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About Matho

  • Birthday 12/20/1993

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  1. Ok, now I made it. Thank you @jcsnider
  2. Whenever I click in the Upgrade link. It redirect me only to the 6.1 and 6.2, I'm not being able to download the 6.0 Upgrade...
  3. Is there anyway to fix the upgrade download link?!
  4. Hi, My project is currently in the 5.1 version. I'm not being able to upgrade to 6, neither 6.1 I do the steps and when I'm start to running the server, it simply flashes a blank prompt and closes immediately. Any tips? Thanks!! -- EDIT -- the Upgrade link from here redirects me only to the 6.1 and 6.2 version. Can't really upgrade from 5.1 to 6.0
  5. Thank you JC, just did it and worked!!!
  6. Hi there guys I was wondering, my game has something like 700+ maps in the main continent and I was thinking about changing the system making warps from maps to maps, is there any way to backup my maps and start it all over without losing my other resources? Like npcs, items, and etc?
  7. @moscano, it was a very nice idea to make each direction, congratulations! @Capivarinha, take a look, very interesting and similar to what I was thinking for our game.
  8. Na realidade o 'tick' é a frequência do dano/cura por segundo, já o stat boost/effect duration é o tempo de duração do efeito. Se colocar 500 ms no tick, vai curar ou dar dano a cada 0,5 segundos, e assim por diante.
  9. Podes tentar usar o SQLite Studio para fazer algumas edições direto no banco de dados.
  10. EDIT -- can't I delete my post? XD
  11. Yeah, that was what I thought... Thanks anyway!
  12. Hello guys, So, I don't know if I'm really dumb, but I'm not being able to find where to disable the PvP for the whole game. Is it possible? Or I need to put safezone everywhere to forbid the PvP? Also, it still not able yet to punish players for PKing, like "Red Skulls from Tibia" or something like that, right?
  13. @Capivarinha, take a look at this tutorial. @Khaikaa, thank you for your contribution, it seems pretty nice, will test and edit this post.
  14. Hello guys, In my game, the first boss waits the players in his "room", so I created a common event name Test Summon with Spawn Command, 3x 'Ceifador' in specific tyles of the boss room. After that, I created a Spell with the name Test Summon, with the Event Type running the "Test Summon" Common Event, then I set my boss NPC to cast the Spell "Test Summon." But it happens that the NPC casts the spell, I see him wasting mana and a specific animation running over his sprite. But the Spawn does not work. Here are pics of the editors: . How do I make my Common Event be triggered by the NPC? Ah, I have learned the Test Summon spell on my character, and whenever I cast the spell, the NPCs spawn.
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