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Everything posted by Weylon Santana
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That's great. Good thing I helped.
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Whats is this file? Where I can find this in menu?
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We created a channel in the discord for open beta this Sunday. https://discord.gg/CUDByPV
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Finally finalized almost everything remaining only the paperdolls of the axes and the gui of the client. Everything is already on point. Full sound [spells, places, etc] Created item creation system, and amplified the mining system. Created all the crafting part of the game. Among other small things [commands, correction of details and etc.] We are waiting for players to open beta this Sunday. They can be Portuguese or outside Brazil, we need help to test our machine and mechanisms in the game.
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----------------------------------------------------------------------------------------------------------------- Post in English ---------------------------------------------------------------------------------------------------------------- I'm looking for testers for my game. Finally I finished all the pending issues for my game. And I can open it for beta testing this Sunday, whose link I'll post on the topic of my project and here too [if the admin approves my request for help] Heroes Apocalypse It is not paid, of course, but I greatly encourage the help of all who can participate, even those who do not speak Portuguese. I wanted everyone's help in order to have general feedback. And in the end, I will put together a simple questionnaire so that you can answer what will guide me in the best way. To leave this post according to the rules here is a brief technical sheet. Name: Heroes Apocalypse Engine: Intersect Engine Current Proguess: Open Beta Vacancies: Testers. We look for Volunteers. "Tell us what you are going to do!": With all the feedbacks, I will finalize some systems that are not finalized, that do not interfere in the playability of the game in the current state, but that I intend to give them more importance later, and I will organize the launch of the game. Everyone who volunteers will receive a quote notice from me. Thank you all at once. ----------------------------------------------------------------------------------------------------------------- Post em Português ---------------------------------------------------------------------------------------------------------------- Procuro testers para meu jogo. Finalmente terminei todas as pendencias para o meu jogo. E poderei abrir ele para beta teste neste domingo, cujo link postarei no tópico do meu projeto e aqui também [caso a a admin aprove meu pedido de ajuda] Heroes Apocalypse Não é pago, claro, mas agredeço muito a ajuda de todos que puderem participar, mesmo aqueles que não falam portugues. Queria a ajuda de todos para poder ter um feedback geral. E no final, fomularei um questionário simples para voces poderem reponderem o que me guiará pelo melhor caminho. Para deixar esse post de acordo com as regras aqui está uma breve ficha técnica. Name: Heroes Apocalypse Engine: Intersect Engine Current Proguess: Open Beta Vagas: testers Procuramos Voluntários. "Tell us what you are going to do!": Com todos os feedbacks, finaizarei alguns sistemas que não estão finalizados, que não interferem no jogabilidade do jogo no estado atual, mas que pretendo dar-lhes mais importancia mais a frente, e organizarei o lançamento do jogo. Todos que se voluntariarem receberão uma notificação de quote minha. Agradeço a todos desde já.
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I understand. Well, what I did was, every line of that one kind of different plantation. The way I did it, it was easy because I made an event. I copied the same to the entire line and changed the tiles in the tile editor, not the event editor. I copied the same event to all other lines, and what I changed was simply the tiles on each page change the seed I was requesting for the application and the item I was delivering. For me it was much faster. I have added more requirements such as the Masters in Agriculture that in my game is necessary to plant. So I recommended it. After I made an event, in 30 minutes I had the 13 different plantations I have in my game. Fully working.
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I also suffer from the same problem when I copy event and I do this a lot. As far as I know, there is no way to leave it automatic. Mainly if the events are on the same map, why if you copy an event on the same map, it gets a different ID, despite the same name, then nothing is more fair than an animation to run in the "GROUND" event when you copy and paste continue to the same event before, not actual, or lose the function because it is a different id. I leave you a tip. Make each frame run on different pages. So you can copy the events without problem. I see you're using time fantasy just like me, so I know the tile you use to make the farm system. Do not create animations of them. I did so. Page 1 - Give the option to the player to plant. If yes - Check if player have seed, if yes, take the seed and switch on auto switch A, if not, say you need seed If not - Leave the event process. Page 2 [performs only if auto switch A is on] Wait 5000ms and turn on auto switch B Page 3 [performs only if auto switch B is on] Wait 5000ms and turn on auto switch C Page 4 [performs only if auto switch C is on] Wait 5000ms and turn on auto switch D Page 5 [performs only if auto switch D is on] Deliver the item to the player and turn off the 4 auto switches. Pages 1 and 5 only active with player interaction. Pages 2, 3, 4 leaves the autorun. Page 1 has no image. Page 2, 3, 4 and 5 shows growing planting. Just change the image of the event, on tileset. Test this and then tell me what you think. I could then copy and paste without problems. If you need I can record video.
