-
Posts
661 -
Joined
-
Last visited
-
Days Won
42
Content Type
Profiles
Forums
Downloads
Everything posted by Weylon Santana
-
Improved audio features. Story being made. 50% done in the history of the knight. Correction of tons of bugs. Change of language of the game for Portuguese. (sorry, but so I'm having many facilities, then the game will be in Portuguese) Improvements made to animations. Insert more graphics. Work done on the monsters' graphics. Changes in project planning. Beginning the manufacture of paperdolls The work is well advanced. Photo of the Day (Taken when the game was in English. The translation is still occurring. Probably the next photos will be in Portuguese.)
-
Hey, is jsonification already working? or will it only be for version 5 or higher? I would like to make the new intersect translation to Portuguese already in the json file. 1: to help people. 2: why am I thinking of changing the language of my project to Portuguese. The things will go make more easy in my language.
-
Assim como eu trabalho no meu.. dia e noite.. vamos ser concorrentes hein kkk espero que possamos ter mais amizade que competicao kkk
-
Adorei tudo! Estou no aguardo de mais sobre!
-
Photo of the day # 2
-
Photo of the day # 1
-
So folks. I hope someone is reading this. Heroes Apocalipse is having a lot of advancement, in its logic, in its planning and of what is already done. For example, we have the first 30 minutes fully playable game, one or two tons of bug fixes, adjustments in history and theme among many other things. I have been working hard together with my team ... (despite 2 losses on the team: Jesusbleach [who will still help us in a lot, but not as actively as before and Draxius12 who for life's occupations (like family, work, course) left the project]). ... despite these losses we are hard work. This project was making me anxious, I wanted to pitch it before my classes started, after all we have everything we need to launch it still in February. But through this post I say that I intend to delay the project a lot. I want in addition to having the whole story consistent, I want to launch the game as coherently as possible, playable and without so many bugs to correct. Tested as much as possible so that I can release a direct and official version and not yet in beta. Then in June or July we will launch. I will not be in such a hurry even though you are very excited and have everything basically ready. Some people are following this project so I decided to postpone it so that I could have more time to work on more things, to insert new ideas that until then were selected for the following seasons. Working on comic missions and easter eggs (which I particularly love the idea of inserting a thousand secrets into my designs). The entire project is being cataloged. Every feat and idea is being strictly noted, and so on. We have the organization and time, but I will postpone further for better quality of the game and I hope that in these next months some things can be realized for a more epic and fun game. I will try to update this topic more often. I will try for more videos (despite the extremely weak pc I have). Personal notes and anything else to draw your attention and make you more interested in venturing with us. We have a good team, great ideas, consistent and consistent planning, great features and so on. This project will not be overlooked. We are even more motivated than ever.
-
I know that feeling.
-
1 - Nop, just the creators can or you when the source is out. 2 - I believe nop. I dont see events managing damages types. 1 - On server side, in config.xml, you can manage how much drops can happen, in editor side, in resources or npcs, you can manage all drops, with events its no possible to manage the drop chance. I see other way to do this, more fun, more fast. 2 - As i Said, isnot mandatory kill some scort to catch the flag. The player can just touch on event to catch the flag to return to own group. Isnot Possible. Just with the source. Nop. Sometimes happen when you link a lot maps fast. Its a bug, i believe someone was reported, so just wait to Jc fix this. For organizational purposes, Jc asks only one question per topic be posted. In your title you say "about the formula", but it is already involving many other things besides the formula. Read the rules on agd, is boring but keep you away from troubles. And welcome.
-
Acessos / Transformações / Atacar sem parar
Weylon Santana replied to Hanatsu's question in Perguntas e respostas
Errado, somente a primeira conta criada é configurada como administradora, todas as outras são contas normais, deve haver alguma diferenca na cor dos nomes. Você deve criar a classe primaria na qual os jogadores escolhem quando registra, e depois deve criar as evoluções com a opcão locked (bloq.) selecionado, assim você muda a classe do jogador via evento e o jogador nao podera escolher no inicio quando registra. Isso pra evoluir de classe. Para alterar a aparencia do personagem por meio de magia tem a funcao "transform" no editor de magias, mas só durara por um tempo como moscano mostrou acima. Os status aumentados assim como a duracao do sprite serão o mesmo. Há tambem dano ou cura ao longo do tempo, que é explicado melhor nos tutoriais que postei no tópico do intersect aqui nessa sessao. Para atacar voce deve pressionar E ou clicar com o mouse repetidamente, pressionar e segurar não fará com que ele continue atacando. (se eu entendi bem essa pergunta). WeylonSantana#7909 pode chamar E como percebi que você é novato, Seja Bem Vindo -
Update December 22, 2017. Two new members. Welcome aboard: @SkyZero and @draxius12. About the game. The project these days, has gone through a series of bug fixes and general tweaks.
