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Neeknog

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Everything posted by Neeknog

  1. Congrats Panda, well deserved.
  2. Maybe setting your tiles to smaller 16 or 8x8 will make it easier to achieve.
  3. In the intersect editor, select content editors and select class editor. Here you can create classes and determine which classes start with which items. So you can have characters start with cash. As for npcs that drop money, Select npc editor in the content editor drop down menu. Create and npc and within the editor is options to add items that drop upon death.
  4. Somebody call the doctor, Dr. Suess or Dr. Ruth
    I’m so out of my fucking rocker any fucking doc'll do
    I let the choppers loose and then I smoke a rock or two
    And spend a hundred grand on a one-legged prostitute

    1. Oddly

      Oddly

      @Dr.House, someone rang

    2. Giligis

      Giligis

      @Niko What happened to Nicotine Fiend mane?

    3. Neeknog

      Neeknog

      He still exists. Don't get to record my h now. 

  5. You must have something configured wrong in the quest editor or another. Screenshots of your events and quest editor setup? Also what version are you running?
  6. Neeknog

    Shops

    The login and level options are common events. You want the normal event editor.
  7. Events can open them lol. I think he is asking if an actual npc can open them. I explained you can make an event with a sprite sheet to create an event driven npc. But in the actual npc editor, you cannot set the npc to open a shop. I must have worded it funny... I would imagine they never added the NPC type "Shopkeeper" because you can just call it from an event that has a sprite as its image. So there is no real need to have that npc type.
  8. Hello, my name is niko. Are you working on a game with intersect?

    1. Sfortune

      Sfortune

      Hello Niko,

       

      No I am not currently working on a game using Intersect. I'm developing my own MMO engine using VS2015 C# with Lidgren for networking, and MonoGame for my graphics. I'm currently looking for a new GUI library since GWEN doesn't work so well with MonoGame.

  9. The action button in intersect is E I believe. This is used for attacking, interacting with events, resources, crafting tables and picking up items when standing over them.
  10. Currently Npc's cannot open shops, or call events(as far as my knowledge goes). If you wanted a shopkeeper or an event driven npc, you would simply create an event and use the sprite sheet for your image. Spawning an npc at players location would probably be the only way to do what you want. Otherwise I'm thinking a source edit would be necessary. To gather the player coordinates and spawn an animation or something, and a crafting table. Like I said I do not think events and shops are possible with npcs because of the ability to use events to create event driven entities and shopkeepers. For now You could always set static heat sources and fires in main locations across your world. Which you have unlit, and require the player to have a tinder box, twigs/logs and the food item in order to use the fire-source. Or have it already lit and require the player to feed twigs or logs in it every item. Something like this.
  11. I think you need to distinguish the arms better on the side movements.
  12. Good start bud!
  13. what are the specs on your server?
  14. The title seems very interesting, but maybe you should consider adjusting it. Just seems a bit generic to me, project looks great though buddy. Good luck.
  15. Neeknog

    [WIP] Pestilence

    Thanks sir! Working slowly but hard! Three starter classes are completed as far as sprites go and are implemented. Next step will be skills and teir 2 classes. I currently have 84 items in game, 51 npc's/monsters, 15 working paper-dolls, and only one skill/spell. Once I have completed mapping the current area of the world I will be moving my focus quests, events and npc development. This will help incorporate the lore, content and story's. All doors will open, all boxes and crates will be destroy-able, all npcs will have something to say and much more is planned. So creating an interactive environment will be my next goal. This includes adding in resources throughout the world, crafting and an easier way to travel. After that the plan will be to focus on class skills and npc vs player combat and balancing. Hopefully I will be finished with all this before intersect source is released. Then the plan is to hire a coder for the main infection features, a little web integration and a members system or cosmetic store.
  16. Neeknog

    [WIP] Pestilence

    New Main Menu & Logo: Bit Of A Preview & GUI Button Completion: Updated World Map:
  17. Good suggestion. I got this to work. Only problem I had is when the quest was set to repeatable and you started the quest the second time the next npc you have to talk to did not have the icon re appear above him. But i got the starting npc to have a special starting quest icon. Once you accept it the icon goes away. You then have to go find the next npc to talk to he has a different icon above his head(signifying that hes apart of a quest) only after the quest is accepted. Click the correct response, and quest is completed. Once you complete it neither npc's have icons above them anymore. Used animations like JC said above.
  18. welcome
  19. Yea when the source is released you will have access to these variables.
  20. Great work bud! Cant wait to try this.
  21. Thanks for the feedback. @PhenomenalDev games not up yet sir, Just setting the site up for when it is. ill hide the download button for now.
  22. Yea banner needs adjustments for mobile. I will fix
  23. Thank you sir. I will fix that now. Pestilence is recruiting if anyone is interested in lending a hand in development.
  24. Neeknog

    [WIP] Pestilence

  25. @Kibbelz Yes Sir. Thanks Sethis, the backdrop is from google. I suppose one day there will be a custom image in its place.
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