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Sorry. @Ainz Ooal Gown I was checking things out here, and some crazy theories I had, and I saw that your idea is right. It works like this. In the SET VARIABLE in event editor, you have the limit I mentioned above, but the CONDITIONAL BRANCH in event editor allows you to pass this limit of characters. So I can use the conditional branch to check a current date and when the event to start and from the moment the event starts itself starts in an auto loop to run every certain amount of time [hourly, day]. What I can not do is set a variable above that value. But I can check through conditional Branch Thank you very much.
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I thought the same thing. I even turned chat into the game as a debug log for me, to monitor some things in real time. But it's like I mentioned above, you can not by that conditional branching because the Intersect supports only 10 digits [1,000,000,000] That's the maximum value. The Unix Time that the intersect uses has 13 digits, ie this value [1,000,000,000] is less than the current time of the intersect meter. You can not by a current date. Much less in ms as the intersect interprets. His idea however is flawed. Summary - If you want to by in the conditional branch the static value of the current time in ms 1548716527488 you will not be able to.
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The event has a limit of 10 characters [1,000,000,000] The server unix time has 13 characters. How do I make a start event on a defined date? For example the time now is 1548704294020 I want to start the event at 1548705600000 The intersect does not allow for more characters, how can I manipulate time?
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I Got. I Got. I say events on the map with the box checked. Why is it organized for me. But if you can respond on both occasions, thank you too.
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I have 3 doubts about events, that maybe a lot of people have too, so I came to ask. Is there any way to modify switches and player variables while the player is offline? Can global events change switches or variables? And finally, can an event turn on or off a global switch?
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Got it. It's simple. I'm going to spend the rest of the day studying how this works and how I can use it in my project. Thank you.
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All right, I got it. I already manipulated this time in another online game where the database only read this type of time. The logic in I understood. Do you say that in the editors of the Intersect Engine? Got it. It's simple. There's even this site to help with this. https://www.epochconverter.com/ I wanted to know how I can use and apply this using the editors. Was it then? Time system (ms) {Sistema de Tempo (ms)} Does this variable start running in real-time on UNIX measurement? And if I create another variable and compare the values will I know how many days / hours in the real world has passed? This is basically my doubt. Where and how to apply this system [inside editor]? The variable is consistent with the real time. But why does it show 5 more digits?
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How to use?? I want to improve this in my project. "Allow setting variables to UNIX Epoch Time (the number of milliseconds since Jan 1, 1970). This will be useful for keeping track of membership, puzzle, event times, dailyevent completions, etc."
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Latest Updates The paperdolls of all the swords and all the shields were created. Corrections were made on maps. Created the most scary scenario on the lake near Tmuir. With Crocodiles. Much of the sound of the game was remade and sound special effects added to each npc. Created command /anfloçare where it shows the map of the whole island. I corrected more simple logic errors. All missions are OK. Today conducted test with 3 players. : D We're thinking of opening the server for everyone next Sunday to find out how many people the server supports. Today's picture.
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Quick Update. The Master's Learning Center is fully completed. With Lights System
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Fast Modification. As stated on the main page, we have a mastery system that configures all the main points of the game, crafting, weapon requirements or spells among other things. In each city there was a "learning center" where there were masters in each specialization who trained you at the cost of skill points. A change was made, to speed up the process in the project, I deleted all the learning centers of all the cities, since if I had to modify these masters, I would have to modify all the masters what it costs time. In contrast I created a unique learning center in the sky, where the player can go free until typing /learning. There will be all masters and any modification stays in one place. I posted this update because it can give ideas to other developers. That is the basis, soon complete post.