-
I've been observing your graphics, you could create a unique topic here in Resources, something like "PinkAngel's Graphs" and update periodically whenever you make new graphics. Its a good idea, and j love all, its a lot realistic.
-
Update December 16, 2017. In the last days [December 9] until today [December 16] were made: All the items we need for Season One. All the craft tables we need for Season One. All the monsters we need for Season One. All the animations and spells we need for Season One. The distribution of monsters throughout the nation [in the two nations]. The balance between the xp that the monsters give and the level of the players, so that it is not extremely difficult to raise of level, but that also will not be easy. *This balancing was tested by me, where I put myself in the skin of the player and I passed level manually [killing monster by monster]. Personal note: Now we have to create the jobs, history missions and daily missions. And finally a cleaning and overhaul. I believe you can launch in the middle of January or at the latest, february.
-
Yoooo
-
Acho que enquanto ficar pequeno e eles nn souber.. fica deboa..
- 6 replies
-
- intersect engine
- rpg maker
-
(and 2 more)
Tagged with:
-
Update December 09, 2017. Updates were made in the history, images and content of some topics. Changes were made in the Session Maps: Addition of Stories and New Images were relocated. A change was made in the Class Session. For the last few days I have finished all the external mapping across the country and re-selecting what will be released in Season 1.
-
The last one is Alpha (Transparency) You Put 0. The config is (R,G,B,A) I believe.
-
Se você finalizou a história e não tem mais nada pada fazer, não precisa então ter que finalizar nada pelo editor, só não usa mais. Você pode criar uma pasta Client, e copiar tudo o que tem da pasta Client and Editor para essa pasta. Deletar Editor.exe e Editor.pub e enviar. no arquivo config dentro da pasta resources dentro da pasta client and editor. terá o ip, pode por o do hamachi. salve como config.xml com a codificacao utf-8. deixe a porta do servidor e do cliente iguais, e pronto.
-
Parabens cara, eu apoio. Está tudo muito foda, o mapeamento está lindo e o sistema de montaria está mais do que incrivel, foi o que mais amei. Eu só acho que você tem que ter cuidado por que eu estou vendo muito material do rpgmaker ai, se eles souberem do seu projeto podem te meter um processo grande, qualquer material do rpgmaker só pode ser usado no rpgmaker e somente nele, seu projeto pode ser cancelado e tudo caso pretenda lançar. Mas eu gostei de tudo o que você fez até agora. Talvez você possa editar la em cima, adicionar fotos do mapa mundi, ou de outros lugares, uma história ou inimigos, e asssim por diante. Aqui está um exemplo do meu projeto para você ver: Heroes Apocalypse
- 6 replies
-
- intersect engine
- rpg maker
-
(and 2 more)
Tagged with:
-
The Label and Go to Label event commands are a pair of commands that need each other to work correctly. The Label command creates a sort of markup on the next layer command where it is placed in the event. It is therefore possible to go to this mark whenever the user wishes, using the Go to Label command. Here's an example: <> text: What do you want from me? <> choices: your name, your age, nothing <> If you choose "your name" <> Go to Label "name" <> <> If you choose "your age" <> Go to Label "your age" <> <> If you choose "nothing" <> Label "exit" <> Exit Event Processing <> <> Label "name" <> text: My name is Ricky <> Go to Label "exit" <> <> Label "your age" <> text: I'm 15 years old <> Go to Label "exit" <> Although the above example is simple, it shows how you can basically use the Label command. These commands are often used in place of the cycle, an event command that, while in use, prevents other events from being executed until it is finished by repeating the commands in its layer. The label may have a similar purpose.
-
Concept "Why should you play my game?"
