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Found 15 results

  1. WIP

    Do you like Nimue? Please help us with a small donation
  2. WIP

    Currently waiting for the beta 4 releash of intersect to releash the pre-alpha version (closed). If you want to test it, just send me a pm, i'll add your user name on the pre-alpha testers list. I will allow 10 persons to try it. (please keep in mind that the game is in french) thanks to Webfoot Technologies for DragonBall Legacy Of Goku serie jcsnider, Kibbelz and SPQR Panda for intersect EVOLV for the walking squirrel in game RPG Marker for the tileset Story DBZ Renaissance is a dbz fan game. The game will include all the main saga from DragonBall Z. The player will have the possibility to do many thing such as complete side quest, find hidden item in the game's world like the dragon ball, collectable capsules and more. Gameplay After the account creation, the player will spawn in the other world as a soul. The player will have the option to read a little guide to learn few more things on the game. He will need to talk to Enma to select a character. After the character has been select the player will need to talk to Enma one more time. The character will spawn to the Kamé Sennin's house. Here the player will have the choice to do the main quests, side quests, find hidden items or only kill npc. Feature system - Flying system to travel on the water - Two equipment slot to equipe capsules - Possibility to craft two same capsules together to increase their power - Find collectable capsules all around the game world. // for alpha 1 - Powerfull housing system // for alpha 1 - Walking squirrel on the maps // for alpha 1 - Day and night - Ressources Screenshot/image of the game Person behind the game Creator: Gibier Infographer: Resvid Moderator: Mapper: Spriter: Progression before alpha 1 releash 1. Npc spriteset 2. housing system 3. kaioken spell icon 4. player house mapping + tileset 5. squirrel which walk on the maps 6. East District's caves + tileset 7. East District mapping + tileset 8. hidden collectable capsule in the East District (bronze and silver) 9. saga sayen 10. level max up to 20 11. kaioken sprite 12. fixing pre-alpha bugs Old update progression
  3. WIP

    First of all , excuse my bad english as it's not my main language Sooo ... What's this ? Shinki " Sacred treasure " is an ORPG game based on the other world where : angels , demons and fallen angels live Credits -Intersect developers -RPG Maker Tiles Story Things have been too much calm for the five last years in the other world . That's because a demon was planning to take his revenge after being defeated by the angel of the death : " Makoto " . First of all , that demon named " Daikoku " unleashed the sealed beasts and obliged them to generate an evil aura which aspires the power of the other beasts and gives it to him , the evil aura also turns the beasts crazy and offensive .... To stop that , angels , fallen angels and demons made a peace pact and called their strongest warriors for that they start defeating dungeon bosses . You're one of these warriors , so will you be able to stop this danger and save the other world ? Disponible classes Angel | Tenshi Fallen angel | Daten-shi Demon | Akuma Features Almost thanks to intersect developers for all these features below and for the engine that I'm using -Transformation (Thanks to intersect) --- Not ready -Using the craft system for weapon upgrading --- Ready -Weapon stats according to the class --- Ready -Launcher --- Ready -Fullscreen with resolution choice (Thanks to intersect) --- Ready -The maps in caves or dungons get more darker if you move far away from the exit --- Ready -Fully character customization using paperdolls --- Ready -Lights to let you see in the dark maps --- Ready -Mazes where you can find unique items --- Ready -Game secrets using switches and variables , will allow you to access to the secret game ending (alpha) --- Not ready -Day and night ( Thanks to intersect) --- Ready -Dungeon leader ( using variables and switchses also) --- Ready -Zones capturing which gives you more power according to the zone that you got --- Ready -Donation to the goddess " Yubiwa " --- Ready GamePlay -Dungeons in solo version or party one -Lots of quests using events and npcs -Mysteries and secrets to find for that you can continue your progression I think that's all for the alpha version Game screenshots STAFF Director : AQG Productions Game makers : Eros (me) - Kurogetsu - The Kurh Music composer : The Kurh Managers : Zerolimit Progression Tutorial --- 100 % First dungeon ---- 90 % Second dungeon --- will unlock after that the alpha goes out Alpha progression --- 95 % Thanks for reading , and I really hope you like this Visit our forum Discord invitation link available in the forum's footer
  4. WIP