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Thanks, I'm about to finish everything for the first season. I'm just finalizing and fixing simple logic errors.
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And here we are again. Finally I was able to finish all that is necessary for the first season and I was able to advance another step from WIP to CLOSED BETA. This year end and the beginning of the year I did not post any more updates here at AGD, because to some extent this distracted me. Then decide to post only something when I had finished it all. And finished. Let's get to the topics. Many changes have occurred since I took over the project. [First] I finished all the missions, with the possibility of completing all of them, but it is not an easy task. [Second], I removed the class system, now we have unique classes, a better and more developed system will be added later in the project, without affecting the state in which it is, I will add new classes over the seasons. [Third], I've changed the formula for physical damage and magical damage to meet my needs. [Fourth] I've changed all the monsters [npcs], history in general, spells and among other things, I made up a lot of everything that I already had and I was able to finish in time. [Fifth] I changed the way things worked, stores, monsters xp, mission rewards, made everything harder. Before, I manipulated huge numbers and never reached a reasonable balance. Now, I made the game more difficult, with small numbers, for a better manipulation of the constants and balance of PVP and PVE. [sixth] I created a lot of maps, interiors, situations, conditions, redistributed all existing monsters to all maps, changed the brightness of the player that did not exist outside the villages [we will have torch for the player to light in the dark], name of all maps and changed the music of all maps and interiors [there are still some, more will be added over time] [seventh] at last I checked everything, and I just noted the next tasks so that the entire first season is really 100% and in that we will move to an OPEN BETA. At this point in CLOSED BETA, I will test if all the missions are going well and if the features are ok. If so, then I will move on to CLOSED ALPHA, where I will finish all pending tasks to launch an ALPHA OPEN. I appreciate who you read and the support I receive from you. Heroes Apocalypse is getting closer and closer to the end of Season One and you can then test and return with feedback.
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Intersect Tradução do Intersect Engine. Português - BR
Weylon Santana replied to jcsnider's topic in Intersect (Português)
As acentuacoes nao sao subtraidas. Tente usar a traducao do beta 5. Quando nao aparece as acentuacoes no seu cliente é só um error de codificacao. -
So... Help with B5, to put online.
Weylon Santana replied to Weylon Santana's question in Connectivity Support
I contacted the internet provider. They explained the occasion. They are running out of ips, and for that they are using the CGNAT system [something like this], so I can host the intersect [or any other game] would I have to hire an ip myself with them. So only local connections are allowed, public ip is not functional, not only for games, but for several systems as well. Here is the answer @jcsnider. What I have left then is to think of a vps or cloud service. Thanks for listening. -
So... Help with B5, to put online.
Weylon Santana replied to Weylon Santana's question in Connectivity Support
I will be happy to share, at the moment I am no longer at home when I made the publication, I will be now only tomorrow morning. When I call the provider and check if everything is going to be okay for the b5 online, I notice it here. If even calling the provider and nothing succeeds I share the configuration information of my router. For now, leave this question open ... -
So... Help with B5, to put online.
Weylon Santana replied to Weylon Santana's question in Connectivity Support
I did not contact the provider. I will try tomorrow because now they are out of hours. Do you believe that's just the problem? Am I whole right about the setup? -
Let's Go. 1 - Screenshot of your server console. UPnp its OK. But is not accessible to world. 2 - Link generated by typing "netdebug" into the server console (without quotes). [I like images] https://hastebin.com/parixifuwa 3 - Operating System (Windows, Linux, or Mac) 4 - Did you disable your firewall? Did you disable your antivirus? [I dont have antivirus] So... 5 - A brief description of your location. (Home/Apartment/School/Work/etc) I'm on my HOME. 6 - Anything you can tell us about your network that might help. - I have login and pass to the router. Did your internet provider give you all the equipment? - I Believe that YES. What makes/models? - Wireless N 300Mbps WR840N Router / Model Number TL-WR840N Do you have multiple routers or anything? I Believe that NO. Do you own the networking equipment? - NO. I Tried also... Red - My Firewall [Even off.] Black - My Router. So... Help, Anyone?
