Murdoc

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Murdoc last won the day on August 29

Murdoc had the most liked content!

About Murdoc

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  • Gender
    Male
  • Location
    Canada

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  • My Project
    Nightmare | Starhaven
  • Twitch.tv
    murdocvitale
  1. Shop Item Stats

    For tracking and organizational purposes, please include ONLY ONE bug or suggestion per report. Thank you! Reports not in English will be removed. /////////////////////////////////////////////////// Error Description /////////////////////////////////////////////////// The stat bonuses for shop items are not showing. /////////////////////////////////////////////////// Replication Steps /////////////////////////////////////////////////// /////////////////////////////////////////////////// Attach Screenshots/Other media //////////////////////////////////////////////////// /////////////////////////////////////////////////// Attach Error Logs //////////////////////////////////////////////////// If you are using Intersect, please find and attach BOTH your Client/Resources/Logs folder and Server/Resources/Logs folder to help us debug your problem. Without these logs we often cannot fix bugs in the engine.
  2. "Player has" bug

    Any news on this particular bug @jcsnider ?
  3. For tracking and organizational purposes, please include ONLY ONE bug or suggestion per report. Thank you! Reports not in English will be removed. /////////////////////////////////////////////////// Error Description /////////////////////////////////////////////////// As the title suggests, I think tile based Arena would come in handy in cases where only part of a map is an actual arena. /////////////////////////////////////////////////// Replication Steps /////////////////////////////////////////////////// /////////////////////////////////////////////////// Attach Screenshots/Other media //////////////////////////////////////////////////// /////////////////////////////////////////////////// Attach Error Logs //////////////////////////////////////////////////// If you are using Intersect, please find and attach BOTH your Client/Resources/Logs folder and Server/Resources/Logs folder to help us debug your problem. Without these logs we often cannot fix bugs in the engine.
  4. Key for Auto Target

    I second this suggestion. For skills it would be far less tedious to players.
  5. Closed Alpha Ruinic - Competitive Dungeon Crawler

