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Neeknog

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Everything posted by Neeknog

  1. You changed the graphics for the attributes tiles.
  2. https://www.adobe.com/products/photoshop.html
  3. Currently if you add attack to your weapon it only uses the attack you've set on your weapon. It overwrites your players attack and only uses the weapons, it does not add the two together. So maybe you perceiving it as it not doing anything. If you want the weapon to add it's attack value on top of the players attack stat then you need to add a scaling stat as attack in the weapon editor. Then set it to 100%
  4. Also, if this is paid commission work you should specify somewhere so noone gets the wrong idea.
  5. Hey, I think your looking for the request feature board... If that still exists. As far as idle frames, this is already in the base engine. There is also a plug-in for diagonal movement.
  6. Auto target already exists....
  7. Hello intersecters, I'm looking for a coder to team up with and profit share upon my games release. My game is entitled Plague Masters and features uniquee and custom artwork! The play style is point and click and will have combat similar to diablo II or other action rpgs. It also is very skill oriented, and lacks permanent end game gear. Weapons and armor will have durability and require players to fix and create equipment to supply to the game world and pvpers. I'm hoping to build a nice economy and open world with many play styles. Currently all of my special features that need code work done are being done through commission work. Pm me if interested, serious and experienced inquires only.
  8. I love this type of art, reminds me of ultima or tibia or some old-school rpg. Very nice work and good luck!
  9. I was curious if I could set the default game controls without using source code. For sake of example lets say i wanted the client I distribute to my players to have auto target default control to be Middle mouse button instead of tab. Is this possible without source?
  10. If you don't have your own hosting for your website you could upload it to the ascension file host and share the link.
  11. I don't think there are any size constraints, the animation editor cuts your image to the specifications you provide.
  12. You can do parallax with intersect?
  13. Added some shadowing and sun rays to the starting city of Plague masters, really breathing some life into the maps now. Intersect is turning out to be one beast of an engine!
  14. https://www.ascensiongamedev.com/resources/filehost/de0b3e9311ec3fda54bfeec89e66a169.mp4 I want it to be static coming from the top left of screen and follow the player around. Is something like this possible?
  15. I think I tried this and something prevented it from working right, but I could be wrong. I will go test.
  16. Hey guys, on certain maps I would like to display a sunshine overlay. it's basically white rays with opacity turn down to mimic the effects of sunshine. Is this possible to do without the source? I tried displaying an image using events but when it displays over the map UI buttons are rendered unusable like inventory, spells ex. I also tried using weather but it does not work unless you set the weather to move. This would be a static image that follows you around the maps.
  17. Thanks for the ideas guys. I was looking for a bag item type to be preloaded with items inside the bag. So like a tool belt or something with a hatchet, axe and shovel for example.
  18. I was wondering if it was possible to start a player off with an 8 slot bag that was pre-loaded with tools. So like every item slot in the bag had an item in it from login.
  19. Looking for a lead programmer for my game Plague Masters (
    Paid). Pm me.

  20. Neeknog

    Art

    https://www.gameart2d.com/
  21. Drake?
  22. Looks amazing dude, kinda like diablo.
  23. Created a version of hell for my game, all players go to hell on death.
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