    Hello I present you my upcoming indie 2D MMORPG Isolated Paradise. So far there isn't much information, as the game's alpha will start soon. The games website is: Game Story: Class System: When starting the game the players can choose between two (2) classes (Fightet and Mage). Then the game starts. Although, there are only two classes that a player can choose, then he has to buy his skills (books) in order to fix their class in the way he/she likes. Example: I start with fighter and then i buy mostly ranged/bow skills or with mage i buy more fire skills. Skills until now: Mage: Fighter: Both Classes: Dungeon System: In the game's world there are many dungeons, some are freely open, others need keys or an item to have or to consume in order to enter, others are party only, while others open randomly on enter for every player (a message will be sent to the player on enter about the open dungeon. Misc Information: When the game starts ventrillo client will open. Also players cant disconnect from the game if they aren't in a safe zone. In the game there are wood cutting and mining and craft system. The game will have an open world. Items until now: There are many NPCs, some of the mare bosses, others are monsters, while others are shop keepers quest givers or mere NPCs. Finally, the game accounts are protected with a custom crypt system. Some game fotos: Support the project:
  5. Arcwyre

    Arcwyre is an open world 2D ORPG being developed on the Intersect Engine. It has been in development for many years now, and after many changes in engine it's finally found it's place as the self proclaimed flagship title of Intersect. Arcwyre aims to break the mold from the cookie cutter world of 2D RPGs by immersing players in a deep, lore rich, world where your every decision can change the outcome of the game. As of the time this is being written we are preparing for the milestone release of Arcwyre Open Alpha 1.0 where we will showcase the future of Arcwyre on a public scale. Stay tuned! We thank every one of you for your support and interest and I can't wait to see you all in Arcacia! As of Alpha 1.0 Arcwyre will boast the following features: -Morality system where you choices affect the outcome of quests and interactions with the world -Classless progression system where you can build you character however you'd like -Fully paperdolled equipment -Character customization -Craft powerful gear from recipes using materials you harvest yourself from the world around you -Create up to 3 characters on your account -Treasure Hunter system which rewards exploration -Individual party drops from bosses -Play through the engaging campaign to learn Arcacia's dark secrets! -Much more! The Birth of Arcacia Justice and Freedom Chapter 1: A Tale of War and Conquest Stay tuned everyone! Alpha 1.0 will be releasing mere days after Intersect's Beta 4. Be prepared for an entirely new experience! If Arcwyre interests you, please consider donating! We have an immensely tiny budget and all donations go directly towards server costs/web hosting ect. Thank you all so much for you support!
  6. Four Continents Using Intersect Engine Before you read on, many things are subject to change as i see fit, and much will be. I am currently the only one working on this project. I appreciate all comments, both negative and positive ones. If anyone has any input whatsoever, don't hesitate. Thank you! Update 12/1 -17 Updated What's Next with new info (because of Beta 1 being released) Update 6/1 -17 Updated Screenshots section Before you read on What the game is about, and features Features Screenshots Classes Backstory Current Progress & What's next?
  7. WIP

