Yuri
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I seem to be starting to understand a little. When the character puts on a new item, all percentages are recalculated and added to all available statistics.
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What do you think about the "Stat Bonus Range"? How does this parameter fit with statistics percentages?
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That is, if the "Helmet" has a defence +20, then the percentages are counted from 20? Or do you mean basic character stats?
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Gentlemen experts, I wanted to understand some of the logic associated with equipment. Equipment is capable of changing the player's statistics, it can be a static value or in percentage terms. I understand it this way: if both options are indicated, then a static value is added first, then a percentage of the total available statistics amount. It means what kind of equipment the player will wear first. For example, there is "Helmet" (defense 20) (defense + 5%) and there is "Armor" (defense 40) (defense + 5%). If the player first puts on "Armor", and then "Helmet", then the final defence will be greater than if first "Helmet" and then "Armor". Tell me, do I understand everything correctly? And I still don't understand how "Stat Bonus Range" works in terms of percentage change in statistics. P.S. So far, I cannot verify this myself, so I am asking about it here.
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As for the variables, I did the check in different ways, but nothing came of it. But I'll try again. Thanks for the clarification!
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I faced the following problem: If you Hold and Hide a player on one map and use the "Wrap" command, then on another map you cannot "Release" the player and make him visible again. I tried doing this through a common event and through various checks, but I couldn't get the desired result. The player remains either completely hidden and immobilized, or only hidden. Can't figure this out a bug, or am I doing something wrong? There is another situation that also disappoints me. When I move a player to a square with an event that has a "Collide with a player" trigger, this event is not triggered. Can you tell me if there is an opportunity to come up with something in this case?
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Weylon Santana reacted to an answer to a question:
Little complications.
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Weylon Santana reacted to an answer to a question:
Little complications.
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Embedded Video Link Everything worked out! Thank.
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Thanks a lot for the detailed explanation!
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Thanks for the tip! I was supposed to do something similar, but I was not sure how.
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Yes that's right. It would be easier if there was a check, such as: "Is the player on an event", but there is no such check in the editor. This is necessary for toxic swamps or lava.
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Hi people! Tile damage: Made an event that deals damage to the player. However, the damage only goes through once per collision. Could you tell me if there is a way to make the event do damage constantly while the player is on over the event? Warp: The standard warp command immediately moves the player to the specified point without any (or minimal) delay. It doesn't work for my game. I need the player to be hidden and immobilized for a while, then he moves, then takes a few steps forward, after all this he becomes visible and controlled. I tried to achieve this in various ways, but to no avail. The player is either invisible, immobilized, or both. Maybe I am doing something wrong or using commands in the wrong order. Tell me how to achieve the result I need?
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Yuri reacted to a question:
Compare Items Stats
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Yuri reacted to a question:
Crafting sections
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Hi everyone! I'm sorry for the hasty question. The problem seems to be already resolved.
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Hello everybody! When working on a project, I came across some features that I would like to change. 1. In the server settings, the maximum value for the stats is 255. These restrictions affect all stats, however I want to set my own maximum limit for each of them. Suppose the maximum for Health is 500, but to Protect this a lot, and 50 just right, for Speed you can put 1000. 2. For 1 point, you can increase the statistics by 1 unit of value. This is not entirely convenient. Suppose a player receives 50 points and wants to increase the Health value by 50 points. It is extremely tiring to click the mouse 50 times and does not add interest to the game. It will be much more convenient to indicate your own value for each statistic. Suppose for 1 point Defense increases by 1, and Health for the same point by 10, etc. 3. I would like the "Show Image" command to have the same settings as the "Play Animation" command. Is it possible that all of the above developers will add in future improvements? Or can anyone write a special patch?
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Indeed, I did not think. Need to try. Thanks!
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Hello everyone! Is it possible to skip the character creation window using a patch or script? This means that the player will start the game with a ready-made character, and already on the map, through events, you can organize the choice of class, race, fraction, etc.
