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Everything posted by Ainz Ooal Gown
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My top 10 desired features on Intersect 1.0
Ainz Ooal Gown replied to Khaikaa's topic in General Discussion
Just the one for me (for the moment lol): 1. MAX stack item option (Able to set a MAX stack size for items that are stackable) -
Yeah that seems to be a bug. Report it like Slayer advised
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Intersect Beta 6 Released!
Ainz Ooal Gown replied to jcsnider's topic in Announcements & Quick Links
Awesome! Another great release guys, thanks :D -
Awesome stuff
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Awesome, the API brings a lot!
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Not sure what you mean by ghost spawner. All depends on how you set up your on death system.
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Have a player variable "respawn" that sets when a new character is created and set it to 1 (1 would be a area you first want the player to respawn at. I explains below) Respawn points, have an event that changes the player variable "respawn" to a different number based on that area in game: 1 = Map 1 (Starter respawn point) 2 = Map 2 3 = Map 3 ect... As Gibier mentioned, have a common event that is triggered by "On Player Death" and have a conditional branch based on the player variable "respawn" number is, like so: If player variable "respawn" = 1 THEN WARP player to Map 1 If player variable "respawn" = 2 THEN WARP player to Map 2 ect... You can also add a timer to the players chat box counting down, before it hits the condition branch
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And its awesome
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Yeah
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Your attack needs to be greater than/do more damage than the NPCs defence, otherwise a attack wont register. Check your config formula to understand it a bit better. Sorry, what?
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No, players name cant have spaces in it
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[AOG] Making an Intro to your Game [Player start]
Ainz Ooal Gown replied to Ainz Ooal Gown's topic in Event Systems
Sorry you will have to have a player variable or switch to be set to 1 in event process and have the events trigger condition be is that variable set to 0 then run event if not don’t run. -
Awesome, glad you worked it out
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Looks class, also been checking out discord for New Eden and it has amazing potential. Keep up the good work guys.
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I wouldn't mind building upon/helping out with the documentation, especially the events parts.
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[AOG] Journal/Tradeskill Book + Alignment System
Ainz Ooal Gown replied to Ainz Ooal Gown's topic in Event Systems
Thanks mate, glad you found it helpful Pages are good for doing separating/different actions when a condition is met. The event system is like code as it reads from top to bottom of a page. So with this you can make is so the event runs through different conditions until one is met then move to a different page and run through that. I use labels as a go to when something happens on a page. So you can put commands on different pages and have a go to command when a condition or something occurs on a page to then move the event process to that page. You can use self switches but are limited to ABCD, so labels are good as you can have as many as you need, just don’t have too many as I believe the event starts to lag. So I think of labels as the function name, so you can call/goto a function to start that section of the event. Trial and error is key to the event system as you always build upon what you have until you make it the exact way you want it. Built it, run it, fix it, change it The event system is powerful, and the new functions that have been added to B6 only makes is better. I hope this explains a bit more for you. -
[AOG] Making an Intro to your Game [Player start]
Ainz Ooal Gown replied to Ainz Ooal Gown's topic in Event Systems
No problem -
[AOG] Making an Intro to your Game [Player start]
Ainz Ooal Gown replied to Ainz Ooal Gown's topic in Event Systems
Just don't add the "Set Player Variables", skip them. -
If you are still stuck after having a go yourself let me know and ill create a simple quick tutorial on making doors. But if you look at my "Lift System Tutorial" that shows how to make doors open and close.
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[AOG] Making an Intro to your Game [Player start]
Ainz Ooal Gown replied to Ainz Ooal Gown's topic in Event Systems
Sorry I don't know what you mean, can you explain a bit more? The realm bit is something I have in my game, its a way of defining different areas of my game. This bit is not needed for you if you don't have a realm system like mine, but it shows you when to set player variables if you have or need to set any on creation of a new character. -
1. Event System 2. Projectile/Items
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Very cool!
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To add a new menu (not currently in intersect) or add a new system you will have to wait for the source to be released.
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Events does not have the ability to trigger a spell, but that would be a good addition to the engine if it did. You should put it in a suggestion as I believe a few people would like this. I have tried a few things with the events to get a transformation system working, such as a when a player goes to the docks he can change into a boat and sail about, but with the current way you can only change the players sprite, so paperdoll item will still show and spoil the look.
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Love the idea of Mantra Cards and your graphics are very good. Best of luck buddy.
