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Posts
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Everything posted by Giligis
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Thanks man, appreciate the kind words Thanks to Damian(among a thousand other things): I will ill make the fps, ping, time and map obviously lowercase again Face will change to Sprite.
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This project has always been sweet from the start. With me starting school and my own project plus life in general I honestly don't think I have enough time to help, as much as I wish I did. I try to find time and simply can't. I'll be a die hard player!
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Main menu and website is freaking awesome, love it. New logo looks sharp as hell. You also fixed the icons! All together everything looks real nice man!
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Main menu buttons fixed up by Damian<333 Also @Agoraphobic fixed Still need to rearrange it
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That's drawn to the screen by Damian, not my doing I can change that though, I believe.
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Yeah, I forget what its called to be perfectly honest. I can see what you mean with the detail, I'll see what I can do to create more of a simplistic feel. The layout is what I wanted to nail especially, I can always change the look of the GUI! Thanks Kasplant and Sky ^.^
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So over the past couple of days I've been creating the UI for 4 Good or Evil, since my game is "old school modern" theme, I think its super important I nail the look of the UI. I used parts from OpenGameArt of an already made GUI, but I thought it fit very well. I still have some changes to make, and please, if you can, ignore the HP bars, I haven't gone through and fixed everything in Visual Studio. The Inventory GUI will also be made transparent. Quality seems killed a tad, but, whada you think? Update:
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@Nemwad Welcome the community! Your skills are extensive! That's awesome. It's always great to have skills in many different areas! Hope you enjoy your time here, if you have any questions at all please feel free to ask!
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I thought maybe the houses could increase in size a bit too, but honestly it looks really good, especially if you intended them to be smaller. I could tell it was DBZ right off the bat, and the barrel in front of the house matches indefinitely. I'd say you did a great job.
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I saw some comments on your green light about your AI, and you went ahead and fixed that! Great job dude going to get those extra people to play by going that extra mile for people's suggestions.
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Love how your always thinking ahead, JC. That's what separates our community from others. You could've just commissioned a pixel artist to make a whole new tile set and graphics that nobodies familiar with. Instead, you guys replicate a tile set we are all extremely familiar with, AND go above and beyond and create a character creation tool that will create even more options! Well done! Today is payday<3 I'm going to show a little love soon, you guys deserve it! (INCLUDING murdoc, Zetasis, and QuoteFox)!! The tile set looks freaking awesome. It's like a clash of macks and time fantasy.
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It has been a while! But with this awesome new update here's what I'm currently working with. Gen 2 is so exciting isn't he cute?! Still trying to figure out who this evolves
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Don't tempt me with a good time.
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Forum games don't increase post count I agree, maybe it should show up on the side bar but not count towards post count? Maybe even more so now that the recent threads side bar is cleaned up and if a forum game is flooded it'll just sit at the top of recents rather than spam the side bar.
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Glad to hear it man, put those haters to shame!!! Well done!!
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After reaching $1,000 I'd say one more tier would be adequate.
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The event system doesn't work like that though. It's for better interaction with NPCs, quests, you can make text pop up. Even if they let you touch the variables they'd have to delve even farther, if even possible to do things like that. The event system is not like a plugin system it's more, dynamic interaction with things.
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I love the minty green color lol. Looks like Veteran The switch in with the goal is a good idea, and it tells our users exactly what it's going towards. Intersect and Ascension alike have a great future ahead!
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Pretty sure Intersect maps are one size, that you can't change, but as Kasplant stated theres really no need as they are seamless and the client loads so many maps at one time (up to 9 sorrounding?)
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I'd suggest using Paint.Net or Gimp, both are viable solutions. Also, what Gibier mentioned is crucial, make sure the software you are using can support layers. Something like MS Paint will make your job more difficult than the contrary.
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Nah not very important, the event system is to make events within the game, like quests or objectives and other like things of that sort. If you wanted to access things like HP or MP you can do so when the source is available and must be programmed. Out of curiosity, what did you have in mind to try and do IF you could access the engines variables.
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XD I was joking trying to make a funny cuz it's redundant
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So, in all reality, this is a super detailed Sprite sheet of Sprite?
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I do believe @Chronos or @Damian666 made a converter from EO to Orion, which is 1000x better than staying with Eclipse, if all else fails.
