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Aon Reo

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Aon Reo last won the day on March 15 2018

Aon Reo had the most liked content!

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  1. Keep up the awesome work, you really make an excellent commitment to the development of the project. Looking forward to the API documentation
  2. Aon Reo

    DarkStory Online

    How involved were you in each part of the development process such as design, code, art, web, trailer production? Looks really neat.
  3. I wouldn't be discouraged from using that tile set due to popularity in the dev communitiy, the reality is the overwhelming majority of your players won't be familiar with game assets.
  4. The color palette used for that environment is great.
  5. I use Trello, super easy to plan and organize. I can also write everything in markdown which is awesome.
  6. Aon Reo


    HotA and a Spellbook, are you drawing some inspiration from their origins? (。◕‿◕。)
  7. I'm so excited for the database release, I can't wait to play around with a web app now that that DB is exposed. Keep up the awesome work guys.
  8. Overall I think storing all the game objects structure in tables is really the best choice. Everyone who wants to make web or mobile apps will benefit from this. I know if I was to develop a game with Intersect I would definitely want to develop some kind of companion app. It might require a lot of work developing the db and queries but I think you can find ways to mitigate the pain of upgrading. You can for example, abstract access to the db from the actual implementation. It would be great to see this change. Just my two-cents. Edit: I guess if we have some access to an API in the future like you mentioned in your earlier post this wouldn't really matter that much! Whatever works, just one way to look it!
  9. I think your post is great. I really like the choices-have-impact system and how you will let player actions manipulate the world. It will be exciting to see how extendable Intersects source will be. It is like you said an amazing base to develop a ORPG on and I think they really are meeting their goal of letting users develop great games without touching the source. Creating a game is a massive undertaking and everyone should remember you have to take it one step at a time! Approach it like you would any other life goal. Achievement doesn't happen without the discipline. Keep writing, good stuff!
  10. It's great to see this change. JSON is so much easier to manually read than XML. I've never had to parse XML but I do work with JSON results from web API's often and XML configuration files all the time. Very exciting, keep it up!
  11. I like the road and street lamps. Looking good, solid work. Characters look great too. Just browsed through your thread, I like the consistency of the style throughout the graphics.
  12. This story takes place about 870 years before the time setting for the game. Touches on a time period called the "Age of Active Signs." Hope everyone enjoys! Be easy on the feels.
  13. Thanks! It is for sure a ramble, I'm new to writing and just ran with it. The berries do play a big part in a quest line I have planned. I was totally wondering about the line of the second paragraph so I'm glad you confirmed some of my reserves about it. I've done some work on the backstory of the entire world that I may post in the near future though it needs some editing before that. Overall I'm glad to hear it caught your attention.
  14. Little bit different form of development than I see being posted but I wanted to get some feedback on my work. Right now I'm building the world through story and these texts will spark the development of NPCs, quests, landscapes, and many aspects of the world. They may make it into the game through short books divided in volumes. There's many game-play changes I intend to make once Intersect source code is publicly available and until then work will continue in this format and graphics! Give me the feedback and be easy on my feels!
  15. Movement looks good for sure.
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