The Pop Punk Pizza Pirate

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The Pop Punk Pizza Pirate last won the day on May 11

The Pop Punk Pizza Pirate had the most liked content!


About The Pop Punk Pizza Pirate

  • Birthday 01/02/95

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    Orange Park, Florida

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  1. this is now a tattoo thread.
  2. you worry me. I was actually just gonna say, i could see Damian getting what kibz posted
  3. no, i've been thinking about getting a sleeve or something... eyeball-symbol-thing behind my ear so I can tell people im in a cult.
  4. I should get a pizza tattoo
  5. I want to see the best pizza related images you can find. Note: the image doesn't actually have to be of real pizza. My search: In Crust We Trust

    1. The Pop Punk Pizza Pirate

      The Pop Punk Pizza Pirate

      Why do you do this shit to me? This shit was so fucking cheesy.

  7. It's simple, but i love that i can auto encrypt inserting and updating data. http://www.ascensiongamedev.c...dd4f049fd4490e5bb237dfcc.gif

    1. Chief


      I also love inserting

    2. SPQR Panda

      SPQR Panda

      @JimmyJumpdrive your link is cut off

  8. Update, added a section on Security and Vulnerabilities. Added Article on NodeJs Security regarding Node Package Manager (NPM), highly recommend for anyone doing NodeJS Development
  9. Thanks. I can feel that, the number of incomplete projects around here are unbearable. The tools come after the database, so hopefully I'll have something worth posting screenshots with later.
  10. Update, Poof! The thread is now about Gaia Game Engine. (Can a mod please move this to the projects section or whatever? @Damian666) I'm really high and don't know why i didn't just make a new thread.
  11. Update, Added QT to the list of libraries of interest, I will be using QT for Gaia's user interface.
  12. The data model is actually far from done, i wouldn't even say i'm a quarter of the way done with it. edit: I'm currently reading articles on Unit Testing and Debugging for work, so those articles will also be posted to my dank article collection
  13. Multiworld thing, i dunno. I liked it The name is the least important thing here.
  14. Gaia Game Engine Gaia is a game engine targeting easing the production of large-scale ready 2D MMORPGs. This application is being modeled after existing MMORPGs. I figure, if you want it done, do it right. The engine is planned to contain a user friendly development suite, fully implemented scripting features allowing custom server-side and client-side event handling, and an extension manager to assist you in installing game add-ons with ease. Along with the release of the game engine will come a publication providing an in-depth explanation of how I designed this engine. This publication will be readable throughout the entire development of this game engine. The article will allow anyone to check how far I am in the development of Gaia. This publication, as a work in progress, may be found found on my one drive:!AjfWuGQffpNdgkk6j5j0meclYAo_ The game engine will NOT be full open source. Source code will be available by license. A premium version of the software will also be available in the far future. Application Map: MySQL Database [In Development]: (Structure in development, UML is a work in progress) NodeJS REST Service [In Planning]: Development Suite [Not Started]: The Gaia Engine Development Suite features the resources to game developers and designers to modify the in-game world, manage in game quests, items and NPCs, install extensions and remotely publish game client and server updates. The suite also enables a developer to manage multiple servers and a single client under a single managed project. This allows you to design multiple game servers designated to different jobs. For example, I may have a main world server hosting my game, and two mini game servers all hosting different game worlds all dedicated to the same game. When ready to deploy, the suite delivers content to the Game Client's Update Service to dispatch to all users running the client. It also schedules server updates, switching the designated game server(s) in to maintenance mode, disconnecting all active users so the Game Server may be patched and updated. The development suite will commit any changes to your game objects to the REST Service, updating your world and its content, at the database level. The development suite supports Side Scrolling, Tile Based, and Pixel Based games. Extension manager[Not Started]: Game Client [Not Started]: The Game Client is first of two application outputs of the Development Suite. The client requests game data from the REST Service and caches what it finds necessary. This takes strain off the game server, by making a separate application work as a data relay instead. The client is written in C++ using QT as a graphical user front-end interface and Boost::Asio as its networking library. Game files on the client are encrypted and secured where a new encryption key is generated each new game version release. Supports: Apple OSX, Windows(7, 8, 10), and Linux Debian (and based distros) Game Server [In Planning]: The game server is written in C++ using Boost::Asio as its networking library. It is a console application which only officially supports Linux Debian Based Distros (Ubuntu, Linux Mint, Etc). The reason for this is because there are many excellent free debian linux distos available on practically any VPS host. Windows 10 also now supports embedded Linux Subsystems For Windows. Allowing you to develop on a local testing suite on Windows. It features a full logging system and data caching system.
  15. Update, Added General Game Development section with articles on Drawing Maps and General 2D Game Development Tutorials Update, Published a personal work in progress article to the top of the post Update, articles I'm saving to be read later will be posted in these comments and added accordingly when I've completed reading them: I'm also spending today reading articles on Unit Testing for work, these articles will also be added here. Articles to read: Up coming topics: Unit Testing: Network Security