directions (up down left and right). If you dont care and just want a static image just open paint and paste the same image in a 4x4 grid. Edit in this format:
  10. I will implement it so that clense is affected by duration like a buff if you asign a duration to prevent current and incomming status effects. If there is no duration there will be one single clense on spell cast. So it will ultimately be versitile.
  11. This is something I would be interested in adding as an extra effect. I'll try and slip this into beta 5 under an extra effect of "clense" aka removing all status effects.
  12. Lots of people here will gladly help. Whats do you want in your logo and what color sheme do you want?
  13. So today I got off my lazy ass and got a neat little map selection flip function going for the map editor. Its been requested by a few and will help me out personally . You can flip the selected tiles either vertically or horizontally: http://ascensiongamedev.com/resources/filehost/4e70591bc5f18f5e321ec9f9969efc27.mp4
  14. I believe i made a tutorial on how to make /command emotes :p. Basically get a common event, assign it a /command trigger and play an animation on the user
  15. Your mapping has improved a lot, I'm really liking it. I think you should give your cliffs more space since for an mmo with multiple players running through at once + NPC's doesn't leave much room. Try to aim to give your players at least 3 tiles to walk on in these narrow gaps!
  16. You can assign NPC vs NPC combat in the NPC editor. Just set it to be hostile vs all other NPC's and you will be fine.
  17. Looks good but are some of the resources from the LPC?
  18. As much as I like fan based games, surely you want to make your own maps to make it unique and interesting? -Kibz
  19. Oh god I remember the pokemon gen 5 sprites. They looked absolutely horrible. For example: Some of it looks alright however you definitely can tell some frames look complete shit
  20. I have a load of tilesets kicking around for this. Hit me up if you want em
  21. Actually i wasnt. I was talking about whats the highest level dungeon in the game? Whats the expected level of the player to beat it.
  22. Is this reported in the bugs section? Could you post it there please
  23. Goodluck with the tournament and your game . What level range is your game content up to now?
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