Weylon Santana replied to Weylon Santana's topic in Design & Creativity
I have to do my best. My goal with this text was to motivate people to try to create the new one in their games, and not to copy ideas from other places, people need reasons to play a simple ORPG 2d than a great 3d online game of which it usually plays. We need to arouse people's interest in this world. -
Hello, my name is @Weylon Santana and I work on my Heroes Apocalypse project. Heroes Apocalypse consists of an MMO 2D RPG created in the Intersect Engine and blah blah blah, all the shit that a lot of you must have read, according to the AGD page had 550 views. The question is not this, the question is "Why should you play my game?" "What have in my game innovative and different than other games do not have?" First think about the category of your game, mine is MMO RPG 2D, I would then have to play some MMO RPG 2D to be able to compare my ideas with what there is currently there, we could also say that there are subcategories like RPG 2D Top View, Open World, 2D Medieval RPG and so on. What would put us in a kind of competition with another game, realize that when we are creating a game and posting content in our topics, someone will compare our game with another game that already exists or existed, this is normal, as I know a lot of you have your games inspired by some other game, maybe you have played an incredible game and would have imagined what it would be like if it were done by you (which explains so many games of Pokemon or Dragon Ball Z), but why the hell do I have to play your game? Why the hell do you have to play my game? Heroes Apocalypse has in its planning a lot of content to try in many ways to affect you, believe me, I will try to do my best to destroy your psychological, I will bring questions about religion, of course, the religion of the game that includes Thirteen Gods, but will have a reality as the critical attitudes that people make in the name of religion. There is also the possibility of choices in the game, simple things like letting the person you love most die, or leaving children that once you helped die, who would you save? Yes, I will bring choices within the game that will affect the player, if you betray the King, believe me, you will never enter his castle again while the game is online. So far I have only seen in 2D Offline RPG, which does not fit my category, so it is not my competitor. Heroes Apocalypse will bring a war system, imagine you at the center of a war: NPC vs NPC, Player vs NPC, Player vs Player, and the country that wins will have numerous benefits like shops with cheaper prices, or the like, as well the country that loses will have punishments very difficult the life of the class that is born there. But this is in the distant future. Some of you prepare a closed beta, then open beta, then alpha closed and then open alpha and then release. I'll use a different system. Heroes Apocalypse is about Seasons. The First Season will have two classes and basic things, Season Two will have more missions and unlocked places and such, Season Three will have a new class, and so on. Always will be releases. I can only be crazy right? Tests are needed, as well as bugs need to be fixed, and will be with every change of season. Talking about the engine, the Intersect Engine itself puts some "cons" in our projects, like the static walk (up, down, left, right), there is no death animation, attack, archery, We can not add more slots in the character, or create systems that we want, not without at least making a connection of events and switches without size defined, taking the quality of what we expected from our game and among many other things. It sucks, right? But this is no task for @jcsnider, @Kibbelz or @panda. They are doing their best to give us a base, not to make an engine like you want, give up the idea of guilds or housings, there are millions of requests here? Yes, but it's not their job, it's yours, this is what will also give the special touch to every game made with the intersect, do it yourself or urinate money in someone's pocket to do for you, no more apologies in the engine why does not that still answer "why the hell am I (as a player) supposed to play your game? Your ideas do not answer that question, at least not all ideas, there are millions of games guys, millions, what are we going to give the different player? We have to think outside the box, have our own ideas or adapt ideas that exist our way to make it look new. Search what our competitors do not give and what we can give. In Heroes Apocalypse, I'll try to break the fourth wall, where you'll have to solve mysteries from inside the game, out of the game, on websites, images, places and so on, enough to solve normal mysteries like scooby and let's move on to the world real, is not just a game, this is one of my ideas that sets a simple MMO 2D RPG from my MMO 2D RPG. Is this all coming now? Of course! (not), will come in the future, God knows which season will come, but it will come. I try hard to think outside the box, I do not want it to be just a project, I want it to be "The Project" if not for you, than for many other people. I stopped doing it all for 3 days just because I found myself thinking about it, and now I've been able to respond. Have you looked at the AGD Inactive Projects session? You should be scared, so many ideas died there, people who gave up, have you ever wondered if your project will stop there? I hope this serves as a motivation, think the word "motivation", "Motive for your action", stop programming for a moment in any engine you are doing your project now and answer me here below: "Why should we play your game?" If I were to talk about everything I planned for "Heroes Apocalypse" that I can only create with the functions of the currently Intersect, personal, it results in 15 Word Sheets of pure writing and few tables, when the intersect source comes out, and God knows when it will leave, we can do much more with the Intersect. I want to make it clear that this topic is not about my project, but it is about all projects, this is a question for everyone, and for many times, not elaborating a good answer to this question or not thinking about that question yours game failure, I've done a lot in my project in the last few days, although I do not post anything here in AGD, I woke up early many days to mapping or plan, I ask for help when I need it, I search other projects to see what I can give of novelty, ways to get help for my project, I have studied, read tons of files, I have opened my mind to the new and try give to people a concrete reason why they should believe me. And I advise you to do the same, do not disregard your project, take it seriously as if your life depended on it and try in the meantime to have as much fun as you can. know that no engine, no graphics, no excuse answers: "Why should we play your game?" What I mean is, innovate, that's one of the main reasons why people seek to venture into games. Get new ideas, put them into practice, persist and show everyone why they should play your game. This is my "Because ..."
-
Story Today I did this on my project...
Weylon Santana replied to SkywardRiver's topic in Design & Creativity
This nation is almost finished. It only remains to work in detail, but in essence it will remain that way. -
Update November 22, 2017. New update of world map. The Nation of Anfloçare will remain so in its essence, is almost complete.
