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Everything posted by Giligis
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Story Today I did this on my project...
Giligis replied to SkywardRiver's topic in Design & Creativity
Sounds awesome dude, that’s what I imagine when I think of DBZ, a skillful fight. Needing to dodge and think ahead. I’m interested to see more from ya. -
Story Today I did this on my project...
Giligis replied to SkywardRiver's topic in Design & Creativity
That looks awesome! I love how it's just delayed perfectly to be able to some-what dodge it. -
This sort of style looks awesome, love it man!!
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This is absolutely amazing, does it use Intersect? EDIT: Read a lil more, it is Very nice, I approve. This is great work, I love the Colosseum tiles.
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Ahhh very interesting. It would be nice to be able to display links through events. I think that would require a tiny source edit.
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Obviously been talked about before hehe but it would require a heavy source edit. Turn based is always nice for a 2D engine.
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Think it has to be a source edit. You could always put it on the GUI itself, but it won't be a clickable link.
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Yes, essentially thats what I mean. Imagine the player has a torch, a shadow is casted on the building when walking by etc, because you have 3 sides to work with when doing lighting, you could do some awesome looking stuff with it. Like this video in a way.
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Extremely interesting. I like it, even if it visual basic 6. It will be cool to see how you do lighting, if you do. Could do some real cool stuff with isometric lighting.
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Just as I knew, with paperdoll that sprite is amazing. Tree looks better too.
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Absolutely love the style. Remember working on legend of alzalga with u, you've come a long way. I actually really like the Sprite, with armor and weapons , that Sprite leaves lots of room for detailed paperdolls.
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Story Today I did this on my project...
Giligis replied to SkywardRiver's topic in Design & Creativity
Thats what I'm saying though, you dont play zoomed out like that, so yes, it isn't proportioned right, but in 3D you zoom in, that specific tower doesnt look as big as it does zoomed out. The height looks right, I know that tower it looks like from Westfall. I just personally think with 3D its easy and even looks nice to pull off, but looks alot different when 2D. I dont mean to come off as bashing whatsoever, either haha. I like the art work and admire the hard work, just giving my two cents thats all, dont want any hard feelings -
Story Today I did this on my project...
Giligis replied to SkywardRiver's topic in Design & Creativity
Your zoomed way out though, and with 3D, you can zoom in and out. With 2D you cant really change the perspective so its much more noticeable, it doesn't look right with 2D at all, if you can find a 2D example maybe I can see what you are saying but for now it looks awkward and weird to me, its good art, just looks weird to me personally. -
Story Today I did this on my project...
Giligis replied to SkywardRiver's topic in Design & Creativity
Your proportions are WAY off. That tent is HUGE compared to the player. Doesn't make much sense. Same goes for the trees, the player is super tiny compared to that of the tree or tent. The animals look good though! -
I can't seem to wrap my head around why you'd think the engine is an epic fail. Not fast enough? Cry me a river. Not being open source is pretty easy concept to understand, they are still changing parts of the engine like crazy and don't wan't to release the source until its in a stable state. Once its open source anything you need to add you can yourself, lord.
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Concept Give us your opinion - Style & Genres
Giligis replied to pLeet's topic in Design & Creativity
Generally what I mean is that if a developer puts the time and effort into a game, no matter what genre will usually keep my attention and provide good entertainment. I like genres with a bit of originality, take Last Day on Earth for example, its a mobile game thats much like Sims, Fallout, The Division, in a post-apocalyptic theme. The way they executed the game makes it feel like its totally own genre and because of the effort (like constant updates) creativity, it makes for an awesome game. Originality sticks out like a sore-thumb. You get a feel for the game and it would be a considerable difference. I'd say thats what would draw you towards THAT project rather than THIS one. The feeling that you've never done it before in a sort of way. Captures what you are loking for. -
Concept Give us your opinion - Style & Genres
Giligis replied to pLeet's topic in Design & Creativity
Personally, when I see a 2D project all I'm looking for in a genre is originality and well-made gameplay. I'm a fan of many genres as long as its pulled off right. I think originality plays a huge part in a genre, almost as if any genre could be good, it just needs to be well-thought and then well-built. -
Thanks for the suggestion Kibz!! I also noticed I change the pattern sometimes. I’ll defintley clean it up but for now it’s a good start. Mapping is 1000x times easier with intersect.
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Thank you for the kind words I've decided to go with using Intersect, as I was toying with how far its advanced thus far and the source is around the corner. Without a further adue, I'll be overhauling most of the progress made so far entirely. The beginning of something great! I present to thee, Levonshire! Still unfinished, with a few errors. Critique still accepted!!
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I apologize in advance for the double post. Over the last few weeks, I’ve seemed to have more time on my hands, and I will be picking this project back up. I’ll have some things I’ve done to showcase new progress. Stick with us folks!!!
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A place so sweet, so dear to them, friends and family alike among them, to tell of tall tales between foes and friends. Here lies an ancient burial grounds. So March across, and March they did, the children they ran, the woman they hid, scared of what mankind was to bring. Here lies an ancient burial grounds. The face of man was dirty and worn, a breed of evil awoke and was born, the guns they shattered and torn, everything they loved and adored. Here lies an ancient burial site. Killing Indians lol
