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Rio de Janeiro - BR
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Aldimun's Achievements
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Aldimun reacted to a post in a topic: Dev Blog 4/5/2020 - Beta 6.2 Development
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Aldimun reacted to a file: Orion+ 2.0 [VB.NET]
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Aldimun reacted to a post in a topic: Dev Blog 11/8/2018 - Beta 5 Wrap-up
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Aldimun reacted to a post in a topic: Dev Blog 11/8/2018 - Beta 5 Wrap-up
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Aldimun reacted to a status update: Wrapped up all B5 additions tonight! Only thing left are bug fixes and cleanup. Relea
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Aldimun reacted to a post in a topic: Dev Blog 2/25/2018 - Interface and Networking Updates!
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Aldimun reacted to a post in a topic: Dev Blog 2/17/2018 - Screenshots!
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Aldimun reacted to a post in a topic: Intersect Beta 4.8.1 Released! (Updated!)
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Aldimun reacted to a post in a topic: Intersect Development Road Map
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No news, neither a progress?
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Aldimun reacted to a post in a topic: EverEmber Reborn, Hardcore Sandbox Openworld MMOARPG
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I like it! Boooooa!
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When ?????
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Provide my game without share all the resources. Its possible?
Aldimun posted a question in Questions & Answers
A question, please. Is there a way to provide my game to other people, without share all my resources, like graphics and sounds? I mean... If i do it today, all the people can "take" my resources, right? I have to share all the client folder, with resources and logs too? Thks -
Yes, keep all the function. Its a modified project of RM, to work online. Yes, you're right. some modules of scripts thats works in a RM base project, cannot work in a netplay project, incompatibility.
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This is RPG MAKER project, with a lot of scripts which enable connection between a server and the client (which is nothing more than the game executable generated by the RPGMaker). Just open the project with RM, and go to tab RGSS, to understand how works. Has a basic configuration, and if you got a little experience with Ruby code, can customize whatever you want. "To learn how to make the server work, see Read me (inside the folder)".
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I'm glad to see you here @Valentine Our LEGEND! Thx
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Thanks jcsnider!
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Does't work... For example... When i change the textcolor to 0,0,0,0 , desapear. <HotbarLabel0> <Bounds>27,19,7,15</Bounds> <Padding>0,0,0,0</Padding> <AlignmentEdgeDistances>0,0,0,0</AlignmentEdgeDistances> <Margin>0,0,0,0</Margin> <RenderColor>255,255,255,255</RenderColor> <Alignments /> <DrawBackground>True</DrawBackground> <MinimumSize>1,1</MinimumSize> <MaximumSize>4096,4096</MaximumSize> <Disabled>False</Disabled> <Hidden>False</Hidden> <RestrictToParent>False</RestrictToParent> <MouseInputEnabled>False</MouseInputEnabled> <HideToolTip>False</HideToolTip> <TextColor>0,0,0,0</TextColor> <TextAlign>Left, Top</TextAlign> <TextPadding>0,0,0,0</TextPadding> <AutosizeToContents>True</AutosizeToContents> <Font>notosansui,10</Font>
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Weylon Santana reacted to a question: change text color in ingame.xml
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Hello, When i try to change de text color of an Entity Label in the InGame.xml, to black (255,0,0,0), the text desapear. Anybody can help me?
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Great alternative
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Thanks!!! Getting better day by day!
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Thanks... Getting better day by day