-
Posts
661 -
Joined
-
Last visited
-
Days Won
42
Content Type
Profiles
Forums
Downloads
Everything posted by Weylon Santana
-
Looking for Work Hello, I'm willing to work with pleasure!
Weylon Santana replied to AlexandreKayle's topic in Recruitment
Are you looking for mapping yet? I need some help. Você está procurando mapeamento ainda? Eu preciso de alguma ajuda. -
Ahh, then this function works then as the exp formula. This is boring. I was really low. But, to give up, I had an idea in mind, but I will not elaborate it anymore, it is a bit more complex for me to still understand everything and adapt to my project. Thanks for the reply. Ahh, então essa função funciona então como o exp formula. Isso é chato. Eu estava realmente com valores baixos. Mas, desistir, eu tinha uma ideia em mente, mais não vou mais elabora-la, é um pouco mais complexo para eu ainda entender tudo e adaptar para meu projeto. Agradeço a resposta. Realmente, neste forum de perguntas e respostas só se pode postar em ingles. Por isso perguntei em ingles acima. O unico lugar que podemos postar qualquer coisa em portugues é dentro do nosso forum. Eu sempre pergunto aqui, visto que lá não é muito ativo. Voce pode postar em portugues aqui tambem, contanto que haja a tradução de tudo abaixo. Obrigado por esclarecer esse problema @Virus Actually, in this forum of questions and answers can only be posted in English. That's why I asked in English above. The only place we can post anything in Portuguese is within our forum. I always ask here, since there it is not very active. You can post in Portuguese here as well, as long as there is a translation of everything below. Thanks for clarifying this problem @Virus
-
I configured some attributes so that the character gains points in its attributes when gaining level. Something I've noticed now is that the character does not gain points by gaining each level, but in a level gain he receives the attributes, and in other gains no change occurs. Why that And another question, why gaining level, all statuses at the same time receive the percentage that I set up, why currently some status receive and others not, usually 2/3 status at a time when the level gain.
-
Atenção Brasileiros/ Portugueses.
A tradução do Intersect Beta 5/5.1 Já está disponÃvel.
Por Favor, peço para que vejam o arquivo ''leia-me'' antes de fazerem qualquer alteração.
Lá contém informações importantes.
Â
Â
-
Ah understood. This is a brilliant function. Thanks for the information.
-
When I was re-viewing my settings. I came across something that I may have ignored even today, because I do not have to use it. But now I'm curious. Does anyone know me answer which function of this line on the server and how does it use it? "AnimatedSprites": [ ""
-
Today I did many things. I studied and refined the whole class system. I did more missions. I spent a good deal of time correcting logic errors that I found playing and replaying several times. I changed my game system. My plan was Main Mission -> Secondary Mission -> Main Mission -> Secondary Mission -> Main Mission ... That is, to continue some main missions, would have to complete some secondary, it is through them that I slowly introduce some systems of the game. And as there are 4 villages and 1 kingdom. Each village and kingdom would have its share of major and minor missions. 8 secondary missions per village and kingdom. and some major missions with no right amount. But when I arrive at the missions of the second village. History becomes indenpendent of secondary missions. Making the village missions 3, 4 and the kingdom unused. Even more than the main missions now, they involve these 2 villages and the kingdom. With the 8 side missions of village 1 and 2, the player has already explored much of the island and the systems that the game offers. Now I have 30 major missions - 9/30 are done. And 40 secondary missions - 16/40 made. Now I will focus my efforts on the main missions to finish everything. 7 major missions have already been made, getting 16/30, but the other 14 missions will be needed to complete these extremely important 7. While the secondary missions, which remain, as there is nothing but a '' new mission '' space in the database, I will use it in the end, to create yes side missions. But something more random, in uncommon places, some even suspense, - I have the resources for that - to give a player an air of '' there's something else to do '' once it's over. Taking into account that SPOILER - the end of the main missions lead to the resurgence of 2 archangels of one good and another of evil and the causes of this in the game world will only be shown in the second season I have hopes, yes, that at the end of this month all the main missions will be finalized, and I might even release a beta. I already have vps for this. Remembering that the language of the game is Portuguese / Brazil Pic of Day ;D
-
Today I did more missions. Currently 30/120 Finishing thus all the missions around the village of Tmuir. I did all the inside from Avrone - The next city where the missions continue. Stores, Npcs, Interiors. All that is needed. I made the whole system of class evolution. I fixed many bugs of logic. Pic of Day.
-
Today I finished the whole system on the part of farming system. In my tests, I decided to split the '' Master in Farming '' into 2 parts. Putting points in this mastery up to 50 points. New areas are released to plant new things. Each specific area is designated to plant a different kind of thing. This shows 1 kind of animation for when you plant something. We will have 13 different types of ingredients this season that can be planted and harvested for the most different purposes. The second part of the farming system will be the possibility of caring for animals. You buy them, put them in a barn, pay an NPC to care for them. They begin puppies, over time they grow, and in that they can get more resources from them. This is just a note. This second part will only be worked on the second season.
-
Thank you. I'm working hard.
