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Everything posted by jcsnider
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New Here - Some questions Regarding Engine
jcsnider replied to RandemGamor's question in Questions & Answers
I like the idea of pulling out HP/MP/EXP scaling into the formulas xml file.... might get tricky since it's also per-class. We will see what we can do -
New Here - Some questions Regarding Engine
jcsnider replied to RandemGamor's question in Questions & Answers
For anyone else that ends up here and would like to know more about resizing maps (which isnt required due to our seamless system ) https://www.ascensiongamedev.com/community/topic/666-faq-how-can-i-change-map-sizes/ -
Throw the logos you want to use into Client/Resources/Images in .png format Then go into Client/Resources/Config.xml and replace the <IntroBG/> line with this: <IntroBG>image1.png,image2.png</IntroBG> Replace image1.png,image2.png with a comma separated list of the images you want to show.
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This is not the right place for engine q&a. Funnily enough there is a board for that though https://www.ascensiongamedev.com/community/forum/53-questions-and-answers/
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Hey guys, thanks for the heads up! I was tricked by my PC caching everything. Are they fixed now? If not, can you tell me the locations where stuff is broken? Thanks so much!
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New site is online and ready to visit! https://www.freemmorpgmaker.com/ Learn all about Intersects' features now: Multiplayer Features Traditional RPG Elements Highly Customizable Immersive Effects User Friendliness Everything Else! More changes are coming down the line, there are several places where we can improve our design, especially when it comes to hyperlink colors. A few images/videos are coming soon but this is so much better than what we had
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Beat me by a minute. Was it this? https://www.freemmorpgmaker.com/docs/en/KnownIssuesAndWorkarounds.html#page_[+Editor]+Text+too+large%2C+text+cut+off+or+items+out+of+place%3F
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Story Today I did this on my project...
jcsnider replied to SkywardRiver's topic in Design & Creativity
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Sound FX Intersect Immersion Demo (Sound/Animation)
jcsnider replied to jcsnider's topic in Design & Creativity
Oh! I need a sprite! (Like my avatar, purple hair warrior with sword slung across my back :P) -
Sound FX Intersect Immersion Demo (Sound/Animation)
jcsnider replied to jcsnider's topic in Design & Creativity
@Murdoc is in there too! (Right of the beach) @George and @PixelFox are north of where the video cuts off. -
You asked if it was possible, the answer is not currently at this time. If you'd like to make a suggestion here is the correct place to do so. http://www.ascensiongamedev.com/community/bug_tracker/intersect/ We will not be implementing this feature anytime soon. We might do this ourselves some point in the future but it's beyond low priority as there are few resources available that could take advantage of it. Source will be available and then our system can be ripped out for the one that you favor. Topic locked.
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Created this short video for the new Intersect engine website I'm developing. This is ~1hr of work gathering sounds, setting up animations. @Kibbelz had already designed this world. I think it's pretty cool, wanted to share with everyone. The background music is from our own @Eric Matyas. Special thanks for @PixelFox for making me a campfire
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Try this one https://www.ascensiongamedev.com/community/topic/2297-simple-updater-google-drive-powered/
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Where to find the " : " of the stats (to erase or change it)
jcsnider replied to mateusfar's question in Questions & Answers
Sadly this is still hard coded. Those will be removed in 4.3. -
Moved to resource requests. If I think of something ill post it :/
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Individual weapon attack speeds will appear in Beta 5
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@mateusfar sounds good! Do you mind if I use this image on our new Intersect website to demonstrate the power of dynamic ui?
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Holy sh*t nicee!!! Any chance of a showoff video? Would love to see what all you've done. Other than yourself, @Refur, and @Aesthetic I haven't seen anyone take advantage of dynamic ui.
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That looks fantastic ^^ Is that all photoshop or is that UI actually live?
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If I may; I believe making tilesets to be similar to programming in the regard that depending on the content, or what that 32x32 tile consists of, it might take a lot longer or be a lot more difficult than other 32x32 areas. In programming, I can write 32 lines of code for a familiar/simple feature in under an hour.. but if I'm working on a whole new complex design I could spend several hours working on those same 32 lines. (Because a lot of it is writing them, realizing the code isn't good or work work in some future scenario, and then rewriting again until your happy.) If I'm right, and pixel art is similar, then you might not find many artists offering flat rates per tile, but more so hourly rates on time. (Which leads to a whole mess of other issues.) Just something to consider, not that this will help find an artist or help you estimate costs XD With that in mind, actually.. the TimeFantasy artist does hourly based work: http://timefantasy.net http://finalbossblues.com/art-commissions/ ($30/hr)
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Pretty sure it will spawn the highest numbered page where all conditions are met.
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Special request, anyone have any PvP videos from their games using legal & non-default graphics?
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I should send you a fixed editor so you can do lights and stuff for the most epic map possible.
