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Everything posted by Cuddleheart

  1. Congrats on your Steam release! Super exciting milestone!
  2. I like the scanline effect a lot. Really good job!
  3. I saw this on Steam today on the New and Trending page. Congratulations! I've noticed you guys really grinding to get this game going and I hope things turn out great!
  4. Cuddleheart

    WIP Usatsune

    I hear ya! Even after I came up with a (relatively) fast method to pump out 2d assets, the sheer volume or items to add and index and keep track of becomes overwhelming. I popped into your Discord so I can keep an eye out for any tests. When I saw your idea, I'll be honest, it was one of those moments where you kinda get jealous that you didn't think of it first. Best of luck!
  5. Cuddleheart

    WIP Usatsune

    Is this a small-scale MORPG with bullet hell mechanics and music? If so, I LOVE that idea!
  6. I really like your sprite style! Hope you keep going!
  7. This is 100% something that I wanted (Along with your 8-directional sprite code if you release it ). In this thread, though, I was looking for something along the lines of adding additional frames to the walking animation beyond the 4x4. That said, maybe I can fiddle with the animation frames and use them to add more frames to walking animations. Thanks for all your help everyone!
  8. This is kind of a bump of this guy's thread from November. https://www.ascensiongamedev.com/topic/4431-is-it-posible-to-ad-frames-to-entities-sprites/#comment-41907 Now that the source code is available, if I wanted to edit the source code to allow for sprite sheets with more then 4x4 walking animations, where would I start looking? Thanks in advance for any help!
  9. This has been a long time coming and I couldn't be happier for the development team. Big congratulations and an even BIGGER Thank You! for everything!
  10. Thank you a million times over for this! This was exactly what I needed!
  11. It was a problem on my end. All fixed! Thanks so much for your help!
  12. I downloaded another UI and noticed you can change the character/NPC select graphic. However, I can't seem to find it anywhere. Anyone know where it is or how to change it? Edit: Found it under resources/misc
  13. Doodle Quest is a new hobby project of mine. I'm so stoked on all the projects and guides for this engine that I wanted to share a bit of what I've been working on (thanks to all your help)! I am currently building it in the intersect engine (Thank you so much!). Doodle Quest is currently a one person project (me!) It will tell the tales locked within a child's imagination. All the assets will have a drawn ascetic. I am currently in the process of creating assets (namely I have been working on music as of late) and writing story. Down the road, I hope to have a small-scale mmo with a few word-of-mouth friends playing. Currently, the game has two races and two sexes, a few items, some starter quests and the beginnings of a grasslands map. Pictures Video ♥
  14. The files show up in the editor, but do not play in the game. Is there some sort of size or quality limitations?
  15. Making the sprites into 128px squares did the trick nicely. You're myyyyyyyy hero!
  16. did you try the tall sprite, I might have send the wrong armor file on the small on since thewre were so many variations i made trying to get it to work
  17. Thank you for the quick response. I tried two different prite sets of varying sizes and they didnt work....Ill upload a few
  18. I've been having a problem getting paperdolls to line up correctly. They seem offset to the left even though they perfectly match when creating the sprites. It also lines up PERFECT on the character select screen too, but everything is offset to the left when I play. I can offset the art to the right and that works in-game, but the offset is wrong on character select. PERFECTO! Lame Any help would be appreciated
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