-
Because, after a long time we are resuming the project, with many ideas and applications. After almost 6 months, I reviewed my project with new eyes after experiencing new experiences. I am changing the entire thesis of the project, but much of the original still stands for excellent planning. Now with more free time I will focus all my time available on the project. It's been almost a month since I returned to the project, but now I've only had time to update the entire page. I refitted all the missions I had. I re-edited all requirements for all weapons, resources, spells. I have refactored all the animations of the 0 - Now I know to configure enough animations, still more to make compatible with the size of the sprites. I have refined all events of 0 and have recovered much of everything, reworking the new story. I worked hard enough all this time. I'm hoping to finish at least one beta by the end of the year. And I increased my activities here at AGD. Now I have a better north, and I'm moving forward with everything. Go check all. Heroes Apocalypse
-
I understood. This timer is yours. I thought about using same variables, and I do it in a decreasing way. The event defines an amount of time, for example 180. A common event always stays in autorun for "if the timer variable is greater than 0" -> waits for 1000ms and Retire 1. conditional branches, on the same page I used to tell the player. if "timer" is equal to 180 - add text to chatbox - player channel - 3 minutes remain. if timer is equal to 120 - add text to chatbox - player channel - 2 minutes left and so it goes. is the tip here for anyone reading this topic. I appreciate your help. @Kibbelz Thx ^-^
-
It's ok. I've been trying to make an timer. For a speed mission. The waiting time can be accessed in some cities within a certain time. An amount of time remaining would be warned in the chat. The problem is that it does not work. It's simple, but it does not work. 1 - Try to make a global event and by the script '' talk and wait, talk and wait ''. Did not work 2 - I tried the script as a common event and a global event to start it. Did not work 3 - As conditionals I used the basic "conditional branching - mission in progress - I chose the mission - in any task" and left an autorun, but it did not work. 4 - I tried to create a switch to turn it on. But it did not work. I feel trapped. Someone help? Below pics of my last attempt - PS = The editor is in Portuguese, but you can get an idea.
-
-Daniele Hello guys, I have launched new free items go check there.
- 5 replies
-
- pixel sword
- pixel item
-
(and 2 more)
Tagged with:
-
- Daniele You're right, well, I do not have a notebook or computer, so I have to do my art somewhere for later only then I move on to my boyfriend's notebook, Weylon, and then resize to assemble the package and have other resources that only a computer has, in my spare time I also do other kinds of art besides these packages of items, also in pixel art, but only for my pure inspiration. This happens because in the cell phone you have to have more patience than in the computer and it relaxes me. Watch.
- 5 replies
-
- pixel sword
- pixel item
-
(and 2 more)
Tagged with:
-
- Daniele Hello guys. Thanks to all the people who are following my itch.io, I see the visualizations of you every day. I came here to let you know that my package of items was accepted in the gamedev market. Here is the link for anyone who wants to buy. As for the free graphics package, today I uploaded 5 more items. Trying to keep my promise of one update per week. Here I leave pictures of items from the next set of items I'm trying to make. Thank you.
- 5 replies
-
- pixel sword
- pixel item
-
(and 2 more)
Tagged with:
-
Report May 31. Fixed bugs on maps Creation of commands for administration in a common event. Bugs in missions Fixed bus in editors - How Invisible Items in shop why it had been deleted Reconfiguration of all classes It was remade all the basic magic system to be inserted in that first season. Server is online for more people to work. More work done on the site, planning. New items inserted and reconstruction of the graphics we had to meet the need of new graphics. More new missions made.
-
Since February 16, I have not touched the project because of my college, I'm in the final stages of it. Now I've returned with my project even firmer than ever. Returned missions and bug fixes Construction of gui Elaboration of concepts arts We recruited another 4 people to the staff - 2 for event handling, for missions and history 1 for the graphic part of elaborating icons, and concept art, working together with my girlfriend 1 for mapping. That joining my current team of 4 people, helps me to see an approximate date for a launch, as at the end of the year. Returning the missions, I decided to create a moment of panic and chaos to prepare the story for the second season. I hope you like this video. http://www.ascensiongamedev.com/resources/filehost/a2b744152c8649739a8d5e104599b62a.mp4
-
https://danieleb.itch.io/pixel-sword-asset-pack
Â
Pixel Sword Pack made by my girlfriend. In addition there are some free swords in the devlog of this page, opinion there or here, I would appreciateÂ

Â
I believe every comment or view on her page already helps her motivate herself in this world of ours.
-
- Daniele Hello folks, the organization is defined by the following. There will be some devlogs, one for each type of weapon package I sell, linked to the site from which they sell the official packages. Here in this post will be updated whenever there are new packages and new graphics for free. Check the page now, I launched five free, simple swords, 32x32, from start to this new journey. Look for the devlog at the bottom of the page. Also, I lowered the price of the sword pack. Hope you like it.
- 5 replies
-
- pixel sword
- pixel item
-
(and 2 more)
Tagged with:
-
Hello, people, I'm creating this topic for my girlfriend. She is creating pixel art items, 32x32, also resized in 64x64 and 96x96 for anyone who wants to use them. It's not free (at least not totally). It works like this, she recently created a page in itch. [page still under construction]. And also released her first pack. Eventually on her page, she will post items for free, properly cataloged and organized, as well as periodically launch item packages. I'm creating this topic to update it constantly. I came here to leave this ''ads'' for you to know and can help, or to buy, or to divulge. Quote people who need and etc. Of course this money will help her a lot to pay bills and the things like that. She also works with orders, at the moment only with packages of items or icons (like spells for example). If you need this service you can contact her [[email protected]] or me in private. She is constantly studying to start creating her own sprites package, which will work as above, parts sold and free parts. Logically, all her graphics are under license for any kind of use. Thank you for the attention and also for who can help her. First Pack - Pixel Sword Asset Pack Any new news will be updated on this topic, as well as on her page Thanks.
- 5 replies
-
- pixel sword
- pixel item
-
(and 2 more)
Tagged with:
-
You're right, I tried it on linux. Now another school is interested in my project of using the intersect for educational purposes. And it's windows 8 or 10. They are not sure, the tech was not there. Thanks for reply, i will try to use the intersect on this school.
-
Thanks ♥
-
Does the intersect run on windows 8 or 8.1 or 10? (I mean client, editor and server)?