    Project is coming along well. Keep up the fine work.
  6. Wav file error

    For tracking and organizational purposes, please include ONLY ONE bug or suggestion per report. Thank you! Reports not in English will be removed. /////////////////////////////////////////////////// Error Description /////////////////////////////////////////////////// Got an error saying the file format was not supported, although it's in wav format. Other wav files appear to be working, and the only difference that I can see is that this particular wav file is 4608 kbps as opposed to 1411 or lower. /////////////////////////////////////////////////// Replication Steps /////////////////////////////////////////////////// /////////////////////////////////////////////////// Attach Screenshots/Other media //////////////////////////////////////////////////// /////////////////////////////////////////////////// Attach Error Logs ////////////////////////////////////////////////////2017-10-04 21:49:47.039 [Error] Message: The specified sound format (-2) is not supported. 2017-10-04 21:49:47.040 [Error] Stack Trace: at Microsoft.Xna.Framework.Audio.AudioLoader.GetSoundFormat(Int32 format, Int32 channels, Int32 bits) at Microsoft.Xna.Framework.Audio.AudioLoader.LoadWave(BinaryReader reader, ALFormat& format, Int32& frequency, Int32& channels, Int32& blockAlignment, Int32& bitsPerSample, Int32& samplesPerBlock, Int32& sampleCount) at Microsoft.Xna.Framework.Audio.AudioLoader.Load(Stream stream, ALFormat& format, Int32& frequency, Int32& channels, Int32& blockAlignment, Int32& bitsPerSample, Int32& samplesPerBlock, Int32& sampleCount) at Microsoft.Xna.Framework.Audio.SoundEffect.PlatformLoadAudioStream(Stream stream, TimeSpan& duration) at Microsoft.Xna.Framework.Audio.SoundEffect.FromStream(Stream stream) at Intersect_MonoGameDx.Classes.SFML.Audio.MonoSoundSource.LoadSound() in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect Client\Classes\MonoGame\Audio\MonoSoundSource.cs:line 50 at Intersect_MonoGameDx.Classes.SFML.Audio.MonoSoundSource.GetEffect() in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect Client\Classes\MonoGame\Audio\MonoSoundSource.cs:line 41 at Intersect_MonoGameDx.Classes.SFML.Audio.MonoSoundInstance..ctor(GameAudioSource music) in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect Client\Classes\MonoGame\Audio\MonoSoundInstance.cs:line 18 at Intersect_MonoGameDx.Classes.SFML.Audio.MonoSoundSource.CreateInstance() in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect Client\Classes\MonoGame\Audio\MonoSoundSource.cs:line 24 at Intersect_Client.Classes.Core.MapSound..ctor(String filename, Int32 x, Int32 y, Int32 map, Boolean loop, Int32 distance) in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect Client\Classes\Core\GameAudio.cs:line 241 at Intersect_Client.Classes.Core.GameAudio.AddMapSound(String filename, Int32 x, Int32 y, Int32 map, Boolean loop, Int32 distance) in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect Client\Classes\Core\GameAudio.cs:line 193 at Intersect_Client.Classes.Networking.PacketHandler.HandlePlaySound(Byte[] packet) in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect Client\Classes\Networking\PacketHandler.cs:line 1288 at Intersect_Client.Classes.Networking.PacketHandler.HandlePacket(ByteBuffer bf) in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect Client\Classes\Networking\PacketHandler.cs:line 180 at Intersect_Client.Classes.Networking.PacketHandler.HandlePacket(IPacket packet) in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect Client\Classes\Networking\PacketHandler.cs:line 56 at Intersect.Client.Classes.MonoGame.Network.IntersectNetworkSocket.Update() in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect Client\Classes\MonoGame\Network\IntersectNetworkSocket.cs:line 84 at Intersect_Client.Classes.Networking.GameNetwork.Update() in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect Client\Classes\Networking\GameNetwork.cs:line 141 at Intersect_Client.Classes.Core.GameMain.Update() in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect Client\Classes\Core\GameMain.cs:line 49 at Intersect_Client_MonoGame.IntersectGame.Update(GameTime gameTime) in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect Client\IntersectGame.cs:line 97 at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) at Intersect_MonoGameDx.Program.Main() in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect Client\ClientMain.cs:line 25 2017-10-04 21:49:47.040 [Error] Time: 10/4/2017 9:49:47 PM
  7. Invisible NPC

    For tracking and organizational purposes, please include ONLY ONE bug or suggestion per report. Thank you! Reports not in English will be removed. /////////////////////////////////////////////////// Error Description /////////////////////////////////////////////////// Sometimes the npcs are invisible, and then over time they appear. Happens with both groups, and sometimes single npcs. Not sure if it's a latency issue or not. /////////////////////////////////////////////////// Replication Steps /////////////////////////////////////////////////// /////////////////////////////////////////////////// Attach Screenshots/Other media //////////////////////////////////////////////////// /////////////////////////////////////////////////// Attach Error Logs //////////////////////////////////////////////////// If you are using Intersect, please find and attach BOTH your Client/Resources/Logs folder and Server/Resources/Logs folder to help us debug your problem. Without these logs we often cannot fix bugs in the engine.
  8. For tracking and organizational purposes, please include ONLY ONE bug or suggestion per report. Thank you! Reports not in English will be removed. /////////////////////////////////////////////////// Error Description /////////////////////////////////////////////////// Getting a black screen when warping to another map. /////////////////////////////////////////////////// Replication Steps /////////////////////////////////////////////////// /////////////////////////////////////////////////// Attach Screenshots/Other media //////////////////////////////////////////////////// /////////////////////////////////////////////////// Attach Error Logs //////////////////////////////////////////////////// If you are using Intersect, please find and attach BOTH your Client/Resources/Logs folder and Server/Resources/Logs folder to help us debug your problem. Without these logs we often cannot fix bugs in the engine.
  9. For tracking and organizational purposes, please include ONLY ONE bug or suggestion per report. Thank you! Reports not in English will be removed. /////////////////////////////////////////////////// Error Description /////////////////////////////////////////////////// Some resources are not showing. It appears to be completely random. /////////////////////////////////////////////////// Replication Steps /////////////////////////////////////////////////// /////////////////////////////////////////////////// Attach Screenshots/Other media //////////////////////////////////////////////////// http://www.ascensiongamedev.com/resources/filehost/0b55d51fa767efbf032a827a63ac6891.png /////////////////////////////////////////////////// Attach Error Logs //////////////////////////////////////////////////// If you are using Intersect, please find and attach BOTH your Client/Resources/Logs folder and Server/Resources/Logs folder to help us debug your problem. Without these logs we often cannot fix bugs in the engine.
  10. For tracking and organizational purposes, please include ONLY ONE bug or suggestion per report. Thank you! Reports not in English will be removed. /////////////////////////////////////////////////// Error Description /////////////////////////////////////////////////// When a common event is set to trigger on respawn, the event doesn't run when player dies. /////////////////////////////////////////////////// Replication Steps /////////////////////////////////////////////////// /////////////////////////////////////////////////// Attach Screenshots/Other media //////////////////////////////////////////////////// /////////////////////////////////////////////////// Attach Error Logs //////////////////////////////////////////////////// If you are using Intersect, please find and attach BOTH your Client/Resources/Logs folder and Server/Resources/Logs folder to help us debug your problem. Without these logs we often cannot fix bugs in the engine.
  11. "Player has" bug

    For tracking and organizational purposes, please include ONLY ONE bug or suggestion per report. Thank you! Reports not in English will be removed. /////////////////////////////////////////////////// Error Description /////////////////////////////////////////////////// In events, when using a conditional branch with "Player has 1 of said item" the event runs :Else if you have the item. Tried bounded and non-bounded item. /////////////////////////////////////////////////// Replication Steps /////////////////////////////////////////////////// /////////////////////////////////////////////////// Attach Screenshots/Other media //////////////////////////////////////////////////// /////////////////////////////////////////////////// Attach Error Logs //////////////////////////////////////////////////// If you are using Intersect, please find and attach BOTH your Client/Resources/Logs folder and Server/Resources/Logs folder to help us debug your problem. Without these logs we often cannot fix bugs in the engine.
  12. Was fun

  13. WIP Starhaven

    STORY Many ages ago in a scientific labratory far beyond the planet Terra, the creation of new life became an emerging reality. Scientists were able to create new forms from existing genetic material. Thus began, the Creation Age which extended out into several galaxies as the technology became prevalent. The scientists on Gamma 9 knew of the current existence of humans on Terra, but wanted to experiment by placing three other sentient races to co-habitat with them. The result: Tribal wars that lasted in Terra until all races were nearly extinct. To prevent this extinction, elders from each tribe got together and formulated a plan. Known as the Elder Council, the wisest and most skillfull of each tribe would teach the races peace. From this alliances began to form, and the races learned to prosper together. Still some, stayed vigilant in their war efforts. To this day, Terra remains on the balance of war and peace. In the village of Cherub, rumor has it that birth was given to a new race - an evolution of the genetic mutations started long ago in Gamma 9. The child is now 5 years old, and is wise beyond his years. So much that the Elder Council came to Cherub to learn from him. Through their questioning, the boy revealed that the scientists long ago planned for the evolution of the races in order to stop war altogether. Still, some details remain uncertain. When you meet them, they ask you to go on an adventure which will reveal the truth about Terra and creation. CHARACTER CREATION Upon creating a character, you will be given the choice of 4 races and one of 12 zodiac signs. Every 10 levels you can choose a new sign, until you have 4 total. The races are as follows: Human, Orkin, Elven, Drow: SKILL ADVANCEMENT Instead of choosing a class at start, players will choose 2 sets of skills from 6 skill trees. The skill trees are: Brutality Defense Focus Holism Destruction Music MORE ABOUT THE GAME Starhaven will be a story-driven, quest focused game with very little grinding. PvP will be available as Tribe Wars, set to certain times of the day. All zones, including dungeons, caves, forests, etc will be very large in size making exploration a large focus as well. Since this is a mix of fantasy and sci-fi, some of the zones may be very different than the ones people are used to seeing in fantasy titles.Gear in the game will not be limited to a class set, and along with the skill trees will allow for a very unique build for each created character. Crafting, along with crafting skill levels will also be available.
  14. Arian Sprites Resource Pack

    Nice resource for those who want a unique game. The link to the tileset is here for anyone interested: https://sellfy.com/p/soVH/