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Khaikaa

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Everything posted by Khaikaa

  1. The time has come! Proyecto Helheim is now in Open Alpha stage! If you want to give it a try, just download our client from here: https://proyectohelheim.wordpress.com/descargar/ The only available client at the momment is in spanish, but we are working on the english and galician translations. When you starte the game, you'll be able to pick a language. You can pick the english language and the game dialogues will be turning into english as we translate it. We (the team) hope you like this game a lot.
  2. The previous UI designs weren't bad, but I like the new ones way more
  3. Thank you, I'll ask him about his graphic chipset and configuration and will repost here as soon as I know that
  4. Hi, as many of you already know, I released the closed alpha client for testing purposes. The issue is that 1 person had the following problem: The intersect client ran very slowly, he needed like 2 minutes just for creating an account. After that, he could play the game "normally" (still very slow) until he arrived to a big area(9 linked maps). At this point, everything went black except for the gui. His OS is Windows 10, with Intel Pentum 2.40GHz and 4GB RAM. 4.7 Net Framework version installed. All logs are clean, no clue of what could be happening inside intersect engine. Any idea and/or solution?
  5. Is there any difference between the global and non global events resources usage? If I add 20 events to a map, would be better make them global or non global in these terms?
  6. Hi everyone, If everything goes well, we'll be releasing the game tomorrow. Stay tuned!
  7. As @Kibbelz says, the best way to design looping dialogues is using labels. First of all, you don't fill your game with barely used switches/variables, which lets you have a better organised game structure. Second benefit is that labels give you total control of the event's flow, letting you making easy loops or even jump into different page's sections. The bad part is that devs say "go to label" command is expensive in terms of resources usage, so it's a great tool but you better don't use 324579 go to label commands on every single event of your game.
  8. won't somebody please think of the children!!!!!!!!!
  9. Is there any way to gitificate intersect? I mean, whole game data is stored in a database, so there should be a way to compare 2 different versions of the same database and merge them, but I don't know how. Any idea?
  10. 1. No, the only way to change a player switch/variable is attach an event to that player, and intersect only do that if the player is online. 2. Just to be sure before I answer you(this question may be stupid, but some people was wrong with this), when you say "global events" you actualy mean global events(map event with the global event check on) or common event? 3. Yes it can.
  11. Well, as long as its code is available it would be ok for me. But anyways, I don't know if we'll be still in 4.9.1 when you release the source, so I guess we'll have to deal with this bugs. Thank you for the replies.
  12. Will you release 4.9.1 source with the intersect 1.0 source? Or there won't be any chance of modifying this version's source code?
  13. Hi everybody, As many of you know, I'm working with the b4.9.1 version of intersect instead the b5.1 because many reasons. The problem is that there are some remaining bugs in this version, such as editor breaking when trying to change faces or spell's projectiles don't consuming the ammo. Is there any choice of a little 4.9.1 patch that fixes this little problems? I understand that 4.9.1 is outdated and 5.1 is the current one that is still in development, but anyways...
  14. Take a look to this tutorial I made a few ago, maybe it will give you some ideas:
  15. What is Proyecto Helheim? Proyecto Helheim is the codename of a MMORPG game developed with Intersect Engine (current version: 4.9.1). Everything (graphics, music, story, illustrations...) are 100% custom and original, we have not used any existing resource in the game and we are so proud because of that. The game was developed by @Chondo and me, but 4 more people worked with us(zaicuch, akatsuya, metarupx and megaoy). In this game everything is up to you. We killed the typical mmorpg game style and created a new one. No more farming to level up, no more linear stories to follow, just play as you want. Our level system is different from other projects in which you get experience by killing npcs or completing quests, in Proyecto Helheim it doesn't matter how many npcs you kill or how many quests do you complete, you will only level up by developing the 3 basic character's skills: Weapon skills, profession skills and coliseum skills. There are not permanent decisions in Proyecto Helheim. You can change your fight style or your profession whenever you want without any kind of handicap, so you can try everything with the same character. Also, our server is multi-language, so you can change the language whenever you want without modifying any client config file just by typing a simple command in the chatbox! In this version of Proyecto Helheim you will be able to explore Syraco, the smallest island of Olivium archipelago. Deep and dark caves, big forest with huge wildlife, extensive beaches... There are tons of new places to explore! Also, and for a limited time, there is a portal in the middle of Syraco's settlement which teleports you to the Olivium coliseum, where you will be able to play custom game modes never seen before on any intersect project! There is a 100% original story that you can discover. There are different weapons with special skills and different professions with different benefits. Do you want to cut down trees or craft stuff with some animal leather? Maybe you would like to be a biologist. Do you want to explore the caves and harvesting rare minerals to craft special items? Be a geologist! Your character may be unique. No, don't misunderstand me, when we say unique we say REALLY unique. There are special unique powers you could find, and if you are the very first player finding it... you will be the very unique player who can use them! But be careful... Proyecto Helheim's world is very dangerous. If your character faints... it could actually die! Be sure that your character's SSI is full of charges before you go to an adventure or your character could go to the purgatory if he gets defeated! Only your will could save it from the purgatory rooms, it will up to you saving your character's life or letting it die and creating a new one. But... let's stop talking and show some actual game content! So what? Are you ready to try Proyecto Helheim? Download it here! -> https://proyectohelheim.wordpress.com/descargar/ (only spanish at the momment, working on english and galician versions) You can now follow us and stay tuned joining our Discord server and all our social networks! Discord: https://discordapp.com/invite/Vtnjy6H Facebook page: https://www.facebook.com/Proyecto-Helheim-1842167339243042 Twitter: https://twitter.com/proyectohelheim Youtube channel: https://www.youtube.com/channel/UC3ZNd1TbqLYfCLQC84NxPOA And more! Just check them in our webpage!
  16. Hi everybody, A friend of mine sent me this link with some free books to learn different coding languages or technologies, such as java, c, c++, c#, python, ruby, sql, swift... and more. I hope someone finds this useful. Link: https://books.goalkicker.com/ Cya!
  17. This is one of the biggest problems in the game development community. I "understand" people using other's content, making custom content is hard/expensive(depending if you make it or buy it). The bad point is people usually don't ask for permission, they just "google" for content and add it to their projects. I don't care about legal issues, I think personal issues are more important here. A lot of people would give permission by free if you just ask them, asking doesn't hurt at all. It doesn't matter where you find the content, that content was made by someone, it's not spontaneously generated in the internet. Next time you add any kind of content to any project of yours make sure a) it was made just for your project on purpose or b) you have all the permisions of usage of that content from their real creators, @Urysoft. That being said, nice mapping, and I like the "mapa mundi"(world map on english) idea so much.
  18. Hi starlord, There is not any link to learning how to code intersect engine since it is not open source yet, so you can't modify it yet. Only way to "code" is making complex event systems. About the second question, I don't think so. I think you can only display the time of the server's time zone, but I'm not sure.
  19. Bueno, el programa todavía está en una fase de desarrollo muy temprana, ni siquiera he definido el roadmap todavía (https://khaikaa.com/hla-roadmap/), pero tengo varias ideas que creo que podrían ser interesantes, como registrar los pokémon que usó cada participante, hacer un registro de los enfrentamientos, compartir los resultados... ese tipo de cosas. Pero bueno, ya te digo, todavía no tengo muy claro qué metas me pondré con ese programa. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Well, the program is still in a very early development stage, I havn't even defined the roadmap yet (https://khaikaa.com/hla-roadmap/), but I have a few ideas that I could be interesting, like registering the pokemon of each competitor, making a registry of every battle, sharing the results... that kind of things. Anyways, as I said, I'm not even sure about which are the goals I wanna reach with that program.
  20. The trick is very simple(and that's what I'm actually doing) Set a default spritesheet picture size and draw the sprites fitting these picture dimensions. The target box will be displayed in the same position for all the characters whose spritesheet follows that rule.
  21. Muchas gracias si tienes alguna duda sobre cómo utilizarlo no dudes en ponerte en contacto conmigo. Me gustaría recalcar que el programa no está terminado todavía, por lo que nuevas funcionalidades serán añadidas pronto. Un saludo. ----------------------------------------------------------------------------------------------------------------------------------------------------------------- Thank you so much if you have any question about how to use it please ask me without any fear. I would like to remark that the program is not finished yet, so new functionalities will be added soon. Regards.
  22. Hola a todos, he abierto hace unos días mi propia página web, http://khaikaa.com. En ella podréis encontrar algunos programas y juegos desarrollados por mí. Actualmente hay 3 disponibles: CPJutsu: Mi propio programa de edición de imágenes. Es una herramienta que sirve para cambiar las paletas de color de spritesheets de manera rápida y cómoda. HLA: Mi propio gestor de torneos de pokémon go. Administra una pequeña base de datos en la que podrás registrar jugadores, crear torneos, apuntar a los jugadores en los torneos y darle puntos a los participantes. Snake Worlds: El clásico juego de Snake hecho a mi manera. Iré subiendo más programas y mejorando los que ya están subidos a medida que vaya teniendo tiempo libre. Podéis descargarlos y usarlos cuando queráis. Un saludo ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Hi everybody, I just made my own website, http://khaikaa.com. You'll find some programs and games developed by me there. There are 3 at the momment: CPJutsu: My own picture edition program. It's a tool that easily changes the color palette of a spritesheet. HLA: My own pokemon go tournament manager. Admin a little database where you can register players, create tournaments, sign up players to the tournaments and give them points. Snake Worlds: My own version of the classic Snake game. I'll be uploading more programs and improving the ones I've already posted there. You can download and use them whenever you want. Regards
  23. It's almost here...
  24. As zzz said, attach screenshots of the spell and projectile. We can't help if we don't have enough information.
  25. Don't be a crybaby, if you write a post everybody has the right to give their opinion. If you don't like it get out of the internet. I don't think that's a bad idea, actually I think it is interesting to try out new game concepts. Of course nobody will give you a damn credit for that, and nobody has to, but many great games were born because their designer tried ideas others said that they were bad ideas.
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