    Versión Español: Bienvenidos a Mundo Pokémon- En este juego tu manejaras los Pokémons, al principio tendrás para elegir a: Charmader, Squirtle y Bulbasaur. Tendrás que subir de nivel peleando contra otros Pokémons salvajes, pelear en Gimnasios y conseguir las 8 medallas para poder ir a la Liga Pokémon y luchar contra los 5 Legendarios de la Primera Generación. Articuno, Moltres, Zapdos, Mew y por ultimo a Mewtwo! Completa Misiones para poder subir de nivel mas rapido y luchar en los Gimnasios! Para pasar a otra ciudad tendras que derrotar al Gimnasio de la ciudad en la que te encuentras. Están los MO Surf, Corte y Vuelo. Los Pokémons de Agua, Fuego, Fantasma, Psíquico, Eléctrico, Hielo, Tierra, Veneno y Dragón serán Daño Mágico Los Pokémons: Normal, Lucha, Roca, Planta y Volador serán Daño Físico. Un Pokémon misterioso convirtió en Piedra a todos los Humanos hace mas de 5 años, este es el mundo de los Pokémons. Los Pokémons ahora son libres, pero como en todos lados el mas fuerte rige la tierra. Pelea en los Gimnasios para poder entrar a la Liga Pokémon y derrotar al mas fuerte de la Primera Generación! Muestrales que no necesitas ser un Pokémon legendario para ser el mas fuerte! Bienvenido a Mundo Pokémon. Ahora les mostrare algunas imágenes de como va el proyecto! Versión English Welcome to Pokémon World- In this game you will manage the Pokémon, at first you will have to choose: Charmader, Squirtle and Bulbasaur. You will have to level up fighting other life-saving Pokémon, fight in Gyms and get the 8 medals to go to the League And fight against the 5 Legendaries of the First Generation. Articuno, Moltres, Zapdos, Mew and finally to Mewtwo! Complete missions to raise the level of fast and fight in the Gyms! To pass another city that defeats the Gym From the city where you are. There are Surf, Cut and Fly MO. The Pokémon of Water, Fire, Phantom, Psychic, Electric, Ice, Earth, Poison and Dragon will be Magic Damage Pokémon: Normal, Struggle, Rock, Plant and Flying are Physical Damage. A mysterious Pokémon became Stone to all Humans more than 5 years ago, this is the world of the Pokémon. The Pokémon are now free, but as on all sides the strongest rule the earth. Fight in the Gyms to enter the Pokémon League and defeat the strongest of the First Generation! Show them that you do not need to be a legendary Pokémon to be the strongest! Welcome to Pokémon World. Now show the pictures of how the project is going! Sorry for the English, this translated with google Visit the official Group of Pokemon World: Grupo Oficial! Tutorial Cueva Roca Gimnasio Roca Laboratorio Primera Misión Ruta 45 y Casa del Quita Movimientos
  8. WIP

    Rebirth Fantasy is a 2D Online ORPG that is being developed using Visual Basic 6.0, RFO will be a fantasy theme game which players are placed on a world with Swords and Magic. Story line will be a little bit anime-like and we are basing the player game story on the character on the story we create Rebirth Fantasy engine is created from scratch using DirectX8 as our Graphic Engine and Bass Sound System for our sfx and WinSocket for network The Graphics and SFX we will be using are custom made from Rebirth Fantasy Team Game Style There were 7 Active Dungeons in Artic Continent, Human's started the Adventurer Guild as a place where adventurer accept missions and task and enter on one of those Dungeons. Their task is to explore and search for treasures inside the dungeon or they can do hunting missions or searching for items, mining for ores and more. Using the items they collect, they can create weapons and armors or they can also upgrade them to next level Adventurers are not set into a class restriction they can freely use any weapons they wanted to use as long as they have the skills to do use them Story Characters Game World Starter Map (Talli Island) Media Support us! by giving us small amount of Donations
  9. WIP

    This game is build using Intersect Engine. The beginning. What the game will be. Features. Classes. Storyline. Screenshots. Sorry for my really bad english! Also I take any criticism and feedbacks. Thanks guys! Login Theme
  10. WIP

