-
Posts
4905 -
Joined
-
Last visited
-
Days Won
477
Content Type
Profiles
Forums
Downloads
Everything posted by jcsnider
-
You can make an item that teaches the spell by changing the item type to spell. Otherwise you’d have to use events.
-
poweracc jackson 2
-
No, you can make a new account and then type “poweracc new_username 2” into the server to make a new admin account. B6 will bring along the ability to reset passwords.
-
You only delete the playerdata.db file in order to clear players. The gamedata.db file stores the maps and, well, all the game data. If you’ve delete the player db you need to create a new account. That new account will automatically be made an admin that can login to the editor.
-
Cleaned up the thread. Got more updates! Character Selection Character Creation Password Reset The email the clients get when resetting their password looks like this, it is provided with the server as an html template, so you can completely design it to your hearts' content I've got a little polishing to do on the menus but I am now moving onto the in-game ui
-
@moscano @Xenogene @XIVashIX Same drill. Backup everything then try this one: http://www.ascensiongamedev.com/resources/filehost/e845d5cfcb0fe5b398459e54ed93bea3.zip
-
Yeah. Saving is better but other stuff is broken. I’ll see if I can’t come up with another fix to try tonight.
-
Yup.
-
You gotta connect to a MySQL server. A MySQL server sorta works like an Intersect server in that it also has a host, port, login credentials, and any number of databases you can setup/use. Intersect needs all that info in order to actually store/read from a MySQL database. No extra software is required for the Intersect server to communicate with a MySQL server. Thats different from an SQLite database because an SQLite database is simply a file in the resources folder. The cool part about MySQL is that the database operations like finding info can be done on a different machine so your server has extra processing power available. The trade off is that it is networked, so you gotta account for latency. Edit: We don’t have a guide available for mysql, but there’s nothing special involved, any generals mysql tutorial on the net will give you the info that you need to know.
-
Never say never. But there are currently no plans to incorporate VR support with the base engine. Someone might try once we open source.
-
@XIVashIX: It looks like you've tried the first server. Can you do the same procedure and try the one here now? https://www.ascensiongamedev.com/topic/3679-maps-getting-deleted/?do=findComment&comment=35989 Make sure to make a backup of your dbs first.
-
Backup your databases before trying this server! http://www.ascensiongamedev.com/resources/filehost/c527316261d87339fc340989da8e7cc4.zip Please delete logs, see if you can make the error happen, and send me new logs (even if its fixed).
-
@moscano, @XIVashIX, @Xenogene: Will you please complete the following tasks for me? Delete your server logs in the Server/Logs folder. Download and replace your server with this one. (Snipped, new one below) Recreate this issue. Zip your entire logs folder, upload to our filehost, and paste the link below for me to review.
-
https://www.ascensiongamedev.com/bug_tracker/intersect/map-loss-bug-r1585/ @Xenogene reported this yesterday. It seems that it’s only happening is very large games/worlds. (Like 1k+ maps) Probably the new DB system timing out while trying to determine all of the changes and send them on to the database itself. Ill be sending you all PMs soon with an updated server which should output more information into the logs for me to look into.
-
No, but that's a great idea! May I ask that you post that here so we can find it when the time comes? https://www.ascensiongamedev.com/forum/64-bugs-suggestions/
-
Beating Intersect Engine Limitations: Log out event trigger
jcsnider replied to Khaikaa's topic in Event Systems
While I cannot comment on when this will be addressed I am happy to announce that the engine has been designed in such a way that keeping the players logged in for that time period, or forcing some other penalty for leaving will actually be pretty simple in Intersect. The "keeping players logged in whilst in combat" is on my radar. I made that change for @Henry back when he was working on Arkadia and it took me like 30 hours of work and didn't even work that well. That won't be the issue here, it's just a matter of time before it reaches the top of my todo list. -
Easy to change in the json files I like Up/Down/Left/Right more.. but then you break W/A/S/D. (Rip) Anyways, another small window done, the little info/error window when the server is offline or you type something in wrong:
-
It gets set back to 0 on the first line, so right before it is ran. At the beginning or at the end doesn't matter too much.
-
In the spirit of keeping things organized/easy to find can we move that to a separate topic? Give us screenshots of your quest config. Your final task setup, and the final event the player should talk to. I'm sure we can get it working. I'm going to go ahead and move this thread to the answered forum.
-
Lol it's no problem! I agree with you for what that's worth.. and long term it's a goal of mine to have various simplified events or event "templates" to make all of that easier/quicker. Sadly development time just doesn't allow us to tackle everything and there always seems to be a list of larger priorities to tackle. Good news is that with a little event practice it does get quicker. Game dev as a whole never really does though with the ever growing list of things to do haha. Hang in there dude!
-
It could be simpler for sure, we could have fields for a basic message, and basic item rewards, etc... but events allow all of that and infinitely more. It was more important to us to provide the powerful option with our limited time over the more limited/user friendly option.
-
Agreed. Well done!
-
If => is the original condition then negate would only be <.
-
Not at this time, something like that has been highly prioritized due to the lack of formatting standard for that sort of thing. This will very likely be something that must be coded from scratch once the source is out.
-
Only ones that I know of:
