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Gibier

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Everything posted by Gibier

  1. Why are you telling fake news ?
  2. It could be useful to include what pokemon gen you want to include in the game.
  3. Guys you have forgot to tell to@Raza that he need to upgrade the accounts level to 2 (administrator) to let his friends to be able to use the editor. Normal/moderator account doesn't have the permission to acces it. You will have to write on the server: '/poweracc' + 'account name' + '2' Ex: /poweracc Raza 2
  4. Maybe this feature is still hardcoded ?!?
  5. @Khaikaa Search for those lines: <ChatboxWindow> -> <MessageList> -> <HorizontalScrollBar> -> <DownOrRightButton> -> <Font>arial,10</Font> <ChatboxWindow> -> <MessageList> -> <VerticalScrollBar> -> <UpOrLeftButton> -> <Font>arial,10</Font> <ChatboxWindow> -> <MessageList> -> <VerticalScrollBar> -> <DownOrRightButton> -> <Font>arial,10</Font> <ChatboxWindow> doesn't have any <Font> directly, you have to change every <Font> inside every of his child.
  6. It would be better to interchange the two language part cause it's the english section of the forum. Also lower the use of bold, abusing of it is against the rules.
  7. I've found that amazing website

  8. Surely one of the best game at a visual point i've seen since i'm here. Can't wait the releasing day to try it.
  9. @18jonatas18 you are looking for the image with the ending "item.png" such as menuitem.png, inventoryitem.png, shopitem.png....
  10. The set road option have a feature to hide name, i think it's available for player. So what @kronoX1 will have to do is: 1) Set is class with the sprite invisible.png (no pixel on the spriteset) 2) make a player variable 3) create a event trigged by login 4) put in this event like you want (at the start of it make a "set road" to hide the player name (with wait for player complete route) 5) dont forget to make another player route to unhide the player's name and set the sprite you want.
  11. @jcsnider @Khaikaa npc spawned by event doesn't work with this feature. My boss appear after my "cutscene" and after spawning the npc it spawn alot more. So the player as agains 5 boss at the same time. Edit: please if you edit this feature make that we can choose the maps, this ways would be alot better.
  12. Yes you can, i don't know if it will have a with the B5 migrator but for intersect's performence yes. Please read it completely:
  13. Sadly the engine don't have this feature.
  14. Dont forget to put a ' , ' between each spriteset (if you want to animate more than one.
  15. The engine cut the sprite in 4 squares. Each square/rectangle have the same size. So if your spriteset have the dimension 128x128 it will be cut in 32x32 (dimension of one sprite) If the total dimension is 256x256 each sprite frame will have 64x64 pixel. If you don't understand what i just wrote i don't how to reexplain what Kibbelz said except by screenshoot.
  16. ....
  17. If the account have modpower/adminpower you can press 'insert' it will open the administrator panel (never used the modpower so i don't know which feature are administrator only) Else the server have those commands and many other. You can type 'help' the server will show you every command avalable. If you are unsure how to use properly a command you can write /? after the command like: 'kill /?' will display 'Usage: kill [username] /?' Also please don't write a post entirely with text decoration, the forum have a rule against that: https://www.ascensiongamedev.com/rules#post_decoration
  18. Gibier

    Z axis

    Yes it's possible here's a tutorial on how to do this: Also don't forget to edit the config.xml on the server's side: <ZDimensionVisible>True</ZDimensionVisible> -> <ZDimensionVisible>True</ZDimensionVisible>
  19. He want 64x64 tile case instead of 32x32. What the link i send explain how to do it. Double the case is a bad idea cause it will change the dimension of the maps. But with cut half of the tiles case will reput the maps dimension to the same dimension as 32x32. Which should limit the unstability of the modification.
  20. Why not trying the main link on the first post (the link will never be broke except if jcsnider or kibbelz delete it)
  21. Gibier

    WIP Veridian

    @dxxknight your last media link is broken
  22. Jcsnider didn't reply on anouther topic like this and said that it have 0% chance to be able to run the editor on another OS ? Indeed:
  23. I'm gonna add this, even if i didn't want to touch this tutorial until the B5, it will be usefull for person who want to do their UI twice
  24. Gibier

    WIP DBZ Renaissance

    It's been a long time that i don't have posted here, so alot of news for you my friends: Alpha 1.5: finished Added a unbuff animation to Oozaru Vegeta after having beaten him Boss now use kikoha less often Nappa no longer spawn on a other event Fix Alpha 1.8: finished 5 /command Fix quest animation Alpha 2: finished Side-quest: find hazelnut for squirrel Item page is now bigger Fix translation to french One dinosaur appear the night Alpha 2.1: finished Find chest around the game's world which will give one random item
  25. I've implented random chest in my game. Each chest will give 1 item on the 30 that the chest can give. If the player try to open a chest which already been open an error text will be display:
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