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Ainz Ooal Gown

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Everything posted by Ainz Ooal Gown

  1. Very good tutorial and use of the event system. Looking forward to seeing more from you
  2. Nice tutorial, this will help people understand how to add additional equipment slots in to their games
  3. I like you graphic design, paperdoll looks awesome
  4. I think his question is fine. He is only asking if anyone has used it before and what they think. I got it in a sale a while ago. I checked it out and it was decent, has great potential but will take some effort to make a game. I believe "New Eden" game was built with it, so you can see how good it is from that game, as it looks class: So really depends on how much learning and effort you want to put in to uMMORPG.
  5. Thanks, I had forgot the bounds of the container but figured it out not long after posting, but I still can’t figure out how to move the close button tho
  6. So Ive continued to work on my survival game and add more content as well as work on the main city map (new areas and detail). Here is a quick youtube of the bigging of my game, story line.. (still a work in progress) New features I have created: Implants MOB Attack on Implants Some MOBs can cast a spell to do damage to players implant Implant Repair/Recovery Nano Tanks filled with Nanites repair your implant Memory Chip New equipment with paperdoll Player Tips Display only once to give guidance to players. Player Emotes Some /command based and some random ones that happen when player states change (such as when hungry/thirsty) Searching One time ran event Freezes player while he searches (2secs) Players can search desks, shelves, draws and other objects to find items. Items randomly drop. Chests One time ran event loot giver Mapping Few indoor areas such as inside pap restaurant. Greene Park (watch out for the Gremlins) Maps have more detail Full Image of current map.
  7. I have change the Inventory Window in my game to double the width of original from B6. I changed the bounds in InventoryWindow.json to the correct size for bounds: "Bounds": "1374,500,440,340", However, when I try to change the bounds of "Titlebar, Title, CloseButton..ect" nothing happens. they never move. I have tried everything I can think of to change in json file but nothings moves. Anyone got any ideas? Thanks
  8. Nice mapping. Love them graphics, I will probs go back to them at some point. Just too many people using them
  9. Very nice mate
  10. Cool glad you got it sorted Just mark question as answered.
  11. It would most likely been your ports. I dont know your setup /router so cant advise, but you can look at the port forwarding guide:
  12. You would need to give the IP address of the PC that is hosting the server to the client, which if internal will be the local IP provided by the router 192.
  13. Awesome stuff! Class bug tracker, great work as per
  14. Haha same now I just create events for my game and if I think people will find them useful I post it
  15. Haha class yeah think need more blood n grime lol Thanks buddy
  16. I believe you would have to run it as a background screen/process and detach it: https://www.tecmint.com/run-linux-command-process-in-background-detach-process/ https://uisapp2.iu.edu/confluence-prd/pages/viewpage.action?pageId=115540034
  17. All attributes are working fine for me. Try closing down your editor and re-open it...
  18. Been doing some mapping of the first city "Newcastle". Map is far from finished but thought Id share what I have done so far
  19. I don't think you can at the moment. The settings for music, sound volume, fullscreen mode, resolution, ect, is saved in your PCs registry under: HKEY_CURRENT_USER > Software > IntersectClient
  20. Been working on in game mechanics, maps and some paperdoll graphics lately. Switch from using finalblueboss graphics as everyone is using them. Mapping of city is not finished, needs a lot more detail Naked: kitted:
  21. Description: The ability to count a players kills by utilising the "On Death (for killer)" common event. This is a very basic solution and quick to implement. Video/Screenshot: When I kill a Zombie NPC this added a value of 1 to my Zombie Kill Count. Process: Kill a NPC/Mob and a value of 1 gets added to players kill count. Type /count in chat to display current kill count (Can be implemented with my "Journal system" to show count in a book or something other than chat from a command). Issues: None Addon: Can be used with a Journal System Build: 2x Common Events(small) 1x Player Variable First we need to create a Player Variable. I called mine "Zombie Kill Count". Next we create a common event "Zombie Kill Count" that will be triggered when a NPC gets killed by the player. Now we can add the other common event, "Zombie Kill Check". Results. When I kill a NPC that I have the the "On Death (for killer)" set to "Zombie Kill Count" common event, then type /count into the chat window is displays the text we did in last step. Complete! This is a very simple solution for counting a players NPC kills, this can be expanding to use on different types of NPCs such as counting bosses killed, ect. Enjoy
  22. It will buff the target I believe, not the caster.
  23. Still not making the player move through the NPC which he asked for. You can as Bunny said make the player push the NPC out the way or something along those lines, but not move/walk through the NPC.
  24. NPC Level I believe is for showing (in colour: red, orange or white) the difficulty the NPC is for the player, all based on the players level and the level you set the NPC to.
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