    Introduction Story Planned Features Screenshots Progress
  11. WIP

    Well It's about time to start this topic. City Of The Brain Eatters is a modern zombie survival game created in the intersect engine. Players will be able to enter different buildings scavenge for loot and with the loot they will be able to create weapons and armor. There will only be 1 "safe area" in the world which will be the old police station. This area is now controlled by ex-police and what few survivors made it to this area. Even this area is not truly safe, Zombies can still enter the city if they happen to kill the guards off. The game will have a random ish world spawn(I will set up about 100 different spawn spots and you will randomly warp to one of these on spawn) I might also add a spawn at Police station button after you do a certain quest. Also debating about adding another controlled area at the hospital. I will be adding 2 main Drug dealers in the world which will have random prices on drugs, you will not be able to sell to them you must find a drug user to sell the drugs to. There are only 6 users in the world(might drop to less). You can not talk to the same drug dealer twice in a roll and you can not talk to the same drug user twice. (Meaning you must buy drugs from dealer A the sell to User A then you must buy from dealer B next, Dealer A will not sell to you, and You must sell to User . There will be 3 different craft houses you can used these are not located in any police camps and you will need to either clear them out yourself or get help to clear these out. I plan on also making a full sewer system under the city. Graphic Update screen shot Basic Map Idea Resources and general idea how to harvest what they will give. Crafting basic idea still need to add number of objects to it Drugs
  12. Here is the current GUI W.I.P Give feedback please.
  13. Hi everyone. This is the official thread for Nightmare, a survival mmo game with werewolves. That's right werewolves. The whole concept basically goes like this. During the day, you can kill, level up, craft, trade and go on quests like any normal mmo. However, at night most of the world becomes a dangerous PvP battleground. The only way to opt of battle is to try and hide. If you die while in the wilderness you will lose most of your gear. So banking often is a good idea. As an added perk there are also 4 Werewolf Packs in which you can join from the beginning of the game. Each has their own sigil which can be seen players backs. Quests can be Day or Night associated quests respectively. And NPC mobs that are more threatening survive at night. It will take your werewolf abilities to take them out. In the day you work for the Royal Guard, completing missions for a magician named Xeno while in human form to keep trust. In the night you can capture Forts and Resources, and elect a Pack Leader from your pack. This leader will attempt to gain control of the monarchy by becoming King and gaining complete world domination for his pack. The next King in line is determined by the strongest pack. Character Customization: When creating your character you get a choice of skin, hair and eye color. As a bonus you get to pick a werewolf skin: Players will also have a wide variety of gear to choose from, to make their character look unique: Media Features: Hunger/Sleep system. Create camps that you can cook, and sleep in. Extensive collecting/crafting system to help you survive in the wild. Packs (guild) system, each with their own symbol and element. PvP during night in wilderness. Item loss on death for suspense. Werewolf morph with special skills not accessible in human form. Stories and Quests that interact with Day & Night system. Boat travel. Some places are only accessible by water. Engage in mini-games and battle arenas at the Killer Carnival and Pyramid of Doom. Make allies with friends, elect a Pack Leader, and dominate the world. Thanks for checking our game out. Please stay tuned for future updates. Gearwork Studios is the company creating this action packed title, and consists of myself (Artist/Writer), Kibbelz/Joe (Programmer), Melissa K. (Lighting Specialist/Writer), Wuzheng Hoshimoto (Writer), and Zetasis (Artist).
  14. Hello everyone! I've been working on this game for a long time, and now I want to show you guys some progress that I’ve done. I’m an avid fan of many great shooters on PC, especially arena classics such as Doom, Quake, and Team Fortress 2, but not quite fond of violence elements like blood and gore. With that in mind, I decided to spend 4 years with my own programming skills to make a little game called Battle Splash. Battle Splash - Gameplay Trailer Battle Splash is a third-person shooter which takes inspirations from water fights, featuring action-packed, fast-paced water fights in peaceful and relaxing environments. In this game, I want to include the elements that defines 90s arena classics (something like Quake with bright colors, water splashes, and no violence) with class-based elements. Players can choose one of 4 cheerful girls with same weapon loadout, while having distinctive stats for creative playstyles. Furthermore, each girl carries an exclusive item that serves their co-operative role. Currently, I’m optimizing the game so that up to 32 players can join in large playgrounds for water fights. I’m also planning to support modding tool that allow everyone to customize their own water fights for their own preferences. I’m also making a Greenlight page of Battle Splash for Steam submission. If you find this interesting, please visit my greenlight page and vote "yes". That would be a great support for me! Thank you very much for taking a look of my project. I hope that you guys are interested in my little game, as well as leaving feedbacks to improve it. Have a nice day!
  15. Vu Du Kein is a fantasy ORPG based on the mechanics of astrological science. When creating a character you choose a display name and a class. Note: "your CLASS will decide your element, (AKA: TEAM/FACTION.) and attributes." You are given 12 character slots. You may start out by choosing 1 of 12 classes. As the game progresses you will be able to prestige your account, this allows you to unlock an additional character slot. A new character and class can now be obtained and fight along side you, following you around while assisting you through out the game, in and out of battle. You will be able to unlock all 12 classes and play as multiple classes simultaneously while switching from character to character to take control and battle with that class, (But watch out switching a class can cost a hefty amount of mana.) However, you will only be able to venture out with a max of 4 characters at a time. Your stats are set based upon your attribute and can only increase when your characters level increases. You can not increase the stats manually, however, they can be modified by collecting and applying gear to your character. Change Log: Intro: Road Map: Screenshots: Videos: Features: Engine: Credits: