-
Posts
4905 -
Joined
-
Last visited
-
Days Won
477
Content Type
Profiles
Forums
Downloads
Everything posted by jcsnider
-
Not possible with the engine in it's current state at this time without changing the graphic to relocate the shadow itself.
-
You have to type in the font name and size for each UI element in the client/Resources/GUI/layouts/ json files. I can be more specific if need be later. (On Mobile atm)
-
Mapping Creating maps outside of editor
jcsnider replied to Beefy Kasplant's topic in Design & Creativity
3 downsides: Game size in terms of download will be bigger. Number of textures/graphics the graphic card has to load and keep track of is higher. Some (very few nowadays) lower end pcs are bad at rendering larger textures. If you’re fine with all that then go for it. -
Npc attack speed /should/ be something that can be set. I think originally the server config had a min and max attack speed, and then it used the speed stat to pick a speed in that range. Don’t quote me on that though. We will revisit this soon enough.
-
Events activating or changing within a set area
jcsnider replied to JonBaxter's question in Event Questions
No tricks, but I would expect to see an addition like this (along with several other event triggers) before too long -
Reminds me a lot of the sprout tower in Pokémon Gold/Silver/Crystal in that third city with the bird gym. Looks good though, I’ll be sure to get lost in that maze.
-
I actually like the suggestion Id implement it tonight if it were even remotely simple.
-
I'm scouring the net for some fogs, animations, and other content that we're lacking for the Beta 6 asset pack. I found an old RPG Maker community and a user there by the handle Fourtysixand2 who made some fogs back in 2007. Sadly there is no official license attached, so we won't be using them in the new asset pack but I still wanted to share them here and more Grab the full set here: http://www.ascensiongamedev.com/resources/filehost/0d4bfafea3a089633ffbf0b7e7ad05bf.zip
-
Yeah, best option is waiting for source release.. especially when it comes to modifying the icon in the top left of the application window. There is no other solution that I know of.
-
Yes. https://www.freemmorpgmaker.com/about/features/immersive-effects/#daynight
-
Holy, this palette is a piece of art by itself. Still, as a non-artist, this palette intimidates the heck out of me lol. Thanks for sharing - I hope others take a swing at running with this.
-
Nope. Wait for source.
-
@XIVashIX: All fixed up.. kudos to you for reaching engine limitations that we didn't know existed, keep on making maps my friend http://www.ascensiongamedev.com/resources/filehost/dea56b5bcd33f59b68c5d88e29eb062d.zip
-
Weird, but okay. Let us know if problems persist.
-
Sounds like a bug.... If you can get us a screenshot of your item config, and a quick gif/screencap of the behavior in a bug report we'll look into it https://www.ascensiongamedev.com/bug_tracker/intersect/?do=form&d=2
-
Using powerfull computers through raspberry?
jcsnider replied to Khaikaa's topic in General Discussion
There are plenty of limitations. If your network lags even for a few milliseconds it can give you a headache. Those VMs generally don't have good graphic cards, so you probably won't be able to use Unity or the Intersect client. I don't think I'd really 'recommend' it. What you want is possible though. -
Using powerfull computers through raspberry?
jcsnider replied to Khaikaa's topic in General Discussion
Remote desktop software has come a long way.. not sure what else you'd need. -
Kibzs' event command only hides other players from being drawn to the screen. It does not make another instance of the same map. All players can still see the same npcs. His change is for cutscenes only really. Real instanced maps are not currently possible or planned for future releases at this time.
-
Should be possible. Make a copy of everything beforehand for sure. Youll want to modify a copy of your gamedata.db using SqliteBrowser or similar, and you will need to delete all rows from the maps table and probably from the events table too. Make sure to hit the write changes button when done. If you run into errors trying that let me know, this isn’t something I’ve tried before.
-
@XIVashIX can you please PM me a copy that has the stack overflow errors?
-
If you have a shield equipped you can hold the block button (right click by default) While blocking you will move slower (set in the server config file) and you will block a certain portion of damage if you are facing it (also set in config file)
-
It absolutely does. Keep running with it. I will be counting the days until 2085.
-
Relocated all of the extremely off-topic bs. Please keep this thread focused on Underglow and his 2ME engine.
-
I, for one, think it's cool that you're tackling the sorts of systems that we have intentionally dodged for various reasons (ie, different animation frames, entire engine localization) I also really really like the concept of the music playlist per map, it's a simple concept but I can see that making the world much more lively. It is very exciting to see other engines sort of develop in this day/age in this genre, it will be interesting to see how you tackle challenges that we have faced and if you come up with different/better solutions. Godspeed Underglow, you have a lot of work ahead, be sure to have fun with it!
-
How do I add new equips slots? 5.1
jcsnider replied to Minamoto Yoshitsune's question in Questions & Answers
Those properties only apply to whatever slot that’s set as a weapon. Having multiple attack animations and damage calculations, etc for every attack would be crazyyyy
