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Ainz Ooal Gown

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Everything posted by Ainz Ooal Gown

  1. Tutorial for system: Not posted or worked on my game in a while due to starting my new job, but now I'm settled in I have jumped back on development. Today I have been messing around with a few new concepts which I have got working such as "Hunger / Thirst System" and a "Lift System" for my game, which I will disclose more late on, for now I just want to show off my "Lift System" I made: https://ascensiongamedev.com/resources/filehost/a58c6c76386b9421958fa3337aba5509.mp4 If people are interested in how I done this I can make a video / tutorial Let me know what you guys think. Ignore the mapping, just placeholders for now until I add more detail...
  2. Ah ok, I thought it affected NPC combat speed as well. Thanks for intel
  3. Is it not the NPCs speed attribute what controls its attack and movement speed?
  4. Awesome stuff guys!!
  5. Make and item that teaches you the spell or use events.
  6. I found the best way for just say an insta-death is have an event that warps the player to a re-spawn point and say some text like "You died". Simple but does the job.
  7. Very promising, looks great so far
  8. Looks awesome that mate, coming along nicely
  9. Very cool, thanks for sharing
  10. Looks awesome! Fighting seems intense, keep up the good work!
  11. Ah cool
  12. I thought the negate would do opposite to the condition set? So if var2 => 5 do summit then if negate is set it would do var2 <= 5 do summit This not the case?
  13. By default party exp is shared across all members no matter what map or distance between party members (what I found when testing). Would be good to have a the ability in the config to set a max range for party sharing exp based on map distance.
  14. Looks very promising mate Art is very good.
  15. Higher
  16. Put your items in a tilesheet and add them to your tileset folder. Easiest way
  17. Not possible at the moment, All spawned map items are set by a single value in the config. However the best way to get around this if you want separate times on different spawned items is just to create them as a resource or event. So have the resource image the item you want and the exhausted image as blank. Set the respawn time to what you want Set health of the resource as 1 Have the resource drop the item. Another way is to do this via events (multiple ways) one way is (not tested, just off top of head as at work atm): Have an event as a player touch Give player Item X Wait 60000ms (60secs) Exit Event process If you want the item to be obtained one per player, then add a player switch to trigger when the player receives item to toggle on/off. The engine is very powerful in a sense that you can get around things using events / resources and such. Just need to explorer the engine more and see what is possible
  18. Are you talking about "Map Spawned Items"?
  19. What do you mean? Like a player has 100 silver which is equal to 1 gold and wishes to convert silver in to gold?
  20. Looks awesome that new UI! Great work as per mate
  21. down in the valley
  22. Haha good! was too lonely this morning
  23. Looks awesome mate! I like the graphics, custom?
  24. First time I think I've ever seen only myself online... Strange as normally you cant get rid of @Dashplant
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