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Everything posted by Neeknog
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Haha, I just made up the release date now. lol. Everything's rough, but send feedback!! Tell me what sucks and what you like!! Also The Main Quest On Tutorial Island Is Broken, Im Tired Though. Might Not Get To Fix Until Sometime Tomorrow Night.
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Hello AGD My Name Is Niko, And I'm Here To Share A Phase 1 Demo Test Of My game Pestilence Online. So Ive Created An Intro Cut Scene For My Game And A Tutorial Island Type Area Where The Player Can Learn The Ropes. I started over from scratch on my game to re think things and reorganize everything. This is just a test demo and everything's a bit rough, I do expect there to be some errors with event and some things that need to be adjusted. All opinions and critique are welcome and this board can be used to discuss bugs, errors, feature requests, changes, ideas and opinions. Phase 1 Demo Island Starts At 11pm Est November 29th 2017! Download Link Below!!! Planned Features Upon Source Release. -Blackness percentage. If your blackness bar re aches 100% an alert will appear letting you know your are infected. Your character sprite will change to the infected sprite and you will experience major in game penalty's. This includes a Major decrease in your max hp, mp, and all of your combat skills such as damage, int ex. You will not die just because your blackness Reaches 100% But if you do die while being 100% infected you will loose all of your inventory items and re-spawn with your blackness level still at 100% Allowing your blackness level to reach 100% should be avoided at all costs while pk-ing. To bad all the pk zones have a high infection rate. -Hunger system, staying healthy is important in these times. The more hungry you are the quicker you will become infected. -Npc's can infect you with plague illness while attacking you. The speed in which they infect you will differ between npc's. -Certain areas of the world and maps can infect you with blackness, A sewer will raise your blackness level much quicker that a forest will. -New Item type: Medicine. These items such as mushrooms, toads and flowers can help lower your blackness percentage. -New skill type medicine making. Combine mushrooms, blood, flowers and all type of wacky ingredients to achieve better medicines that will heal you much better. -New Item Type: Blood Letting. This allows a player to buy or find a special item type that trades health for a reduction of infection level. So if a player finds a knife, he can choose to cut himself with it. This will lower his hp by 50% but also his blackness level by 50% A small sacrifice. -Heavily trapped and guarded citys, to prevent plague holders from spreading disease. -Rats, Mice, bugs and certain other animals and scenarios can raise your blackness level. -Large quest series involving the whole realms attempt to rid the plague. -If caught stealing or breaking laws you will be sent to jail. Your blackness bar will slowly raise in jail but smart players can break free from jail. -Different citys will show their percent chance of infection upon entering city walls. -Sewers hold a high chance of becoming blackened. Only stay in the sewers for short periods of time. -Food will lower your blackness bar, also washing your hands, feet, face. Bathing and basic antibiotics. Certain herbs and mushrooms will help.
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oh lol. damn copy paste... forgot to edit.
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Hello, I tired adding a tool type to config and it does not update in editor. Is this a source edit only currently?
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Story Today I did this on my project...
Neeknog replied to SkywardRiver's topic in Design & Creativity
Paperdolling some armor today. -
wow cool man, Friggin boss.
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Fogs are a big part of my game pestilence online, and help with the creation of the dark atmosphere of my game. The only problem comes when i try to take a snapshot of my grid view for a world map, I have to go through each map and turn off the fogs or they appear in the map. I was wondering if there was a switch to hide fogs somewhere that i missed.
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Great job
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Story Today I did this on my project...
Neeknog replied to SkywardRiver's topic in Design & Creativity
Here is a more complete tutorial island. I also mostly completed the beginning cut scene of my game for new players using the event system today. -
ok
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Am I not thinking enough here..? I wanted to create a spike trap or fire on the ground that dealt a bit of damage if the player stepped on it. Cant seem to think of how to do this with event editor..
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Great service, I suggest everyone jump on this before the slots close up. Jcsnider is super friendly and will help you with the server.
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Story Today I did this on my project...
Neeknog replied to SkywardRiver's topic in Design & Creativity
Lol. I will fix this. -
Story Today I did this on my project...
Neeknog replied to SkywardRiver's topic in Design & Creativity
Downloaded 4.4 and just started completely over on pestilence. Its nice to start fresh, reorganize and redesign. This will act as the sort of tutorial island for the game. But will serve as most of the pregame lore and explanations. -
Great job.
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This might be a source edit, im not sure what the limit is set to currently. But if you allow them to have up to 9,999 potions why are you even worried about setting a limit? Are your potions 1gp each?
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Great work, this is hot like sriracha!
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Graphics "Shut Up Niko" My New Youtube Gaming Channel
Neeknog replied to Neeknog's topic in Design & Creativity
thanks bud, figure start off with a half decent intro and go from there. -
Hey guys I started a new gaming channel, based around the concept of my girlfriend thinks i spend too much time gaming. I haven't got much videos yet, and my old video is low quality. But sense then my quality has improved and become more professional. Check out my funny Welcome video for the channel. If you like it please subscribe, all support is appreciated. I think you guys will enjoy the video.
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Also remember to delete the char created with said account. In case new users want to create a character with that name.
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Need Help Recruiting Small Passionate Team For "Pestilenece Online"
Neeknog replied to Neeknog's topic in Recruitment
Don't know how to do this.. lol -
Need Help Recruiting Small Passionate Team For "Pestilenece Online"
Neeknog replied to Neeknog's topic in Recruitment
Huge Topic Update 4/3/2017!!! All Brand New Screenshots have been posted, main menu pictures, GUI, Classes, World Map and More! Recruiting 2 Mappers and 2 Content Developers, Let me know if you are interested. Be apart of a creative and humble development team, for a game with great potential! -
i sent you a pm Lyoko.
